Interstellar Rift

Split Polygon · Iceberg Interactive

Released
Sep 24, 2020
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch notes for Interstellar Rift 1.1.0.30

    This is a rerelease of 1.1.0.20 due to a deployment error, sorry for the inconvenience! BUG FIXES Fixed crash that occurred when launching a drone that was built before 1.1.0.00 Fixed client crashes and desyncs that could occur when a ship built before 1.1.0.00 was spawned from p

  2. Developer post

    Patch notes for Interstellar Rift 1.1.0.20

    BUG FIXES Fixed crash that occurred when launching a drone that was built before 1.1.0.00 Fixed client crashes and desyncs that could occur when a ship built before 1.1.0.00 was spawned from private ship storage Implemented a speculative fix for a bug that would cause systems not

  3. Developer post

    Patch notes for Interstellar Rift 1.1.0.10

    BUG FIXES Fixed client crashes caused by queued entities not being validated Fixed desyncs and server crashes that could result from the server running duplicate update threads for a single system NOTES Servers need to be updated If you haven't already, make sure to check out our

  4. Developer post

    The road to 64bit part III - Release - Interstellar Rift development update 169

    Hi everyone, It's been a long road to retool our engine so we could leave the 32bit limitations behind, but we're finally here. Besides a long list of updates to make quality of life changes and push fixes and optimizations this has been our main focus for the past year. You can

  5. Developer post

    Patch notes for Interstellar Rift 1.1.0.00

    CHANGES Interstellar Rift is now 64-bit Added a listAdmins command that shows all users with admin rights on the server BUG FIXES Fixed various bugs related to super admin rights ( See notes for server owners ) Fixed a bug that could possibly lead to desyncs when a player logged

  6. Developer post

    Patch notes for Interstellar Rift 1.0.4.80

    CHANGES Jingle Bells! BUG FIXES Player drones will now also completely fill the last slot in their cargo (reported by coconut_willy_97 ) Fixed a very rare crash of the network thread Fixed a possible crash in the GRIP diplomacy menu NOTES Servers need to be updated The experiment

  7. Developer post

    The road to 64bit part II - Interstellar Rift development update 168

    The second part of our 64 bits update is ready for the experimental branch! You can read up on the details about why this is a big change in our previous post here . What are we changing? We're not changing much in this update compared the previous one. We had to make sure that a

  8. Developer post

    Patch notes for Interstellar Rift 1.0.4.70

    BUG FIXES Fixed a client crash that could occur when temperature / smoke effects were visible Fixed a client crash when opening an invalid directory in the editor file browser Fixed a crash that could occur when a ship with a laser turret was destroyed Fixed a crash that could oc

  9. Developer post

    Patch notes for Interstellar Rift 1.0.4.61

    EXPERIMENTAL NOTES This patch resolves all remaining known issues with the physics engine replacement build that is currently testable on the experimental branch. We will be releasing that build to the stable branch if no major issues pop up in the coming two weeks. Thanks goes o

  10. Developer post

    Patch notes for Interstellar Rift 1.0.4.60

    RESTORING OLD SHIPS Sadly, a bug in the previous version caused all ships that were loaded in that version of the game to lose the paint on generated exterior tiles. This data can't be restored by the game automatically but it is possible to restore old ships from a backup. There

  11. Developer post

    The road to 64bit part I - Interstellar Rift development update 167

    It’s been some time since the last Interstellar Rift update, and in the meantime we’ve been working on updating underlying systems to retool the game for 64bit. Why is this important? Interstellar Rift servers need to simulate the galaxy and solar systems need to be loaded into m

  12. Developer post

    Patch notes for Interstellar Rift 1.0.4.50

    BUG FIXES Fixed drones not auto docking if a ship was stored using the storeShip command Fixed storing ships when removal was incorrect or unusual Fixed mails to offline players not getting saved on the next auto-save Fixed U-Nits lost when an offline player buys a ship not getti

  13. Developer post

    Interstellar Rift 50% OFF During Iceberg Interactive Publisher Sale!

    Hey everybody! It’s that time of year when sales come at you fast, so here’s another one! From now until October 25th, we’re a part of the Iceberg Interactive Publisher Sale. You can grab a ton of great titles at up to 90% off. Tell your friends/family/cat/lizard -- you can pick

  14. Developer post

    Patch notes for Interstellar Rift 1.0.4.42

    BUG FIXES Fixed AlunaCrashHandler not shutting down on exit causing Steam to consider the game to still be running (reported by Ferlione & daofcmacg ) Fixed various screens not working anymore after being deactivated once (reported by Ferlione ) NOTES Servers don't need to be

  15. Developer post

    Patch notes for Interstellar Rift 1.0.4.40

    BUG FIXES Fixed being unable to distinguish programmed automation cartridges (reported by BADBOB ) Fixed Steam achievements not triggering (reported by TheLion1675 & Unwissest & UruzTheTortoise5 ) Fixed ACTR teleporting crates into the thermal extractor output (reported b

  16. Developer post

    Patch notes for Interstellar Rift 1.0.4.30

    BUG FIXES Fixed "Refinery employee needed" mission breaking when the initial target ship was destroyed (reported by Goshen ) Fixed being able to click through the mining resource selection window in the Drone Bay UI (reported by Krazzt ) Fixed the "9" key not switching to the cor

  17. Developer post

    Patch notes for Interstellar Rift 1.0.4.20

    Aside from the bugfixes below, the experimental branch will have some extra changes to reduce memory usage fluctuating (mainly in the power editor, but it also applies to the rest of the game). See the notes section for how to switch to the experimental branch and please report a

  18. Developer post

    Patch notes for Interstellar Rift 1.0.4.10

    BUG FIXES Fixed Steam Workshop upload (reported by ThatWeirdWizard ) Fixed ACTR teleport cooldown and power buffer being saved into blueprints (reported by Obsidiman ) Fixed being unable to add or remove heatsinks from unpowered ACTRs (reported by Obsidiman ) Fixed server flags (

  19. Developer post

    Weekly Workshop Showcase #3 Special: Workhorses, Unite!

    Good evening again everyone, and we do hope you're having a relaxed Sunday filled with adventures in the Interstellar Rift universe! In this week's showcase, we're going to be diving into the Hurles Co. designs uploaded. After all, we do need to show some long overdue appreciatio

  20. Developer post

    Patch notes for Interstellar Rift 1.0.4.00

    BUG FIXES Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join Fixed getting a negative amount of platinum turbines when adding a stack to large capacity vaults (~