Telepath Tactics

Sinister Design

Released
Apr 16, 2015
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Together in Battle has launched into early access!

    Greetings, tactics fans! After many years of work, the follow-up game to Telepath Tactics is now available to play on Steam early access! Together in Battle is a procedural team management strategy RPG that follows the events of Telepath Tactics. Here's the premise: You’ve come t

  2. Developer post

    How does Telepath Tactics relate to Telepath Tactics Liberated?

    Hello there! I see you've found your way to the Steam store page for Telepath Tactics. My name's Craig--I developed this game about a decade ago, and I'm here to tell you that I ended up remaking it from the ground up and releasing it as Telepath Tactics Liberated a few months ag

  3. Developer post

    Telepath Tactics Liberated is out!

    Great news, everyone: Telepath Tactics Liberated is out! As you probably know, Telepath Tactics Liberated is a ground-up remake of Telepath Tactics in a brand-new engine. Featuring an overhauled UI, 3D terrain, HDR lighting and effects, a way better camera system, improved AI, re

  4. Developer post

    Announcing Telepath Tactics Liberated!

    Greetings, tactics fans! I'm excited to announce that the Telepath Tactics remake is now playable from beginning to end, and it has a name: Telepath Tactics Liberated . (You see, not only do you do some liberating in the course of the game's plot, but the game itself has been suc

  5. Developer post

    The Telepath Tactics remake is coming...

    Hello, tactics fans! I'm pleased to report continued progress on the remake. Let's start with brass tacks: as of today, all of the game's battles have been remade with proper 3D terrain! In addition, I've converted the campaign's one and only mandatory proc gen battle--Out of Foo

  6. Developer post

    The Telepath Tactics remake is well underway!

    Hello, tactics fans! Since our last update , I've been working hard on the new engine. As of this past week, all of the game's basic systems are now complete! Engine improvements include: new procedural animations help everything feel more vibrant and alive . Characters breathe w

  7. Developer post

    Try the new engine!

    Hey there Telepath Tactics fans! Some of you have been understandably curious about my progress on the new engine--well, you will no doubt be pleased to hear that I've just released an alpha demo of Together in Battle for the Steam Game Festival, featuring that very engine! A few

  8. Developer post

    New engine progress!

    Hello, tactics fans! It's been a while since I last posted here on Steam*, and this page seemed past due for an update. Here's the short version: I've been working hard on the new engine for a few years now, and Telepath Tactics is now fully playable within said new engine right

  9. Developer post

    New engine in development!

    Hey folks! It's been a while since the last update, so I figured I'd let you all know what's going on with Telepath Tactics. As some of you know, there are a couple of bugs in Telepath Tactics that I was never able to fully correct despite months of sustained effort. No number of

  10. Developer post

    New engine in development!

    Hey folks! It's been a while since the last update, so I figured I'd let you all know what's going on with Telepath Tactics. As some of you know, there are a couple of bugs in Telepath Tactics that I was never able to fully correct despite months of sustained effort. No number of

  11. Developer post

    Versions 1.050 and 1.051

    Hey guys! I've pushed a couple of updates over the past two days. These change the following: – fixed a bug in which the game would sometimes throw a null reference error if the first turn of a battle ended without any particles being rendered. – reworked and reorganized particle

  12. Developer post

    Versions 1.050 and 1.051

    Hey guys! I've pushed a couple of updates over the past two days. These change the following: – fixed a bug in which the game would sometimes throw a null reference error if the first turn of a battle ended without any particles being rendered. – reworked and reorganized particle

  13. Developer post

    Version 1.049

    Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the changes since version 1.047: – fixed a typo in the code that was causing the game not to remove particles properly, leading to unnece

  14. Developer post

    Version 1.049

    Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the changes since version 1.047: – fixed a typo in the code that was causing the game not to remove particles properly, leading to unnece

  15. Developer post

    Version 1.047

    Hey guys! Another small patch here. I’ve made two changes: - fixed a bug relating to the way the game was delimiting individual item requirements for class, race, or level within saved game files. The old delimiter caused item restrictions to not apply in-game, and had some other

  16. Developer post

    Version 1.047

    Hey guys! Another small patch here. I’ve made two changes: - fixed a bug relating to the way the game was delimiting individual item requirements for class, race, or level within saved game files. The old delimiter caused item restrictions to not apply in-game, and had some other

  17. Developer post

    Version 1.045

    Hey folks! Just another patch update–this one will be short and sweet: - fixed a bug in which saving a game in a new slot would cause the game to freeze if the save in question did not contain a value for the starting seed. - fixed some issues with the game’s camera behaviors rel

  18. Developer post

    Version 1.045

    Hey folks! Just another patch update–this one will be short and sweet: - fixed a bug in which saving a game in a new slot would cause the game to freeze if the save in question did not contain a value for the starting seed. - fixed some issues with the game’s camera behaviors rel

  19. Developer post

    Version 1.044

    Hey folks! I’ve got another update with a few more fixes, plus some groundwork for new features that I’m looking to take advantage of. The changes: – fixed screen being off-center when game starts up in fullscreen scaled mode. – added in code to have the game’s various menus adju

  20. Developer post

    Version 1.044

    Hey folks! I’ve got another update with a few more fixes, plus some groundwork for new features that I’m looking to take advantage of. The changes: – fixed screen being off-center when game starts up in fullscreen scaled mode. – added in code to have the game’s various menus adju