Shadow Hunter

Jeff Trier

Released
Apr 20, 2015
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    :: Patch Update 1.2016.6.21 ::

    ::Version:: 1.2016.6.21 You will need to start a new game with this one. Sorry! Added Darkness animation to Story Screen Help entries no longer automatically display if you've already seen it. You can still access it by pressing 'J'. Removed bug that would remove a torch from you

  2. Developer post

    :: Patch Update 1.2016.6.21 ::

    ::Version:: 1.2016.6.21 You will need to start a new game with this one. Sorry! Added Darkness animation to Story Screen Help entries no longer automatically display if you've already seen it. You can still access it by pressing 'J'. Removed bug that would remove a torch from you

  3. Developer post

    Update 1.2015.06.13 - Particles

    Some of you may have noticed particle effects in the old Shadow Hunter video, but not in the game. Welp... that's because somewhere along the line I was doing some work, and forgot to turn them back on. So... now they're back! :) I still want to do some work on them, because I th

  4. Developer post

    Update 1.2015.06.13 - Particles

    Some of you may have noticed particle effects in the old Shadow Hunter video, but not in the game. Welp... that's because somewhere along the line I was doing some work, and forgot to turn them back on. So... now they're back! :) I still want to do some work on them, because I th

  5. Developer post

    Update 1.2015.06.12 - Fear Conversion

    Hi all, This one is a bit of a game changer. So, you might want to create a new Initiate (no need to reset the world). The main feature of this update is to introduce "Removing Tiles of their Fear" (i.e. removing courage costs from them), by chaining Combos. This will also lead m

  6. Developer post

    Update 1.2015.06.12 - Fear Conversion

    Hi all, This one is a bit of a game changer. So, you might want to create a new Initiate (no need to reset the world). The main feature of this update is to introduce "Removing Tiles of their Fear" (i.e. removing courage costs from them), by chaining Combos. This will also lead m

  7. Developer post

    Update 1.2015.06.2 - Fear, Courage, and Beacons...

    ::Version:: 1.2015.06.2 ::Changes:: - Replaced all references of "Food" with "Courage", it just fits better... also, there is a lot more I can do with it. - You now lose Courage based on the fear level of the tiles you walk on (current max is 1 Courage per step). - Some tiles don

  8. Developer post

    Update 1.2015.06.2 - Fear, Courage, and Beacons...

    ::Version:: 1.2015.06.2 ::Changes:: - Replaced all references of "Food" with "Courage", it just fits better... also, there is a lot more I can do with it. - You now lose Courage based on the fear level of the tiles you walk on (current max is 1 Courage per step). - Some tiles don

  9. Developer post

    Upcoming Update - Courage

    Hello everyone! So, I've been reading a ton by the lot of you... and really liked the input I've received (both good and bad)! Based on this, I've decided to divert and take the game down one of the original design roads I had planned. Here is some of what's on the upcoming chang

  10. Developer post

    Upcoming Update - Courage

    Hello everyone! So, I've been reading a ton by the lot of you... and really liked the input I've received (both good and bad)! Based on this, I've decided to divert and take the game down one of the original design roads I had planned. Here is some of what's on the upcoming chang

  11. Developer post

    Looking For Beta Testers

    Hey all! I'm doing some major tweaks on the rules of the game, and would love to test them before republishing to the players. If you are interested, please let me know in the Shadow Hunter "BETA TEST" forum. Thanks! -Jeff

  12. Developer post

    Looking For Beta Testers

    Hey all! I'm doing some major tweaks on the rules of the game, and would love to test them before republishing to the players. If you are interested, please let me know in the Shadow Hunter "BETA TEST" forum. Thanks! -Jeff

  13. Developer post

    Quick Update 1.2015.05.25

    I wanted to add the ability to break locks on doors, for those who would rather use memory than logic... and get on with Shadow Hunting. :) ::Version:: 1.2015.05.25 ::Changes:: - Reworked controls for future input expansion ::Additions:: - The ability to break the lock manually.

  14. Developer post

    Quick Update 1.2015.05.25

    I wanted to add the ability to break locks on doors, for those who would rather use memory than logic... and get on with Shadow Hunting. :) ::Version:: 1.2015.05.25 ::Changes:: - Reworked controls for future input expansion ::Additions:: - The ability to break the lock manually.

  15. Developer post

    Update 1.2015.05.24

    ::Version:: 1.2015.05.24 ::Additions:: - Event Card Intuition Sound - New Quest Event Type (NPC's, Locations) - Quest Chains (there are only a couple now, but more are being worked on) - Context sensitive instructions. There are still some bugs with it. - More story elements ::Ch

  16. Developer post

    Update 1.2015.05.24

    ::Version:: 1.2015.05.24 ::Additions:: - Event Card Intuition Sound - New Quest Event Type (NPC's, Locations) - Quest Chains (there are only a couple now, but more are being worked on) - Context sensitive instructions. There are still some bugs with it. - More story elements ::Ch

  17. Developer post

    Still Plugging Away!

    Hey all, I just wanted you to know that I'm reading the comments in the Forums and Recommendations. They've really given me a lot to think about regarding direction, and has given me more drive to want to get this game polished for you all. I'll try to keep up a "once a week" upd

  18. Developer post

    Still Plugging Away!

    Hey all, I just wanted you to know that I'm reading the comments in the Forums and Recommendations. They've really given me a lot to think about regarding direction, and has given me more drive to want to get this game polished for you all. I'll try to keep up a "once a week" upd

  19. Developer post
  20. Developer post