Space Station Alpha

NuclearFirecracker

Released
Feb 27, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Update 1.08 - MUCH faster load times

    Fixed the atrocious load times. Changelog 1.08 - 16th June 2015 New/Improved Features - Loading time drastically reduced, in testing even a huge base loaded in < 23 seconds. Bug fixes - Fire now cannot pass through walls, to keep things a little difficult it can still go throu

  2. Developer post

    Update 1.08 - MUCH faster load times

    Fixed the atrocious load times. Changelog 1.08 - 16th June 2015 New/Improved Features - Loading time drastically reduced, in testing even a huge base loaded in < 23 seconds. Bug fixes - Fire now cannot pass through walls, to keep things a little difficult it can still go throu

  3. Developer post

    Update 1.07 - Bug Fixathon

    Mostly bug fixes today, and more to come. Changelog 1.07 - 18th May 2015 New/Improved Features - Load Screen, there is enough in the game lately that the load time was getting up there, the load screen gives you some feedback and prevents the game from hanging while loading. Bug

  4. Developer post

    Update 1.07 - Bug Fixathon

    Mostly bug fixes today, and more to come. Changelog 1.07 - 18th May 2015 New/Improved Features - Load Screen, there is enough in the game lately that the load time was getting up there, the load screen gives you some feedback and prevents the game from hanging while loading. Bug

  5. Developer post

    Update 1.06 - Asteroid Bases!

    Mining asteroids and the ability to build your base into the very rock itself. Changelog 1.06 - 12th May2015 New/Improved Features - Asteroids: Asteroids can be mined for metal and used as walls and floors to save resources or just get that cool, evil moon-base aesthetic. - Pathf

  6. Developer post

    Update 1.06 - Asteroid Bases!

    Mining asteroids and the ability to build your base into the very rock itself. Changelog 1.06 - 12th May2015 New/Improved Features - Asteroids: Asteroids can be mined for metal and used as walls and floors to save resources or just get that cool, evil moon-base aesthetic. - Pathf

  7. Developer post

    Update 1.05 - Bugfix Edition

    Just a few quick bug fixes, mostly problems that were introduced with the new pathfinding system. Changelog 1.05 - 24th March 2015 New/Improved Features - Retina resolutions now available for Mac. The game ran quite poorly at that resolution on my old MacBook so I'd love to get s

  8. Developer post

    Update 1.05 - Bugfix Edition

    Just a few quick bug fixes, mostly problems that were introduced with the new pathfinding system. Changelog 1.05 - 24th March 2015 New/Improved Features - Retina resolutions now available for Mac. The game ran quite poorly at that resolution on my old MacBook so I'd love to get s

  9. Developer post

    Update 1.04 - For Laptop Users

    Okay so I played on a laptop the other day and realised that aside from my lack of skill with a trackpad, a lot of the controls don't make sense without a mouse or a numpad. So now the keys all have laptop friendly alternatives, and if you don't like the keys I've chosen you can

  10. Developer post

    Update 1.04 - For Laptop Users

    Okay so I played on a laptop the other day and realised that aside from my lack of skill with a trackpad, a lot of the controls don't make sense without a mouse or a numpad. So now the keys all have laptop friendly alternatives, and if you don't like the keys I've chosen you can

  11. Developer post

    Update 1.03 - Under the Hood

    The biggest change in 1.03 is the new pathfinding system which won't be very noticeable to most. Moving from a third party system to my own custom implementation means it is much more agile and will make complicated AI behaviours much easier to implement down the road. For now it

  12. Developer post

    Update 1.03 - Under the Hood

    The biggest change in 1.03 is the new pathfinding system which won't be very noticeable to most. Moving from a third party system to my own custom implementation means it is much more agile and will make complicated AI behaviours much easier to implement down the road. For now it

  13. Developer post

    Update 1.02 - Building Bigger!

    This update is all about optimization, the game runs MUCH smoother as you build bigger now. Some other stuff too, read below to get the full list. If you find something I missed or should definitely add as a new feature let me know on the development forum Changelog 1.02 - 6th Ma

  14. Developer post

    Update 1.02 - Building Bigger!

    This update is all about optimization, the game runs MUCH smoother as you build bigger now. Some other stuff too, read below to get the full list. If you find something I missed or should definitely add as a new feature let me know on the development forum Changelog 1.02 - 6th Ma

  15. Developer post

    Update 1.01 - The Embiggened Tutorial

    This latest update is focused mainly on building a more extended but still unobtrusive tutorial to help people more easily find the features of the game that were already included, but we've got some other new toys as well. There are also a bunch of adjustments and bug fixes. If

  16. Developer post

    Update 1.01 - The Embiggened Tutorial

    This latest update is focused mainly on building a more extended but still unobtrusive tutorial to help people more easily find the features of the game that were already included, but we've got some other new toys as well. There are also a bunch of adjustments and bug fixes. If

  17. Developer post

    How do I.....?

    Thank you for all the feedback, a recurring theme in reviews and emails so far has been that Space Station Alpha lacks good instructions. It was by design, I personally dislike when games hold my hand too much but I have to admit that I've left the tutorial and help page a bit ba

  18. Developer post

    How do I.....?

    Thank you for all the feedback, a recurring theme in reviews and emails so far has been that Space Station Alpha lacks good instructions. It was by design, I personally dislike when games hold my hand too much but I have to admit that I've left the tutorial and help page a bit ba