HyperRogue

Zeno Rogue

Released
Jan 16, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update Notes for HyperRogue 13.1l

    Game: - after 3 illegal moves, provide some suggestions regarding possible skip-moves and Orb uses - Ivy can now grow through single-tile wide chasms - fixed Vine Spirits sometimes considering some halfvine-related moves illegal - no more parrots placed near the player after usin

  2. Developer post

    HyperRogue 13.1h

    Improvements to the SteamDeck support, and many bugfixes and other minor improvements. Have fun!

  3. Developer post
  4. Developer post

    Update 13.1d

    More bugfixes! Fixed a potential crash when reseting OpenGL (might help people who could not run the game?), some details of the new player shapes, and some other minor stuff.

  5. Developer post

    Update notes for 13.1c

    The player Ratlings now have tails, and lots of other bugfixes! Mostly for non-standard tilings and custom landlists.

  6. Developer post

    update 13.1a

    Four new player shapes, and some minor bug fixes: - fixed slaying + discord graphics - other active orbs now extend the duration of Orb of Recall - fixed CR5 and MCR not appearing in PTM - alt unlock condition for CR6 - fixed the floor graphics in dual tilings

  7. Developer post

    HyperRogue 13.1

    This is not really a big update that adds a new land or a major new way to play the game, but more of an "we need to change the minor version number so we won't have to do 13.0ż". There was more work on new games using the HyperRogue's non-Euclidean engine, RogueViz, than HyperRo

  8. Developer post

    HyperRogue 13.0

    Again, it was quite a long time since the last major update (12.0, from 2021). Of course, the work never stopped -- improvements were continuously added to the game, so if you were following HyperRogue closely, you have seen these. For less active followers, here is a summary of

  9. GamingOnLinux

    HyperRogue turns the non-Euclidean roguelike into a VR experience and it's wild

    As if it wasn't confusing enough travelling through the non-Euclidean of HyperRogue, it's now also available to play through in different VR modes. Read the full article here:

  10. Developer post

    HyperRogue 12.0: Dice, Curses, and VR

    Quite a long time since the last update! Version 12.0 fixes this. It includes two new lands, VR support, and has many other feature and improvements! Is HyperRogue the only game where tessellations of non-Euclidean spaces play a major role? Well, no -- while the wonders of hyperb

  11. Developer post

    HyperRogue 11.3

    While we have worked a lot on HyperRogue recently, we concentrated mostly on experimental features; for people interested in the classic, core non-Euclidean puzzle-roguelike gameplay, the most interesting thing is probably the lands, and there have been no new lands for some time

  12. Developer post

    HyperRogue 11.2 released!

    The latest version of HyperRogue let us play three-dimensional non-Euclidean worlds. However, there are more interesting geometries possible in three dimensions! See the blog post:

  13. Developer post

    HyperRogue version 11.1 released!

    While this release does not change the gameplay in the main mode, it lets you experiment with new display modes, new geometries, and new game modes. HyperRogue takes place in a world where things such as rectangles and parallel lines do not exist. Lines will never run together fo

  14. Developer post

    HyperRogue v11 is released!

    The new update includes: three new lands, new game mode, new music, and some new features. See more on the blog: Have fun!

  15. Developer post

    HyperRogue version 10.4 is released!

    After an extremely long series of patch/preview versions (10.3a to 10.3v), it is time to release HyperRogue 10.4! While there are no new lands (they are planned for the next version), this release lets you get more out of the existing lands by changing the grid or presentation. T

  16. Developer post

    HyperRogue version 10.3 is released!

    This big update continues the geometry experiment theme of HyperRogue 10.2, and also includes four new lands (two of which are included in the main game and two of which are for special geometries only). See more details on the blog:

  17. Developer post

    HyperRogue version 10.3 is released!

    This big update continues the geometry experiment theme of HyperRogue 10.2, and also includes four new lands (two of which are included in the main game and two of which are for special geometries only). See more details on the blog:

  18. Developer post

    HyperRogue 10.1 is released!

    HyperRogue 10.1 includes four new lands, and many gameplay, user interface, and graphical improvements. Train your non-Euclidean fighting skills in the Hunting Ground, avoid the everflowing lava in the Volcanic Wasteland and awakening the statues of Terracotta Warriors, and brave

  19. Developer post

    HyperRogue 10.1 is released!

    HyperRogue 10.1 includes four new lands, and many gameplay, user interface, and graphical improvements. Train your non-Euclidean fighting skills in the Hunting Ground, avoid the everflowing lava in the Volcanic Wasteland and awakening the statues of Terracotta Warriors, and brave

  20. Rock, Paper, Shotgun

    Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

    Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show , knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in