While Valve didn't seem to publicly celebrate their 30th anniversary, they did at least go back to some older titles to fix them up. Read the full article here:
While Valve didn't seem to publicly celebrate their 30th anniversary, they did at least go back to some older titles to fix them up.
Read the full article here: https://www.gamingonlinux.com/2026/08/valve-updated-a-bunch-of-their-older-steam-shooters/
An update to Half-Life Deathmatch: Source has been released. The update will be applied automatically when you restart Half-Life Deathmatch: Source. The major changes include: Security and stability improvements Fixed a bug where certain custom maps would not load assets correctl
An update to Half-Life Deathmatch: Source has been released. The update will be applied automatically when you restart Half-Life Deathmatch: Source. The major changes include:
Security and stability improvements
Fixed a bug where certain custom maps would not load assets correctly on Linux
An update to Half-Life Deathmatch: Source has been released. The update will be applied automatically when you restart Half-Life Deathmatch: Source. The major changes include: Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS. Added
An update to Half-Life Deathmatch: Source has been released. The update will be applied automatically when you restart Half-Life Deathmatch: Source. The major changes include:
Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
Added a borderless window option to video settings
Added radial fog (from Half-Life 2: 20th Anniversary Update)
Added support for Steam Networking
Added UI scaling for high-resolution screens
Made the default server name for listen servers include the player's name
Made the game launch in native resolution by default instead of 640x480
Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
Improved prediction for walking on props and other entities
Made certain client-side entities only trigger local prediction errors
e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
Fixed prediction of viewmodel sway
Fixed a prediction error regarding weapon idle animations
Fixed certain breakable props not gibbing correctly
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
An update to Half-Life Deathmatch: Source has been released. The update will be applied automatically when you restart Half-Life Deathmatch: Source. The major changes include: Numerous security and stability improvements
An update to Half-Life Deathmatch: Source has been released. The update will be applied automatically when you restart Half-Life Deathmatch: Source. The major changes include:
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: Various stability and
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
Various stability and security updates
[SDK2013] Fixed NPCs not blinking
[DoD:S] Fixed being able to switch weapons while holding a primed grenade
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: Fixed physics not ope
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line
Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate
Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: Fixed being unable to
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
Fixed being unable to start any map in single-player mode
Product Update
Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: Improved Steam Voice
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
Improved Steam Voice support
Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
Improved compatibility with Steam client beta
Added CELT audio codec currently in use in TF2 and CS:GO
Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
Steam voice remains the default voice codec in all SDK2013 games
Updated spec_player command to match recent improvements in TF2
Now accepts partial player names, Steam IDs, etc.
Fixed security issue reported by Amat Cama via GeekPwn
Fixed security issues reported by Justin Taft from One Up Security, LLC
Updated engine with recent stability and bug fixes from TF2
Updated handling of game language setting to match Team Fortress 2 behavior:
Steam per-game language setting is now properly honored and syncs with the in-game setting
In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting
Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
Updated the localization files
[DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
Product Update
Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base
An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available. Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with wha
An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available.
Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively.
The major changes include:
Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports)
Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods
Fixed an exploit that could be used to crash dedicated servers
Product Update
Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated Server
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below. Fixed a security issue related to the file system (than
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.
Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
Fixed mp3 sounds causing occasional hitching and framerate stuttering
Fixed OS X players being limited to medium texture quality
Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
[SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
[CS:S] Fixed server crash when running with 64 players plus SourceTV
The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
Fixed ent_teleport causing a crash when issued by the server
Fixed buildcubemaps command not working for maps that already have cubemaps embedded
Fixed -buildcubemaps command line option generating black non-HDR cubemaps
Product Update
Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source Updates Released
Updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include: Fixed a problem with the Steam Overlay for Mac clients Fixed maps using static prop lighting producing bad lighting i
Updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include:
Fixed a problem with the Steam Overlay for Mac clients
Fixed maps using static prop lighting producing bad lighting in some conditions
Fixed a Linux client crash related to the sound system
[Day of Defeat: Source] Fixed client consoles being spammed with a message about invisible weapons
Product Update
Half-Life Deathmatch: Source Update Released
An update to Half-Life Deathmatch: Source has been released. The major changes include: Fixed several security issues Latest fixes and updates from the Orangebox engine and shared game code
An update to Half-Life Deathmatch: Source has been released. The major changes include:
Fixed several security issues
Latest fixes and updates from the Orangebox engine and shared game code
We have started a new Beta for Half-Life Deathmatch: Source. To access this beta go to the Properties page for Half-Life Deathmatch: Source and use the Beta tab to opt-in. To opt-out use the same tab. Changes in this update are: Added in drowning sound effects when drowning Fixed
We have started a new Beta for Half-Life Deathmatch: Source.
To access this beta go to the Properties page for Half-Life Deathmatch: Source and use the Beta tab to opt-in. To opt-out use the same tab.
Changes in this update are:
Added in drowning sound effects when drowning
Fixed glock to have 17 bullets per clip to match the original Half-Life
We have started a new Beta for Half-Life Deathmatch: Source. To access this beta go to the Properties page for Half-Life Deathmatch: Source and use the Beta tab to opt-in. To opt-out use the same tab. Changes in this update are: Added in drowning sound effects when drowning Fixed
We have started a new Beta for Half-Life Deathmatch: Source.
To access this beta go to the Properties page for Half-Life Deathmatch: Source and use the Beta tab to opt-in. To opt-out use the same tab.
Changes in this update are:
Added in drowning sound effects when drowning
Fixed glock to have 17 bullets per clip to match the original Half-Life
We have updated the public release of Half-Life Deathmatch: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Half-Life Deathmatch: Source
We have updated the public release of Half-Life Deathmatch: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.
Changes in this update are:
Converted Half-Life Deathmatch: Source to the new SteamPipe content system, for optimized delivery of the game
Added support for Linux and Mac OS X operating systems
Numerous bug fixes contributed by community members
We have updated the public release of Half-Life Deathmatch: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Half-Life Deathmatch: Source
We have updated the public release of Half-Life Deathmatch: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.
Changes in this update are:
Converted Half-Life Deathmatch: Source to the new SteamPipe content system, for optimized delivery of the game
Added support for Linux and Mac OS X operating systems
Numerous bug fixes contributed by community members
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are: Added support for weapon icons in death messages Fixed death notices not displaying correctly on some widescreen video modes Fixed wrong font being used for game name in main menu Enabled
We have released a Beta update for Half-Life Deathmatch: Source.
Changes in this update are:
Added support for weapon icons in death messages
Fixed death notices not displaying correctly on some widescreen video modes
Fixed wrong font being used for game name in main menu
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are: Added support for weapon icons in death messages Fixed death notices not displaying correctly on some widescreen video modes Fixed wrong font being used for game name in main menu Enabled
We have released a Beta update for Half-Life Deathmatch: Source.
Changes in this update are:
Added support for weapon icons in death messages
Fixed death notices not displaying correctly on some widescreen video modes
Fixed wrong font being used for game name in main menu
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are: Localized Create server dialog fully Fixed muzzle flashes missing from weapons
We have released a Beta update for Half-Life Deathmatch: Source.
Changes in this update are:
We have released a Beta update for Half-Life Deathmatch: Source. Changes in this update are: Localized Create server dialog fully Fixed muzzle flashes missing from weapons
We have released a Beta update for Half-Life Deathmatch: Source.
Changes in this update are: