Celestial Command

Science Interactive

Released
Nov 20, 2014
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    About the current state of development

    Hello everyone, since we haven’t shared any updates in a long time, we felt it was important to clarify the current state of development. The development of the game is completely paused for an indefinite period of time. However, it is not abandoned completely, at some point in t

  2. Developer post

    The next update will be delayed by 6-12 months

    Greetings. As some of our blog readers may know, the countries we live in are currently at war, which imposes certain difficulties on development. Unfortunately, the situation is not improving, which hinders us from fully dedicating our attention to the development of this game.

  3. Developer post

    Update 0.9.0.7

    Change log Improvements Added new deployable turret platforms Added a popup indicator when you receive a new item in your inventory World settings window now works for survival mode, and various issues in its settings have been fixed If you press buttons in the sandbox menu that

  4. Developer post

    Update 0.9.0.6

    Greetings! We have implemented a new tool, which allows to infuse a festive atmosphere into your ships. With this tool, you can easily adorn your ships with holiday lights. These lights can be positioned between any two points on the ship's surface, and you have the flexibility t

  5. Developer post

    Update 0.9.0.5f1

    Change log Fixes Fixed an error causing ships to deviate from the zero plane Resolved an error preventing the loading of saves where all stations in the system had already been captured or the navigation data limit had been reached Added the missing icon for the side torpedo laun

  6. Developer post

    Update 0.9.0.5

    Change log Improvements New module: Side torpedo launcher Fixes Fixed an issue with infinite warp flight that occurred after loading the game in orbital mode New systems on the map will now be unlocked upon capturing all stations in the system, even if navigational data is not ye

  7. Developer post

    Update 0.9.0.4

    Change log Improvements Added Steam Cloud In the graphics settings, you can now choose the shadows quality (this addresses the issue of disappearing shadows) Added a description when hovering cursor over the navigation data counter Fixes Now new systems on the map are correctly u

  8. Developer post

    Update 0.9.0.3

    Change log Improvements The thresholds for the docking port have been doubled, so docking should be a little easier The design of the window "All ships are lost" has been slightly improved Fixes Warp drive works in orbital mode Drones work after a warp jump Docking now works in o

  9. Developer post

    Update 0.9.0.2

    Change log Improvements The warp drive now transfers with it all docked ships, not just all ships within its radius, as it was before The warp drive will now show a warning and will not activate if all small ships are not docked to the main ship Fixes Drones can again build modul

  10. Developer post

    Update 0.9.0.1 now works correctly

    It was discovered that there was a critical bug in update 0.9.0.1, which was causing saving and loading to not work. As a result, we rolled the game back to version 0.9. However, it has now been fixed, and everything should work properly.

  11. Developer post

    Update 0.9.0.1

    UPD: It appears there are critical issues with the save/load functionality in version 0.9.0.1. As a result, we have reverted back to version 0.9. The first update with fixes in a very long time, hooray! It was very challenging to develop when the project was in a semi-dismantled

  12. Developer post

    "Capital ships" update v0.9 - has been released!

    We've just launched our most substantial update to date! After several years of development and delays, we’re thrilled to present the culmination of all these efforts. As we mentioned in a previous post, this update didn't turn out as polished as we had planned and contains numer

  13. Developer post

    The update is soon. Pre-release news, part 3/3

    Greetings! In this post we will talk again about upcoming changes and features. User Interface Earlier, we believed that the more UI elements on the screen, the cooler it would be. However, that's not the case. We conducted a thorough analysis of our previous UI and discovered th

  14. Developer post

    The update is soon. Pre-release news, part 2/3

    Hello. The second part of this post about the upcoming update will be focused not on what will be introduced, but rather on what will be temporarily removed. Why remove something in the first place? Celestial Command is our first project, and like many other inexperienced develop

  15. Developer post

    The update is soon. Pre-release news, part 1/3

    Greetings! After such a colossal delay in development, we are glad to announce that the upcoming update is nearing completion and is scheduled for release at the end of the month! Our initial goal was to provide you with a perfectly polished version of the game, where everything

  16. Developer post

    News about development

    Hello! Yeah, you haven't heard from us for a long time and we are very ashamed of this. Basically, we found ourselves in a kind of moral trap. The update, or even a blog post was so inexcusable long time ago that it seemed that just posting a post would not be enough to justify t

  17. Developer post

    Update delayed, new command modules, background asteroids

    We told that update going to be released in January, but unfortunately, there is still a lot of work to do so we need more time and the update will be delayed, sorry for that. Another question, when it will be done? Of course, we may say "delayed for 1 month" again, but honestly,

  18. Developer post

    Changes in ship systems

    Here is a list of some of the changes that will be done for the next update. Structural integrity Issue Imagine how battles of flagships look in various sci-fi movies. Until a certain point, projectiles do not cause any significant damage. When a ship takes enough damage, there a

  19. Developer post

    3D construction in 2D space

    3D construction in 2D space We will start a series of posts about core changes introduced in the next update. One of those changes is 3D physics, which is more akin to 2.5D. Earlier, we mentioned that we would turn the game physics from 2D into fully 3D. We've already released a

  20. Developer post

    News about development 2

    Hello! Yes, we are know you expected an update at the end of the year, but amount of changes in the game core is so huge, so unfortunately the game is not ready for release, and we are forced to move release of update to the end of January. Sorry for that. For now, here is some r