Spriter Pro

BrashMonkey

Released
Nov 14, 2014
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Spriter 2 Beta Release 2026.07.26

    Hello everyone. Apologies for the radio silence. We've been busy building up some really exciting features that are in this build. Multiple features in this changelog are quite powerful and will require full videos to explain. We're excited to show them off, but we didn't want to

  2. Developer post

    Spriter 2 Beta Release 2026.04.26

    ChangeLog: New Features: • Added "attractor" deformation system to allow deformation with arbitrary configurations of deformation handles. The deformation system is integrated into the facing grid, and also separately animatable on timelines. This feature is new and hasn't been d

  3. Developer post

    New version release next week!

    New version release next Friday! Just need to get the in-app tutorials for the new features.

  4. Developer post

    Feature Preview From Upcoming Build

    Hey everyone. We need a couple more weeks to polish the next build, but here’s a quick teaser of the upcoming Sketch to Pose feature to hold you over.

  5. Developer post

    Spriter 2 Beta Release 2026.03.03 (EDIT: Additional Changes for 2026.03.04)

    ChangeLog: Hierarchy and IK: • Added animatable toggle rotation inheritance (toggle button in selected part dialog). • Added animatable toggle to anchor IKs to their target, keeping the character planted to the ground for instance without being able to lift them away from the ik

  6. Developer post

    Spriter 2 Beta Release 2026.02.14

    ChangeLog: Added animatable z-order Added bone visualization button on bottom right Automatic bone visualization while adjusting pivots and handles Began work on multi-character/multi-file workflows (Coming soon...)

  7. Developer post

    Spriter 2 Beta Release 2026.01.28

    ChangeLog: • Reimagined user experience, focusing on clarity and ease of use • Enhanced discoverability

  8. Developer post

    Teaser for January build

    We were hoping to release this for you in time for the holidays, but here is a teaser of some of the stuff in the January build. Merry Christmas and Happy Holidays, everyone!

  9. Developer post

    Spriter 2 alpha version 0.9.8.0 release

    Hello everyone. Here is the changelog for today's release. We're now working with others to fix the issues that have been causing the delays. 0.9.8.0 Change Log Additions Added bone resizing (double-click angle handle and next drag resizes length) Copy/Pasting functionality resto

  10. Developer post

    Missed Updates

    Sorry we missed the usual scheduled updates, I had a chain of personal and family emergencies pop up which are luckily settling down so I should be able to get back to a regular update schedule soon.

  11. Developer post

    Spriter 2 alpha version 0.9.7.9

    0.9.7.9 Change Log Additions Added mesh regeneration controls when a mesh is being repositioned in Rigging Mode Bug Fixes Fixed multiple bugs when manipulating points Fixed multiple bugs when manipulating multi-selected objects Known issues Multiple missing features and various b

  12. Developer post

    Spriter 2 alpha version 0.9.7.8 release

    0.9.7.8 Change Log Additions Added visual hierarchy indicator to more easily tell which objects are a child of the currently selected bone Added tool tip window to help learn the basics. Tips update depending on selected tools and modes. Bug Fixes Fixed multiple bugs with multi-o

  13. Developer post

    Spriter 2 alpha version 0.9.7.7

    Hello everyone! We've just released our latest build. This update completes the UI overhaul detailed in our previous announcement, with further refinements to window docking and general usability. We've also implemented significant backend improvements that will enable faster dev

  14. Developer post

    Spriter 2 December Update

    Hello everyone. Apologies for the extended silence. We're releasing our next update build on December 20th. The most visible change is the UI overhaul. As many of you have requested, we have moved from the previous minimalist UI with most features hidden in right-click menus, to

  15. Developer post

    Spriter 2 Progress Update

    Thanks for your patience everyone. Our upcoming builds will have some major new feature changes and enhancements, and some long requested changes to workflow. These changes are taking a bit longer than we'd hoped, but we are still working hard on the next build. We don't have an

  16. Developer post

    Spriter 2 alpha version 0.9.7.6 release and development note

    0.9.7.6 Change Log Additions Added a default easing curve option in the status bar while in Animation Mode. This automatically sets the easing curve for newly created keyframes. Added keyboard shortcuts Ctrl+1 and Ctrl+2 to skip to the previous and next frames in Animation Mode,

  17. Developer post

    Spriter 2 alpha version 0.9.7.5 release

    0.9.7.5 Change Log Changes and Enhancements Initiated restructuring of core systems to enhance stability, paving the way for wrapping up the last features in alpha development. Bug Fixes Resolved several additional stability issues related to hierarchy modifications. Started the

  18. Developer post

    Spriter 2 alpha version 0.9.7.4 release

    0.9.7.4 Change Log Changes and Enhancements Updated core systems to lay the groundwork for upcoming enhancements. Bug Fixes Resolved several stability issues related to hierarchy modifications. Fixed various bugs that caused errors during load and save operations. Known issues No

  19. Developer post

    Spriter 2 alpha version 0.9.7.3 release (Additional minor bug fixes)

    0.9.7.3 Change Log Bug Fixes Fixed a bug where dragging a bone to adjust length (ctrl-shift-click) would adjust all bone lengths instead of just the selected bone Fixed a bug where you could alter the selection while a mesh was armed for adding a swappable image, resulting in unp

  20. Developer post

    Spriter 2 alpha version 0.9.7.2 release (Minor bug fixes)

    0.9.7.2 Change Log Bug Fixes Fixed a bug where video exports were locked to the frame length of the animation, ignoring framerate export settings Fixed a bug when loading some projects, which led to irregular behavior in specific meshes under certain conditions Fixed a visual bug