BossConstructor

Neomateria Games GmbH

Released
Oct 24, 2016
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 200: Fixes

    Patch 200: Fixes - Fixed Micro Command Center not getting recognized.

  2. Developer post

    Bonus DLC 3 adds EMP Mine Layers, EMP Carriers and more.

    The third free bonus DLC for BossConstructor is now live! It adds a few module variations and some general improvements. Enjoy! :) New modules: One common problem in BossConstructor's combat system is that it is often hard to avoid taking damage from enemies when engaging them. I

  3. Developer post

    Bonus DLC 3 & New Game Announcement!

    Kubifaktorium After working on it for about a year, I am announcing Kubifaktorium, my next game! If you enjoy building, growing and managing a colony, then the game might be for you. It will feature different biomes to explore, plenty of resources to exploit and interesting produ

  4. Developer post

    Free Bonus DLC 2 adds the Bussard Ramjet and more!

    The free bonus DLC 2, which consists of the patches 195-198, adds a new module and advanced galaxy customization to the game! Bussard Ramjet The Bussard Ramjet generates a large amount of energy whenever your ship is inside a space nebula. When combined with batteries, this allow

  5. Developer post

    Free Bonus DLC 2 adds the Bussard Ramjet and more!

    The free bonus DLC 2, which consists of the patches 195-198, adds a new module and advanced galaxy customization to the game! Bussard Ramjet The Bussard Ramjet generates a large amount of energy whenever your ship is inside a space nebula. When combined with batteries, this allow

  6. Developer post

    Patch 197: Bussard Ramjet and Miscellaneous [beta]

    - Added the Bussard ramjet which generates a large amount of energy when your ship is inside a space nebula. Together with batteries, this can be quite useful. Let me know your thoughts regarding the balancing! :) - Adjusted the nebula spawning mechanism to make sure that nebulae

  7. Developer post

    Patch 197: Bussard Ramjet and Miscellaneous [beta]

    - Added the Bussard ramjet which generates a large amount of energy when your ship is inside a space nebula. Together with batteries, this can be quite useful. Let me know your thoughts regarding the balancing! :) - Adjusted the nebula spawning mechanism to make sure that nebulae

  8. Developer post

    Patch 196: Advanced Exploration Mode Customization [beta]

    - Added a screen offering advanced options for the exploration mode's galaxy creation. You can change the galaxy shape, the wormholes, the number of connections between stars and more. Let me know which settings you enjoy! :) - Fixed a bug preventing ships from being properly sav

  9. Developer post

    Patch 196: Advanced Exploration Mode Customization [beta]

    - Added a screen offering advanced options for the exploration mode's galaxy creation. You can change the galaxy shape, the wormholes, the number of connections between stars and more. Let me know which settings you enjoy! :) - Fixed a bug preventing ships from being properly sav

  10. Developer post

    Patch 195: Tweaks and more bug fixes

    It's been a while but here is a new patch which brings a couple of improvements. Next, I will begin working on DLC 2, so expect to see some new content soonish. :) - Laser and disintegrator beams now pass through ore crystals. - Increased the cost of the disintegrator charger mod

  11. Developer post

    Patch 195: Tweaks and more bug fixes

    It's been a while but here is a new patch which brings a couple of improvements. Next, I will begin working on DLC 2, so expect to see some new content soonish. :) - Laser and disintegrator beams now pass through ore crystals. - Increased the cost of the disintegrator charger mod

  12. Developer post

    Free Bonus DLC 1 adds Disintegrator Beam and more!

    The free bonus DLC 1 , which consists of the patches 187-194, adds two new modules as well as a number of gameplay and UI improvements to the game! Disintegrator Beam The disintegrator beam consists of an emitter module and one or more charger modules. While a ship part can only

  13. Developer post

    Free Bonus DLC 1 adds Disintegrator Beam and more!

    The free bonus DLC 1 , which consists of the patches 187-194, adds two new modules as well as a number of gameplay and UI improvements to the game! Disintegrator Beam The disintegrator beam consists of an emitter module and one or more charger modules. While a ship part can only

  14. Developer post

    Patch 194: Bug fixes etc. [beta]

    - Added a "sell all"-button to the module trader. - Reduced disintegrator beam damage by 25%. - Ore collected at the end of a mission should no longer exceed the player ships' capacity. - You can no longer sell the same module multiple times :) - Augmentation modules can now also

  15. Developer post

    Patch 194: Bug fixes etc. [beta]

    - Added a "sell all"-button to the module trader. - Reduced disintegrator beam damage by 25%. - Ore collected at the end of a mission should no longer exceed the player ships' capacity. - You can no longer sell the same module multiple times :) - Augmentation modules can now also

  16. Developer post

    Patch 193: Disintegrator Beam [beta]

    - Added the ultimate disintegrator beam. This weapon consists of an emitter module and one or more charger modules. The more charger modules, the higher the damage :) Not quite sure about the balancing yet. Let me know your thoughts! - Reduced the difficulty of the von-Neumann wa

  17. Developer post

    Patch 193: Disintegrator Beam [beta]

    - Added the ultimate disintegrator beam. This weapon consists of an emitter module and one or more charger modules. The more charger modules, the higher the damage :) Not quite sure about the balancing yet. Let me know your thoughts! - Reduced the difficulty of the von-Neumann wa

  18. Developer post

    Patch 192: Augmentation module etc.

    - Added the augmentation module which applies its own attribute to one connected module. - You can now select workshop ships when starting an exploration game. - Automatic key binding for replicator module (default: R). - When you destroy all ships in a sector, all the remaining

  19. Developer post

    Patch 192: Augmentation module etc.

    - Added the augmentation module which applies its own attribute to one connected module. - You can now select workshop ships when starting an exploration game. - Automatic key binding for replicator module (default: R). - When you destroy all ships in a sector, all the remaining

  20. Developer post

    Happy New Year!

    So, now that BossConstructor has been released, let me tell you a bit about my plans regarding BossConstructor for this year: 1) As promised, there will be 3 free bonus DLCs which will add a few often-demanded new features. And while I do not have a specific schedule for making t