BlastZone 2

Matt Edzenga · Edzenga Labs LLC

Released
Feb 19, 2015
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.38.5.0 - Improved multithreading, online multiplayer bug fixes

    A new update has been released for BlastZone 2! (v.1.38.5.0) This update improves multithreading performance and thread prioritization. It also fixes a few online multiplayer bugs. Full details are below: Improved thread parallelism in many areas of the game Improves performance

  2. Developer post

    v1.38.4.0 - Greatly improved motion fluidity, new sound system cycle rate option

    A new update has been released for BlastZone 2! (v.1.38.4.0) This update greatly improves motion fluidity by improving internal thread timing, and improved frame time consistency. This update also adds a new “MT Sound Cycle Rate” option that allows for selecting between several c

  3. Developer post

    v1.38.3.0 - Improved cave environment shaders, kb/mouse latency, texture loading

    A new update has been released for BlastZone 2! (v.1.38.3.0) This update improves the cave environment shaders, keyboard and mouse latency, and compressed texture memory consumption and loading times on game startup. Full details are below: Big improvements to all the cave enviro

  4. Developer post

    v1.38.2.0 Hotfix update

    A hotfix update has been released for v1.38.2.0 of BlastZone 2. Improved how data is managed between game threads, also improving multithreading efficiency Updated many shaders for the OpenGL 3.0 and 4.6 renderers to fix potential graphics driver compatibility issues

  5. Developer post

    v1.38.2.0 - Gamepad handling, config file improvements, fixed demo exploder shot

    A new update has been released for BlastZone 2! (v.1.38.2.0) This update improves gamepad handling, fixes the exploder shot animation for the demo version, makes a few improvements to config file parsing using a new format, and updates a few libraries. Full details are below: Rew

  6. Developer post

    v1.38.1.1 - Improvements to muzzle flashes, particles, and loading bars

    A new update has been released for BlastZone 2! (v.1.38.1.1) This update makes improvements to muzzle flashes, particles, loading bars, and optimizes a few systems. Full details are below: Added gradient effects to the startup loading bar and the leaderboard score submission prog

  7. Developer post

    New game announcement - Axial Rift - Wishlist now!

    Announcing my new game project, Axial Rift! This game uses the groundbreaking voxel rifting mechanic to combine isometric adventure with side scrolling platforming in the same game world! Slice the world at any point, in any direction into sidescrolling sections; creating entirel

  8. Developer post

    v1.38.1.0 - Improved player weapon firing rate consistency across all framerates

    A new update has been released for BlastZone 2! (v.1.38.1.0) This update improves player weapon firing rates across all frame rates. Previously, low frame rates would have slow or irregular player weapon firing rates. The issue was most noticeable around 20-30 fps, but also had a

  9. Developer post

    v1.38.0.0 - Improved responsiveness, motion smoothing, fixed time distortion

    A new update has been released for BlastZone 2! (v.1.38.0.0) This update improves motion fluidity for all objects in the game, including the player, enemies, bosses, projectiles, terrain, and more! This also makes the game feel more snappy and responsive while the frame rate is f

  10. Developer post

    v1.37.2.1 - Fixed external key installs, discrete gfx prioritization, crash fix

    A new update has been released for BlastZone 2! (v1.37.2.1) This update fixes a potential crash bug for CPUs that support the FMA3 optimized code path, as well as an optimization for that code path that results in a ~1% gain in overall performance. This update also prioritizes hi

  11. Developer post

    v1.37.2.0 - Improved vertex transfer performance in many areas

    A new update has been released for BlastZone 2! (v1.37.2.0) This significantly improves vertex transfer performance for several areas of the game. This includes all particles, bullets, HUD elements, menus, text, clouds, water, beams, and more. This results in better overall perfo

  12. Developer post

    v1.37.1.0 - Upgraded particle system and improved explosion particle effects

    A new update has been released for BlastZone 2! (v1.37.1.0) This upgrades the particle system to support a 2-pass approach to particle rendering. What this means is, most particle effects now share a unified alpha channel, and separate the alpha render pass from the color render

  13. Developer post

    v1.37.0.0 - 3D positional sounds, buffed exploder shots, and many improvements!

    A new update has been released for BlastZone 2! (v1.37.0.0) Substantial upgrades have been made to the OpenAL sound system for this update. This includes 3D positional sound sources, tracking object movement for attached sounds, and remastered sound assets that are compatible wit

  14. Developer post

    v1.36.3.0 - Added high frequency update support, improving responsiveness!

    A new update has been released for BlastZone 2. (v1.36.3.0) This update adds high frequency update support! This means, even if the game is running at 60fps, the game input and simulation could be running at up to 200hz. This allows for the responsiveness of a high refresh rate d

  15. Developer post

    v1.36.2.0 - Improvements to multithreading and performance

    A new update has been released for BlastZone 2! (v1.36.2.0) This update focuses on multithreading improvements, and a few performance improvements. This includes reduced frame hitches, up to 10-25% particle system performance gains from improved memory bandwidth efficiency, and a

  16. Developer post

    Small maintenance release

    This is a small update that makes the following changes: -Cleaned up a few unused data files -Added particle aux thread runtime readouts for the ingame debug display

  17. Developer post

    v1.36.1.1 - Several improvements to the 2nd person shooter Mission sequence

    A new update has been released for BlastZone 2! (v1.36.1.1) This update makes several improvements to the 2nd person shooter sequence in Mission Mode Area 5, including fixing enemy bullet bugs, and fixed effect alignment and timing. This gives an overall more polished sequence as

  18. Developer post

    v1.36.1.0 - Improved physics, smoother frame rates, optimizations

    A new update has been released for BlastZone 2! (v1.36.1.0) This update adds several technical improvements to the engine. This includes improved, more accurate and consistent physics across any frame rate. There are also a few improvements to frame time consistency, reducing fra

  19. Developer post

    v1.36.0.0 - Mission+ Mode Released!

    A new update has been released for BlastZone 2! (v1.36.0.0) This update adds another new game mode, Mission+ Mode! This works similar to “New Game+” in other games, as it starts Mission Mode from the beginning, but with all weapons and abilities unlocked, and all stat upgrades at

  20. Developer post

    v1.35.0.0 - Turbo Mission Mode Released!

    A new update has been released for BlastZone 2! (v1.35.0.0) This update adds a brand new game mode, Turbo Mission Mode! The goal of this mode is to add an alternative high difficulty way to play the main campaign that is very fast for advanced players. This increases the speed of