Released
Aug 18, 2015
Platforms
WindowsmacOS
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    New Game Announcement - Vampirium: 1997

    We've been working on our newest title this past year, and we're incredibly excited to be ready to announce our next game. Those of you signed up to our mailing list and reading The Last Portrait will have already had a sneak peek into the world we're building here. Everyone else

  2. Developer post

    New Bundle and Creator Keys - Bithell Games' Legacy Celebration

    Our legacy games celebration continues with Volume ! 🔇 Our second game was all about robbing from the rich with pure stealth action. Uncover, then unravel, the exploitative plots of Gisborne Industries by using the Volume to pull off increasingly ambitious heists over one hundre

  3. Developer post

    Subsurface Circular out now!

    Hi all, Our new game, Subsurface Circular, just launched, by surprise. If you liked Volume, we think you might dig this one too.. check it out.. It's getting good reviews (Polygon 9/10, Videogamer 8/10, GamesRadar 8/10) and, like, people seem to be liking it. Thanks, and see you

  4. Developer post

    Subsurface Circular out now!

    Hi all, Our new game, Subsurface Circular, just launched, by surprise. If you liked Volume, we think you might dig this one too.. check it out.. It's getting good reviews (Polygon 9/10, Videogamer 8/10, GamesRadar 8/10) and, like, people seem to be liking it. Thanks, and see you

  5. Developer post

    Update: Server switchover

    Hi, apologies, didn't get patch notes up earlier: Very simple update this, to get the game moved over to our new server. Unfortunately necessary due to Facebook closing down Parse (our previous provider)... there should be no noticeable difference for players, and all UGC and lea

  6. Developer post

    Update: Server switchover

    Hi, apologies, didn't get patch notes up earlier: Very simple update this, to get the game moved over to our new server. Unfortunately necessary due to Facebook closing down Parse (our previous provider)... there should be no noticeable difference for players, and all UGC and lea

  7. Developer post

    Update! Japanese support

    Just a note on a small update patch.. this one adds Japanese language support back into the game. We’ll be migrating our servers later in the month, but will provide more detail on that nearer the time. Thanks for your ongoing support of Volume, and do please let us know if you s

  8. Developer post

    Update! Japanese support

    Just a note on a small update patch.. this one adds Japanese language support back into the game. We’ll be migrating our servers later in the month, but will provide more detail on that nearer the time. Thanks for your ongoing support of Volume, and do please let us know if you s

  9. Developer post

    Volume Holiday Level Competition

    Hello. The tree is up. The candles are lit. Die Hard has been hilariously and ironically put into the DVD player. But there’s a problem. Volume, Volume is not christmassy. Sure, it’s got red and green in it. And a man, strangely fixated with redistributing presents, but it’s not

  10. Developer post

    Volume Holiday Level Competition

    Hello. The tree is up. The candles are lit. Die Hard has been hilariously and ironically put into the DVD player. But there’s a problem. Volume, Volume is not christmassy. Sure, it’s got red and green in it. And a man, strangely fixated with redistributing presents, but it’s not

  11. Developer post

    Our first sale! (33% off)

    It seems like only a couple of months ago that we launched Volume. Since then, it's gotten massive, thanks to your creations. We've made some fixes to checkpointing and leaderboards to support your different play styles, and we've patched and fixed a whole bunch of things. It fel

  12. Developer post

    Our first sale! (33% off)

    It seems like only a couple of months ago that we launched Volume. Since then, it's gotten massive, thanks to your creations. We've made some fixes to checkpointing and leaderboards to support your different play styles, and we've patched and fixed a whole bunch of things. It fel

  13. Developer post

    An update on updates

    (tl;dr: lots happening, apologies for the wait, lots of love, new stuff coming soon) I'm writing this, because it occurred to me that we've been silent on here for over a week, and that might be a bit worrying to folks. While the blog on volumegame.net, and our twittery stuff has

  14. Developer post

    An update on updates

    (tl;dr: lots happening, apologies for the wait, lots of love, new stuff coming soon) I'm writing this, because it occurred to me that we've been silent on here for over a week, and that might be a bit worrying to folks. While the blog on volumegame.net, and our twittery stuff has

  15. Developer post

    Patch 1.1.04 Notes

    A bit of a light one this week, we've been playing this game called Metal Gear Solid. Pretty damn good. Not sure if you've seen it.. highly recommended. Still, a few bug fixes which should make everyone happy. Also, 13 new staff picks added (whoop, 58 in there now, thanks so much

  16. Developer post

    Patch 1.1.04 Notes

    A bit of a light one this week, we've been playing this game called Metal Gear Solid. Pretty damn good. Not sure if you've seen it.. highly recommended. Still, a few bug fixes which should make everyone happy. Also, 13 new staff picks added (whoop, 58 in there now, thanks so much

  17. Developer post

    Update! 1.1.00 - Checkpoint modes!

    Volume has been out for a little over a week and reaction from the press, YouTubers and streamers has been overwhelmingly positive. Thank you so much for your continued feedback and support as we update Volume. I’ve mentioned in the past that when I made Thomas Was Alone I didn’t

  18. Developer post

    Update! 1.1.00 - Checkpoint modes!

    Volume has been out for a little over a week and reaction from the press, YouTubers and streamers has been overwhelmingly positive. Thank you so much for your continued feedback and support as we update Volume. I’ve mentioned in the past that when I made Thomas Was Alone I didn’t

  19. Developer post

    Patch 1.0.18b Notes

    A busy weekend for us, as we juggled this patch, and our first feature update (coming, hopefully, later this week). This one features a fair few small fixes, but the headline here is language support. We've fixed a bunch of glitches with Latin character languages, and also added

  20. Developer post

    Patch 1.0.18b Notes

    A busy weekend for us, as we juggled this patch, and our first feature update (coming, hopefully, later this week). This one features a fair few small fixes, but the headline here is language support. We've fixed a bunch of glitches with Latin character languages, and also added