Crashed Lander

Don Whitaker · Brain Blinks

Released
Feb 4, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v3.1 with Achievements and Global Leaderboards is now live

    I've just posted a big update with new features and lots of little bug fixes. Here's what's new: Steam Achievements! There are 11 new goals to work for - from simple things like earning 3 stars on a level to completing all 50 levels in Hard Mode. Global Leaderboards . Probably th

  2. Developer post

    v3.1 with Achievements and Global Leaderboards is now live

    I've just posted a big update with new features and lots of little bug fixes. Here's what's new: Steam Achievements! There are 11 new goals to work for - from simple things like earning 3 stars on a level to completing all 50 levels in Hard Mode. Global Leaderboards . Probably th

  3. Developer post

    Leaderboards and Achievements - better late than never.

    Hello crashers. It's been a while since I updated Crashed Lander, but I've dusted off my project files to make a few additions. I'm (finally) adding Global Leaderboards and Steam Achievements to the game. These have been the most requested features ever since bringing the game to

  4. Developer post

    Leaderboards and Achievements - better late than never.

    Hello crashers. It's been a while since I updated Crashed Lander, but I've dusted off my project files to make a few additions. I'm (finally) adding Global Leaderboards and Steam Achievements to the game. These have been the most requested features ever since bringing the game to

  5. Developer post

    Crashed Lander 3.0 now available!

    Howdy Crashers! I've just posted the big 3.0 update. There is a long list of improvements, especially if you haven't been following along on the beta versions. New levels - 50 in total! Options menu . Change graphics settings, FOV, V-Synch, audio levels, and other fiddly bits. Im

  6. Developer post

    Crashed Lander 3.0 now available!

    Howdy Crashers! I've just posted the big 3.0 update. There is a long list of improvements, especially if you haven't been following along on the beta versions. New levels - 50 in total! Options menu . Change graphics settings, FOV, V-Synch, audio levels, and other fiddly bits. Im

  7. Developer post

    v3.0beta update - more options

    Nearly done now with the total re-do of the sound system. Much happier with the new setup and best of all, it let's me add this feature: You can now control the volume of the music and sound in the Options menu. Still missing a few sound effects, but they'll be back in a day or t

  8. Developer post

    v3.0beta update - more options

    Nearly done now with the total re-do of the sound system. Much happier with the new setup and best of all, it let's me add this feature: You can now control the volume of the music and sound in the Options menu. Still missing a few sound effects, but they'll be back in a day or t

  9. Developer post

    Small update for v3.0beta

    I posted a new build for the 3.0beta that should fix a problem with re-centering the view when playing in the Vive. It should now send the proper commands via openVR to switch to Seated Mode and then re-center your view on command. You can try it out with the Middle Mouse button,

  10. Developer post

    Small update for v3.0beta

    I posted a new build for the 3.0beta that should fix a problem with re-centering the view when playing in the Vive. It should now send the proper commands via openVR to switch to Seated Mode and then re-center your view on command. You can try it out with the Middle Mouse button,

  11. Developer post

    v3.0beta3 - Now with 100% more Option menu!

    Howdy Crashers. Another update to the 3.0beta. This feature was a long time coming - an actual options menu. All the game options plus a batch of new settings for graphics quality: shadows, anti-aliasing, vsync, fov, texture resolution. VR users can also adjust render scale or tr

  12. Developer post

    v3.0beta3 - Now with 100% more Option menu!

    Howdy Crashers. Another update to the 3.0beta. This feature was a long time coming - an actual options menu. All the game options plus a batch of new settings for graphics quality: shadows, anti-aliasing, vsync, fov, texture resolution. VR users can also adjust render scale or tr

  13. Developer post

    oops - Crashed Lander v3.0beta graphics settings

    I just realised that I made a mistake in the default graphics settings for the v3 beta. If this is the first version of the game you've played, then you are most likely seeing the game with very low resolution textures and no shadows. :csdsick: I accidently set the default graphi

  14. Developer post

    oops - Crashed Lander v3.0beta graphics settings

    I just realised that I made a mistake in the default graphics settings for the v3 beta. If this is the first version of the game you've played, then you are most likely seeing the game with very low resolution textures and no shadows. ːcsdsickː I accidently set the default graphi

  15. Developer post

    Crashed Lander v3beta patched

    I posted a couple of quick updates to the game this weekend. Frist one to fix a few problems with the new menus, and another one with a few visual touch-ups. Fixed menu navigation routes D-pad now works to control menus Toggle vertical synch with Delete key (monitor mode only) Mu

  16. Developer post

    Crashed Lander v3beta patched

    I posted a couple of quick updates to the game this weekend. Frist one to fix a few problems with the new menus, and another one with a few visual touch-ups. Fixed menu navigation routes D-pad now works to control menus Toggle vertical synch with Delete key (monitor mode only) Mu

  17. Developer post

    Crashed Lander v3.0 is ready for testing.

    Howdy Crashers. I've been working on another big update for Crashed Lander - version 3.0! This version includes all of the updates from the past year, plus: Spiffy new menus - the old ones were wonky. Built the new ones using Unity's UI tools and a little more planning. :spazwink

  18. Developer post

    Crashed Lander v3.0 is ready for testing.

    Howdy Crashers. I've been working on another big update for Crashed Lander - version 3.0! This version includes all of the updates from the past year, plus: Spiffy new menus - the old ones were wonky. Built the new ones using Unity's UI tools and a little more planning. ːspazwink

  19. Developer post

    Reminder for VR payers

    Lots of new players today - howdy folks! Just a quick reminder for those of you playing in VR - you need to opt-in to one of the Crashed Lander beta versions to play on the Rift or Vive. Right-click on the game in your Steam library, choose properties, click the Betas tab, then c

  20. Developer post

    Reminder for VR payers

    Lots of new players today - howdy folks! Just a quick reminder for those of you playing in VR - you need to opt-in to one of the Crashed Lander beta versions to play on the Rift or Vive. Right-click on the game in your Steam library, choose properties, click the Betas tab, then c