The Multiplayer Beta
TL/DR - Join the multiplayer beta via the Discord server: Hi all, msb here! It's here! It's unfinished! It's probably a /little/ broken. (I've tried my best) I've been crunching for a few months on the design of a working multiplayer system, and the beginnings of it are finally s
TL/DR - Join the multiplayer beta via the Discord server: https://discord.gg/334GgVq
Hi all, msb here!
It's here! It's unfinished! It's probably a /little/ broken. (I've tried my best)
I've been crunching for a few months on the design of a working multiplayer system, and the beginnings of it are finally something I'm comfortable showing people. I've learned so much from the process, and I'm hoping the results are enjoyable for everyone.
Beta?
My ability to test the system is super duper limited (a few matches here and there- seeing what breaks). Because of that, I know for fact that this game will error out in some unexpected ways once people get their hands on it. Help me break the game!
Steam users - this content is on a public beta branch (in the game properties). Instructions are on Discord.
Discord?
To play the multiplayer beta, please head over to the FLAMBERGE Discord:
https://discord.gg/334GgVq
It's new and shiny, and all relevant announcements/instructions are there.
The instructions for the beta are under the Multiplayer Beta "how-to" channel.
FLAMBERGE is on multiple storefronts and in multiple communities, so I'm hoping to pull together a 'hub' for information and feedback. Super sorry if it's inconvenient for anyone. Feel free to email me as usual! ([email protected]) I love emails.
It broke when I looked at it funny?
If the multiplayer bugs out or breaks, please message me! (Email/Discord/Twitter maybe) I'll be especially active online during the coming week, so please don't hesitate to beam me any errors you run into.
_______?
Email or message me on the new Discord channel if you've got comments/concerns or are just generally confused.
Thanks for all the patience as usual!
-msb
[email protected]

Right click FLAMBERGE in your Steam library -> Click properties.
Click on the BETAS tab.
Choose the beta branch. You will now receive FLAMBERGE builds more frequently, but with less stable gameplay.
As always, thank you so much for your continued support. Please drop us a comment if you have any questions!
~Ben
It's time, everyone. Chapter 3 is officially live! We've got tons of revamped features coming your way. Michael's detailed the scope of the update below; read on to learn about our latest build from the man himself.
~Ben
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Hey all! Michael here. I'm proud to present our newest version of Flamberge! Thanks for the wait- we're back in business!
~msb
This update contains a new, smaller chapter, but is mainly a giant overhaul to the UI and presentation of the game. Future updates will contain much more content than this one; we recommend playing the game from the beginning to experience all of the cool new stuff.
Hmm, wait a minute... I think there's a new button by the bottom tabs... that looks a bit ominous, huh?
Our new post-battle screen is looking slick, and we've got a sweet new feature: you can see three new grade performance meters at the bottom of the window; these are percentage scores based on your speed/lethality, party health (throughout a match, not just what you end a battle with), and stealth. And that leads into our third image...
Totem powers! These new abilities are activated independently of any individual characters, and the powers range from party-wide stat buffs to massive AOE damage. There are many different powers to discover, as you can see below!
Introducing the Scout class! The Scout's spotting ability allows you to learn more about your enemies and take advantage of various weaknesses. You can also see that enemy sprites sizes now reflect their prowess and difficulty.
New health indicators appear above enemies while aiming, allowing for faster, more efficient battle planning.
As for story, we won't say too much, but prepare yourself for a very royal meeting at the heart of Abbol.
Finally, a strange new menu has appeared in-game... What could it mean!?
Chapter 3 will be
Additionally, we've chosen to expand on the concept of
And finally, our next update will contain a Link to the Past style intro featuring new music, artwork, and story content! Here's some context-free stills: