UnHacknet Jam
UnHacknetJam An unofficial Hacknetjam focused on the vanilla game. What is this? This jam is a personal initiative by FBIK. to champion a distinct design philosophy for Hacknet Extensions: Powerful, innovative experiences can also be forged strictly within Vanilla Hacknet’s const
UnHacknetJam
An unofficial Hacknetjam focused on the vanilla game.What is this?
This jam is a personal initiative by FBIK. to champion a distinct design philosophy for Hacknet Extensions: Powerful, innovative experiences can also be forged strictly within Vanilla Hacknet’s constraints We operate on the belief that true creativity emerges from limitations, and thrives in a space of exploration rather than crunch.Goal
To encourage Hacknet Extension developers to explore creation from a fresh perspective: Unleash the potential of Hacknet Extensions.Timeline & Participation
Core Event: A 1-Month Creative Cycle
A generous month-long period designed for thoughtful experimentation and iteration. The emphasis is on sustainable creation, free from time pressure.Ongoing Creative Challenge
The creative prompt revealed at the start of the cycle remains an open invitation. We welcome and encourage creations inspired by it at any time, even after the core event concludes.The Challenge
Actions are restricted for use!- You may use the following only as StartingActions, and their condition must be
OnConnect target="playerComp": AddAsset, AppendToFile, DeleteFile, CopyAsset - You may use the following freely: ShowNode, RunFunction, StartScreenBleedEffect, CancelScreenBleedEffect, SaveGame, HideNode, HideAllNodes, GivePlayerUserAccount
- fengxu-30338/HacknetChineseSupport (essentially a Pathfinder mod to use custom fonts) but you can not open the MultiColorFontParse.
- fengxu-30338/HacknetFontReplace New Version of HacknetChineseSupport, but you can not open the MultiColorFontParse.
- Any tools installed locally for development assistance that are not required for players to use. (e.g., AutumnRivers/HacknetThemeEditor)
Dates
The core 1-month creative cycle is currently planned for February 2026. The creative challenge itself has no deadline.Rules
- You shoud strictly follow The Challenge.
- All entries must comply with the Hacknet Community Code of Conduct. Use only assets you have the right to use, and be respectful to others.
- You are encouraged to form teams and collaborate on submissions.
- To keep the spirit of the jam fresh, any extension submitted before the jam prompt is revealed is not eligible for the jam timeline highlights.
- To ensure a fair and consistent review process for all participants, please do not update your Workshop submission after the 1-month event concludes. If you wish to continue developing your extension, we encourage you to create a new Workshop item for the updated version.
- Please show your email on the workshop description. It will be used to the Judgement of Community's Choice Highlights.
Participate
For the Core 1-Month Event
To be included in the jam timeline highlights, extensions must be uploaded to the Steam Workshop within the 1-month window and tagged with#UnHacknetJam2026
You are welcome to iterate on your submission throughout the month. It is meant to encourage exploration, polish, and a healthy pace. Focus on a complete, solid idea rather than an overly ambitious scope.
For the Ongoing Creative Challenge
The creative prompt remains open for interpretation indefinitely. Simply use the#UnHacknetJam2026 tag on Steam Workshop whenever you finish! We may feature late submissions in future community highlights.
Recognition & Community
After the core event, we will celebrate the work in two ways:- Community's Choice Highlights: A curated list of extensions that received the most positive feedback and plays from fellow participants.
- Host's Selection Highlights: A separate list of extensions that, in the host's view, most compellingly explore or demonstrate the jam's core design philosophy.



Hacknet is 85% off as part of the Steam Summer Sale, starting today until the 13th of July!
https://store.steampowered.com/app/365450/Hacknet/
Hacknet - Labyrinths is also on sale - a great opportunity to pick up a copy!
https://store.steampowered.com/app/521840/Hacknet__Labyrinths/
Hacknet is participating in this year’s LudoNarraCon sale which kicks off today and lasts until May 11th! It's the perfect time to grab a copy of Hacknet for 85% off! You can also browse hundreds of other great narrative game bargains
We're pleased to announce that Hacknet is available on sale now for 85% off. Follow Bit's instructions as you explore the internet, uncovering the mystery behind their death.
https://store.steampowered.com/app/365450/Hacknet/
In addition to this, the Labyrinths DLC is also available at a 60% discount. Join a team of elite hackers in this 3-4 hour additional chapter of Hacknet as you pull off a complex series of data heists.
https://store.steampowered.com/app/521840/Hacknet__Labyrinths/
Or, pick up the whole Hacknet collection and save even more!
https://store.steampowered.com/bundle/3028/Hacknet__Ultimate_Edition/
So don't delay - grab a copy of Hacknet today, and leave us a review if you haven't yet. Thanks very much to all our fellow hackers!
Hackerjam v2 is on now!
After the amazing results of the first Hackerjam - a community event for creators to make Hacknet extensions (mods/custom campaigns), I've decided to run another one!
Feel like you could make a cool story or interesting experience with Hacknet's style and mechanics? This is your time!




I'm really grateful to Humble for helping put together this bundle - the Australian Bushfires are devastating, the country I live in burns, and very much needs help. I'm really proud to have Hacknet and Labyrinths alongside so many other excellent games in this bundle. 100% of the profits from it will be going to charity - If you already own Hacknet, please take a look anyway! There are some really amazing games on this list, and it's for an excellent cause.
This was a great experience for our team, and we were thrilled to share it with you. We hope you enjoyed it -- we did! And if you didn't get to see any of the panels from the main stage, you can now view them all on
Topics include:
Games as Storytelling
🎮 Patrick Ewing (creative director of Chance Agency)
🎮 Cassandra Khaw (scriptwriter at Ubisoft Montreal)
🎮 Whitney “Strix” Beltran (narrative director at Hidden Path Entertainment)
Romance in Games
❤️ Tanya X. Short (Captain of Kitfox Games)
❤️ Kate Gray (narrative designer at KO_OP)
❤️ Nina Freeman (game designer at Fullbright)
Writing for Short Games
✏️ Ben Wander (founder of A Wandering Band)
✏️ Bruno Dias (writer and narrative designer)
✏️ Ryan Green (developer, co-founder of Numinous Games)
✏️ Amy Green (writer, co-founder of Numinous Games)
Death in Games
💀 Lottie Bevan (co-founder & COO of Weather Factory)
💀 Alexis Kennedy (co-founder of Weather Factory)
💀 Coyan Cardenas (director of Lambic Studios)
💀 Will O'Neill (founder of WZO Games)
and more!
Tune in when the fun starts, at 10am PDT on Friday May 10!
We’ll be attending LudoNarraCon this weekend, a digital convention for narrative games hosted right here on Steam from 10 - 13 May.
We will be ‘exhibiting’ at the event and streaming right here on the Hacknet Steam store page. It’s being put on by indie games label, Fellow Traveller, and we’re really excited to be taking part alongside so many great games like Orwell, Neo Cab and Heaven’s Vault!
We’d be thrilled if you can join us this weekend, and be sure to check out the rest of the event for more behind-the-scenes content, demos and really cool panels. More info here:
Check out the full, updated list of games you can see behind-the-scenes content for during LNC, on
An initiative of indie label Fellow Traveller, LudoNarraCon is digital convention that aims to create a platform to showcase and celebrate interesting and innovative narrative games, replicating as many of the aspects and benefits of the physical convention experience as possible within a digital format.
Learn more at ludonarracon.com!