Reassembly

Anisoptera Games · Indie Voyage

Released
Feb 19, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update for July 8th, 2025

    * Library and compiler updates, etc. * add backup agent in case network access is not available * add verbose match logging (community contribution! thanks!) * fix hang when firing modded weapons with a really slow firing rate (community contribution! thanks!) * fix crash when us

  2. Developer post

    Update notes July 8th, 2022

    * Fix resolution problem on Steam Deck and increase font size for small fonts * Fix issue where wormhole uploads erroneously reported as failed. * Enable border-less full screen option on Linux

  3. GamingOnLinux

    Spaceship building game Reassembly goes 64bit, gets Linux and Steam Deck upgrades

    Reassembly is a highly rated game that mixes spaceship building, exploration and intense combat. It's quite a little gem and has a big update out now. Read the full article here:

  4. Developer post

    Update June 24th, 2022

    * add 64 bit windows binaries. Should improve performance a bit, especially when many mods are installed. * add 64 bit linux binaries, and update linux compiler to gcc-9. Linux support now requires a 64 bit OS. * update mac compiler. Now requires OSX 10.12. * multi-threaded ship

  5. Developer post

    July 6th, 2021 update

    - AI now takes into account enemy Autofire & Point Defense weapons more appropriately when calculating engagement range (thanks Glitchnonimous) - AI Command Flags now persist in Tournament mode (thanks Glitchnonimous) - fixed bug where blocks would sometimes crazily detach an

  6. Developer post

    December 29th, 2019 Update

    Happy new year! I wanted to get the beta out before the end of the year, and here it is. The main new feature is a shroud system that makes turreted weapons look nicer. There are also a number of bug fixes and optimizations. * Add more elaborate turret shroud graphics to many blo

  7. Developer post

    January 31st 2019 Update

    General Updates * Add galaxy configuration screen when creating a new game or regenerating the world. Allows players to change the size of the galaxy, number of agents, and, if the Fields Expansion is installed, the number of gravity wells and slow zons. * Show which block is cau

  8. Developer post

    Fields Expansion and January 22 Update

    Get it here! There are also a number of updates in the base game: Tournament * Add free for all tournaments! * Add soft tournament border * fix excessive spread fire * add option to pause between rounds instead of advancing automatically * fix bug where saves slots at end would n

  9. Developer post

    October 21st Update

    Update time! General * Add support for OSX Mojave. * allow dragging blocks with the middle mouse button after cloning (thanks Jolt for the suggestion) * don't load save slots until they become visible in the menu, for those of you with 50 save slots. * import menu enhancements: A

  10. Developer post

    September 30th Update

    This is the first update in quite a while and it's a BIG one. TLDR; rebalanced block P costs, lots of new weapon types for modders, significant optimizations for better frame rate and a smoother ride. General Improvements: * Block P costs have been re-balanced * Significant perfo

  11. Developer post

    May 14th Update

    Hello! If you're working on an AI mod or interested in working on one, we would love to hear from you! We can write additional documentation, expose more interfaces/hooks, etc. If you are having trouble getting things working, we would love to help. Please get in touch! Update Ch

  12. Developer post

    Announcing AI Modding

    We are proud to announce that Reassembly now supports AI mods. This has been a long time in the coming but we are really excited at the possibilities. DETAILS for modders: * This is the very first release! We expect to encounter and fix bugs. Please contact us with questions or i

  13. Developer post

    March 9th 2018 Update

    Hello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding. This release is about publishing all the changes that have been languishing in beta so that we can resolve any issues with them before the AI modding stu

  14. Developer post

    March 9th 2018 Update

    Hello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding. This release is about publishing all the changes that have been languishing in beta so that we can resolve any issues with them before the AI modding stu

  15. Developer post

    November 10th update

    * autozoom / autoaim / hud settings and control settings are now saved as part of the save slot * mod authors can now create a file "credits.txt" in the "data" directory to get on the credits page. One author per line. * fix memory corruption bug * fix "fleetpalette 8". console c

  16. Developer post

    November 10th update

    * autozoom / autoaim / hud settings and control settings are now saved as part of the save slot * mod authors can now create a file "credits.txt" in the "data" directory to get on the credits page. One author per line. * fix memory corruption bug * fix "fleetpalette 8". console c

  17. Developer post

    September 19th update

    Bug fixes! * fix plant reproduction * fix asteroids in tournaments * fix crash on startup due to race condition when fetching steam stats * fix crash when clearing save slot * avoid loading certain shaders twice * slightly cooler font for tutorial objectives

  18. Developer post

    September 19th update

    Bug fixes! * fix plant reproduction * fix asteroids in tournaments * fix crash on startup due to race condition when fetching steam stats * fix crash when clearing save slot * avoid loading certain shaders twice * slightly cooler font for tutorial objectives

  19. Developer post

    July 14th Update

    This update is mostly about updating translations. There are a few small features and and some optimizations. * Some agents will now come from steam friends, if available * can now upload modded fleets through wormhole and they will show up on the wormhole feed (but won't be down

  20. Developer post

    July 14th Update

    This update is mostly about updating translations. There are a few small features and and some optimizations. * Some agents will now come from steam friends, if available * can now upload modded fleets through wormhole and they will show up on the wormhole feed (but won't be down