Patch 200: Fixes
Patch 200: Fixes - Fixed Micro Command Center not getting recognized.

Patch 200: Fixes - Fixed Micro Command Center not getting recognized.
The third free bonus DLC for BossConstructor is now live! It adds a few module variations and some general improvements. Enjoy! :) New modules: One common problem in BossConstructor's combat system is that it is often hard to avoid taking damage from enemies when engaging them. I
For one, I've added the EMP mine layer, a variation of the standard mine layer, which spawns mines that can disable parts of enemy ships. The second addition is the EMP carrier, which spawns interceptors that can do the same. Both options are pretty useful and allow for more strategic and safer play.
User interface:
As a quality of life improvement I have added a "Sell all" button to the exploration mode ship editor. This button allows you to automatically sell all modules in your inventory which match the current filter criterium (type and quality) for half their value. So, you no longer need to visit a shop to get rid of useless stuff.
Other improvements:
- Added the Micro command center, which is a tiny (1x2) but very expensive command center module.
- Replicated ships now wait to spawn until you hit the replicator module's button again.
- Doubled the size of the rotating shield's plate.
- Decreased the number of ships that can spawn per wave in wave-based-missions.
I hope you enjoy playing with the new modules and tweaks! :)
Kubifaktorium:
Now that my work here is done, I am focusing on my next game Kubifaktorium. The Kickstarter campaign has been a great success and if you are interested, you can find more information on the game's future Steam page.

Kubifaktorium After working on it for about a year, I am announcing Kubifaktorium, my next game! If you enjoy building, growing and managing a colony, then the game might be for you. It will feature different biomes to explore, plenty of resources to exploit and interesting produ
The free bonus DLC 2, which consists of the patches 195-198, adds a new module and advanced galaxy customization to the game! Bussard Ramjet The Bussard Ramjet generates a large amount of energy whenever your ship is inside a space nebula. When combined with batteries, this allow
The free bonus DLC 2, which consists of the patches 195-198, adds a new module and advanced galaxy customization to the game! Bussard Ramjet The Bussard Ramjet generates a large amount of energy whenever your ship is inside a space nebula. When combined with batteries, this allow
- Added the Bussard ramjet which generates a large amount of energy when your ship is inside a space nebula. Together with batteries, this can be quite useful. Let me know your thoughts regarding the balancing! :) - Adjusted the nebula spawning mechanism to make sure that nebulae
- Added the Bussard ramjet which generates a large amount of energy when your ship is inside a space nebula. Together with batteries, this can be quite useful. Let me know your thoughts regarding the balancing! :) - Adjusted the nebula spawning mechanism to make sure that nebulae
- Added a screen offering advanced options for the exploration mode's galaxy creation. You can change the galaxy shape, the wormholes, the number of connections between stars and more. Let me know which settings you enjoy! :) - Fixed a bug preventing ships from being properly sav
- Added a screen offering advanced options for the exploration mode's galaxy creation. You can change the galaxy shape, the wormholes, the number of connections between stars and more. Let me know which settings you enjoy! :) - Fixed a bug preventing ships from being properly sav
It's been a while but here is a new patch which brings a couple of improvements. Next, I will begin working on DLC 2, so expect to see some new content soonish. :) - Laser and disintegrator beams now pass through ore crystals. - Increased the cost of the disintegrator charger mod
It's been a while but here is a new patch which brings a couple of improvements. Next, I will begin working on DLC 2, so expect to see some new content soonish. :) - Laser and disintegrator beams now pass through ore crystals. - Increased the cost of the disintegrator charger mod
The free bonus DLC 1 , which consists of the patches 187-194, adds two new modules as well as a number of gameplay and UI improvements to the game! Disintegrator Beam The disintegrator beam consists of an emitter module and one or more charger modules. While a ship part can only
The free bonus DLC 1 , which consists of the patches 187-194, adds two new modules as well as a number of gameplay and UI improvements to the game! Disintegrator Beam The disintegrator beam consists of an emitter module and one or more charger modules. While a ship part can only
- Added a "sell all"-button to the module trader. - Reduced disintegrator beam damage by 25%. - Ore collected at the end of a mission should no longer exceed the player ships' capacity. - You can no longer sell the same module multiple times :) - Augmentation modules can now also
- Added a "sell all"-button to the module trader. - Reduced disintegrator beam damage by 25%. - Ore collected at the end of a mission should no longer exceed the player ships' capacity. - You can no longer sell the same module multiple times :) - Augmentation modules can now also
- Added the ultimate disintegrator beam. This weapon consists of an emitter module and one or more charger modules. The more charger modules, the higher the damage :) Not quite sure about the balancing yet. Let me know your thoughts! - Reduced the difficulty of the von-Neumann wa
- Added the ultimate disintegrator beam. This weapon consists of an emitter module and one or more charger modules. The more charger modules, the higher the damage :) Not quite sure about the balancing yet. Let me know your thoughts! - Reduced the difficulty of the von-Neumann wa
- Added the augmentation module which applies its own attribute to one connected module. - You can now select workshop ships when starting an exploration game. - Automatic key binding for replicator module (default: R). - When you destroy all ships in a sector, all the remaining
- Added the augmentation module which applies its own attribute to one connected module. - You can now select workshop ships when starting an exploration game. - Automatic key binding for replicator module (default: R). - When you destroy all ships in a sector, all the remaining
So, now that BossConstructor has been released, let me tell you a bit about my plans regarding BossConstructor for this year: 1) As promised, there will be 3 free bonus DLCs which will add a few often-demanded new features. And while I do not have a specific schedule for making t