FLAMBERGE

HYDEZEKE

Released
Mar 25, 2015
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    The Multiplayer Beta

    TL/DR - Join the multiplayer beta via the Discord server: Hi all, msb here! It's here! It's unfinished! It's probably a /little/ broken. (I've tried my best) I've been crunching for a few months on the design of a working multiplayer system, and the beginnings of it are finally s

  2. Developer post

    Patch Notes 9-13-18, Beta Opt-In

    Hey all! Some quick patch notes, and then instructions for folks who'd like to opt in to our beta branch on Steam. Resolved Issues: Resolution options reset/do not keep. Shops do not show items properly Doubling effect on party menu sprites Added: Interaction effects on ability b

  3. Developer post

    Patch Notes 8-29-18

    Hey y'all! Small patch today; here are the latest notes. New Features: Vulneraries can now be used to heal others, as well as its owner. Resolved Issues: Obtaining party members causes the party menu to bug out and lose the new character. Nochwood guy who gives you money resets o

  4. Developer post

    Patch Notes 8-22-18

    Hope you like your elbows protected, 'cause it's time for some patches! Michael's got the deets for you below; thanks again for all your feedback! ~Ben ------------------------------------------------------------------------------------------------------------------------- Hi all

  5. Developer post

    Orlando iX 2018; Upcoming Patch

    Hello everyone! It's been just five days since pushing FLAMBERGE's latest build, and we've been thrilled with your reception so far! Feedback and Forums We're very pleased that y'all have taken our in-game feedback forms so seriously; we've received over 70 submissions that are h

  6. Developer post

    GAMEPLAY UPDATE - August, 2018

    It's time, everyone. Chapter 3 is officially live! We've got tons of revamped features coming your way. Michael's detailed the scope of the update below; read on to learn about our latest build from the man himself. ~Ben -----------------------------------------------------------

  7. Developer post

    Community Update 7-1-2018

    Hey y'all! Lots of new stuff coming your way, so it's time for another community update! We're nearing completion of Chapter 3, and have decided to push it as a standalone update rather than paired with Chapter 4; I think we're all tired of waiting! As mentioned in the last commu

  8. Developer post

    Community Update 5-13-2018

    Hello, all! We've been getting very helpful feedback from the community when it comes to keeping everyone up-to-date with progress on the game. Since we can't push full game updates as often as we'd like to, we have decided to pull back the curtain and show off some of the new fe

  9. Developer post

    A Good Year, A Long Year

    *originally posted Dec 24, 2017 in the Flamberge Community Discussions* Happy Holidays, everyone! We know it's been a while since our last update, and we owe our players an explanation. One of our major goals in the development of Flamberge is transparency with you, our community

  10. Developer post

    A Good Year, A Long Year

    *originally posted Dec 24, 2017 in the Flamberge Community Discussions* Happy Holidays, everyone! We know it's been a while since our last update, and we owe our players an explanation. One of our major goals in the development of Flamberge is transparency with you, our community

  11. Developer post

    Update [2/18/17] - Challenge Editor, Stealth Changes, Boss 2 Changes

    Disclaimer: If anyone encounters a game breaking bug, please email me ASAP ([email protected]) - our ability to QA test is very minimal, so bugs will slip through the cracks often. Hey all - I've just pushed a new update for the game, here's the rough changelog: Challenge edit

  12. Developer post

    Update [2/18/17] - Challenge Editor, Stealth Changes, Boss 2 Changes

    Disclaimer: If anyone encounters a game breaking bug, please email me ASAP ([email protected]) - our ability to QA test is very minimal, so bugs will slip through the cracks often. Hey all - I've just pushed a new update for the game, here's the rough changelog: Challenge edit

  13. Developer post

    Demo Update

    Hey folks - the demo's been finally updated to reflect the current style/features of the game. It's basically a run-through of the first 3 missions of the main game. Tell your friends (or not) - but yes, we are finally rid of that old old old (ancient) piece of software I called

  14. Developer post

    Demo Update

    Hey folks - the demo's been finally updated to reflect the current style/features of the game. It's basically a run-through of the first 3 missions of the main game. Tell your friends (or not) - but yes, we are finally rid of that old old old (ancient) piece of software I called

  15. Developer post

    Flamberge Update - January 2017

    Hello, everyone! My name is Ben, the other half of team Hydezeke, and I’m here to deliver some exciting news for you all: We are thrilled to announce that we’ve just pushed out a huge new update to our Early Access users, with an estimated 3 hours of playable content leading up t

  16. Developer post

    Flamberge Update - January 2017

    Hello, everyone! My name is Ben, the other half of team Hydezeke, and I’m here to deliver some exciting news for you all: We are thrilled to announce that we’ve just pushed out a huge new update to our Early Access users, with an estimated 3 hours of playable content leading up t

  17. Developer post

    State of Flamberge + New Update

    Hi Steam! Quick note right off the bat: as you all know, I am super, super bad at replying to Steam discussions. This is because I am one person, and a full-time student at that, haha. Please email me ([email protected]) or contact me on Twitter ( ) if you want a response! Fee

  18. Developer post

    State of Flamberge + New Update

    Hi Steam! Quick note right off the bat: as you all know, I am super, super bad at replying to Steam discussions. This is because I am one person, and a full-time student at that, haha. Please email me ([email protected]) or contact me on Twitter ( ) if you want a response! Fee

  19. Developer post

    Status Update 9/17/2015

    Hey everyone! I apologize for the lack of updates through the summer. I went to LA to help with Girls Make Games, a camp to teach girls basic game development skills. After that, I've moved and gone back to uni, so I've been really busy. I'm 3 weeks in to the semester, now, so I'

  20. Developer post

    Status Update 9/17/2015

    Hey everyone! I apologize for the lack of updates through the summer. I went to LA to help with Girls Make Games, a camp to teach girls basic game development skills. After that, I've moved and gone back to uni, so I've been really busy. I'm 3 weeks in to the semester, now, so I'