Released
Sep 24, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

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  1. Developer post

    Update (v3.79): Save speed, dead space deities, resource icons, radio update

    Hey spacebrains! I made some spacetime to hit the issues you brought up in the forums and the fixes from the todo list: -Saving the game is 80x(!) faster thanks to some sqlite tweaks -The radio now remembers where it left off between warps so you can enjoy whole "Dimension X" and

  2. Developer post

    Update (v3.79): Save speed, dead space deities, resource icons, radio update

    Hey spacebrains! I made some spacetime to hit the issues you brought up in the forums and the fixes from the todo list: -Saving the game is 80x(!) faster thanks to some sqlite tweaks -The radio now remembers where it left off between warps so you can enjoy whole "Dimension X" and

  3. Developer post

    Update (v3.71): StarMap Updates, Boost Toggle Option & Performance Tuning

    HEY THERE! There's a few new updates I'd like to share with youse guise and I think you're gonna like em: -The Star Map now highlights the zone of the selected system making it easy to hop to your preferred space-type destination. The planetary info panel is color-coded to make i

  4. Developer post

    Update (v3.71): StarMap Updates, Boost Toggle Option & Performance Tuning

    HEY THERE! There's a few new updates I'd like to share with youse guise and I think you're gonna like em: -The Star Map now highlights the zone of the selected system making it easy to hop to your preferred space-type destination. The planetary info panel is color-coded to make i

  5. Developer post

    Update (v3.69): StarMap/WarpGate Color Coding

    Hey spacebrains! After looking over the feedback from the new release I made some updates that are feeling pretty nice, I hope you'll dig em! -Star Map / Warp Gate Color Coding: Now the Systems displayed on the Star Map have unique colors assigned to them with corresponding color

  6. Developer post

    Update (v3.69): StarMap/WarpGate Color Coding

    Hey spacebrains! After looking over the feedback from the new release I made some updates that are feeling pretty nice, I hope you'll dig em! -Star Map / Warp Gate Color Coding: Now the Systems displayed on the Star Map have unique colors assigned to them with corresponding color

  7. Developer post

    The Big Update

    The space cat is out of the bag now baby, and it's excited to tell you in perfect English that Planetship is DONE, so let's enumerate some updates: -New Schematics: 20 new stuff/things to craft, including the Ray Cutlass, an energy sword that can instantly destroy turrets or figh

  8. Developer post

    The Big Update

    The space cat is out of the bag now baby, and it's excited to tell you in perfect English that Planetship is DONE, so let's enumerate some updates: -New Schematics: 20 new stuff/things to craft, including the Ray Cutlass, an energy sword that can instantly destroy turrets or figh

  9. Developer post

    Update (v3.494): Planet Variation, Colonel Bleep & Radio(!), AI updates

    -Planet Variation: There are 10x as many planet textures(!) as the previous build and the code for randomizing them has been updated for better visual quality. -Colonel Bleep: Now there is a flying TV satellite showing full episodes of "Colonel Bleep" which was the first cartoon

  10. Developer post

    Update (v3.494): Planet Variation, Colonel Bleep & Radio(!), AI updates

    -Planet Variation: There are 10x as many planet textures(!) as the previous build and the code for randomizing them has been updated for better visual quality. -Colonel Bleep: Now there is a flying TV satellite showing full episodes of "Colonel Bleep" which was the first cartoon

  11. Developer post

    Update (v3.486): Palettes, New Weapons, New Game+++

    Hey space brains! This is a fancypants update that is both fancy + pantsy, if you haven't played for a while this build is worth checking out imo. The new stuff: -System Color Palettes: Now the randomly generated star systems have a randomly chosen hand-made palette associated wi

  12. Developer post

    Update (v3.486): Palettes, New Weapons, New Game+++

    Hey space brains! This is a fancypants update that is both fancy + pantsy, if you haven't played for a while this build is worth checking out imo. The new stuff: -System Color Palettes: Now the randomly generated star systems have a randomly chosen hand-made palette associated wi

  13. Developer post

    Update (v3.477): All-new Ships, Factions, NPC Space Battles!

    -Ships: Now the look of ships & turrets are unified and there are new ships for each class: Fighter, Capitol Ship, Pirate Frigate & Shuttle. -Factions: Now ships belong to one of 4 of the largest factions in your galaxy and may be allies or enemies (check your star map fo

  14. Developer post

    Update (v3.477): All-new Ships, Factions, NPC Space Battles!

    -Ships: Now the look of ships & turrets are unified and there are new ships for each class: Fighter, Capitol Ship, Pirate Frigate & Shuttle. -Factions: Now ships belong to one of 4 of the largest factions in your galaxy and may be allies or enemies (check your star map fo

  15. Developer post

    Update (v3.464): Difficulty, Craftable Weapons, Space Madness, Minimap

    New Features: -Difficulty Levels: Now when starting a new game you can choose from Chillout (slow resource loss, fewer enemies), Normal (original) and Space Madness (tons of enemies and higher overall difficulty). Now the difficulty level will have a nice slow ramp up throughout

  16. Developer post

    Update (v3.464): Difficulty, Craftable Weapons, Space Madness, Minimap

    New Features: -Difficulty Levels: Now when starting a new game you can choose from Chillout (slow resource loss, fewer enemies), Normal (original) and Space Madness (tons of enemies and higher overall difficulty). Now the difficulty level will have a nice slow ramp up throughout

  17. Developer post

    Update (v3.459): Perma-death removed, inverted control option, star map updates

    After doing some playtesting with the most recent update I've found that people really hate losing save data when they die. So now when you do, most of your atomic resources and schematics are quantum-ported to a new Planetship in an alternate reality where you can continue after

  18. Developer post

    Update (v3.459): Perma-death removed, inverted control option, star map updates

    After doing some playtesting with the most recent update I've found that people really hate losing save data when they die. So now when you do, most of your atomic resources and schematics are quantum-ported to a new Planetship in an alternate reality where you can continue after

  19. Developer post

    Supermassive Update: Auto-Save, Pirate Ships, Star Map Branching & MORE

    Hey! Since the new save functionality was tied into every part of the game it was difficult to do regular build updates, but now it and all core systems have been fleshed out. That's great news for me AND you, since now it's down to tweaking, juicing, polish and adding more conte

  20. Developer post

    Supermassive Update: Auto-Save, Pirate Ships, Star Map Branching & MORE

    Hey! Since the new save functionality was tied into every part of the game it was difficult to do regular build updates, but now it and all core systems have been fleshed out. That's great news for me AND you, since now it's down to tweaking, juicing, polish and adding more conte