One Last Day

Bloodwolf Studio

Released
Apr 28, 2015
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    A sad anniversary

    Today the development of the remake of OLD makes 2 years! Just in time with some bad news though... First, the good news If you peek on the Trello page of the game, you can see that finally the first milestone is almost finished and there are just a few things to fix and to add s

  2. Developer post

    Development - On the horizon

    Hi! It's been a while without an update here. These months every hour (or almost) went into programming. I had some big trouble with optimization because of infinite world + multiplayer + physics, but it's running quite well now. So, as I said, nothing too visual to show yet, jus

  3. Developer post

    It's been a year - A dev letter

    Hi everyone! Boring stuff, plain text ahead, you've warned! Today is a bit special. I felt that I needed to get a bit personal and explain you what happened all these years and why right now the game is getting... lets call it, an alpha "remake". One Last Day is a project that st

  4. Developer post

    Development - Crafting and building

    Hey! The development state of the first stage has reached a phase where it slows down a bit but for a good reason. It's time to add content and finish some art! The code for the foundations stage is done, but now there's an huge lack of content. Time to add more materials, clothe

  5. Developer post

    Development - Gathering and items

    Hey! Here's comes another post. As promised I will talk briefly about how gathering has changed in One Last Day. Lets make it easier So now there are 2 types of resources that can be gathered, classified in "soft resources" such as flowers, mushrooms... and "hard resources" like

  6. Developer post

    Development - Eyes to the sky!

    Hey! I know! The banner shows a guy gathering a mushroom, but I'll talk about how gathering has changed in another post! Today I'm going to talk about something that has changed also a lot and will affect the way you play, weather and wind! Global weather As you know, the current

  7. Developer post

    Clean up and brief roadmap

    Hey! This announcement is a bit boring but necessary. Just to sum up the most important parts of this post: When the "Stage 1 - Foundations" is done the update will be published replacing the current version of One Last Day The new version will be quite different of what's publis

  8. Developer post

    Development progress

    Hold on for a second It's been several months since the last announcement, my apologies. Health has been delicated this year and affected the development due to the pandemic, but things are getting back to normal. Alright, enough chit chat, let me show you just a little bit, lets

  9. Developer post

    Just a bit

    This is just a taste of what is being done. As you can see, One Last Day characters are changing a lot (they have knees now!). A full humanoid character is now playable and customizable, either men o women. After many iterations and many tries (we went from cartoony characters, a

  10. Developer post

    Important notice

    I know I promised my next post with screenshoots, but I felt that I needed a bit of plain text to explain you some things. Short story about the studio Bloodwolf Studio started as a hobby composed mostly by just me, but someone else joined. This person left the team a few years a

  11. Developer post

    New world system, how should it work?

    Hi everyone! We are working so *censored* hard that we have no time to lose, but hey, at least you deserve to know what's going on. So we are changing the game a lot, and I cannot show you anything yet about the game aesthetics but I can speak a little about how the world is goin

  12. Developer post

    New world system, how should it work?

    Hi everyone! We are working so *censored* hard that we have no time to lose, but hey, at least you deserve to know what's going on. So we are changing the game a lot, and I cannot show you anything yet about the game aesthetics but I can speak a little about how the world is goin

  13. Developer post

    IMPORTANT NOTICE

    We're glad to announce that One Last Day will be getting a whole redesign coming soon. This includes not only general aesthetic (models, textures, and so), but also we're improving and changing lots of gameplay elements. The essence of the game and the open world / sandbox mode w

  14. Developer post

    IMPORTANT NOTICE

    We're glad to announce that One Last Day will be getting a whole redesign coming soon. This includes not only general aesthetic (models, textures, and so), but also we're improving and changing lots of gameplay elements. The essence of the game and the open world / sandbox mode w

  15. Developer post

    #UPDATE 0.29a - Performance and changes

    Hey! How is it going? So here we go again, here you have a new update, but remember, as I said in the last post, these updates are going to "change" the game for the new coming version. However, you are getting a big performance gap between this new version and the last one, and

  16. Developer post

    #UPDATE 0.29a - Performance and changes

    Hey! How is it going? So here we go again, here you have a new update, but remember, as I said in the last post, these updates are going to "change" the game for the new coming version. However, you are getting a big performance gap between this new version and the last one, and

  17. Developer post

    Upcoming updates

    Since the last update (long ago), many things have passed. As you now I was the only one keeping the development alive, but I have also bills to pay (they are growing up every year... sigh*). Fortunately some else joined the Bloodwolf Studio team (IVM) and we finally decided to s

  18. Developer post

    Upcoming updates

    Since the last update (long ago), many things have passed. As you now I was the only one keeping the development alive, but I have also bills to pay (they are growing up every year... sigh*). Fortunately some else joined the Bloodwolf Studio team (IVM) and we finally decided to s

  19. Developer post

    [Progress] Big changes

    Hi! Long time without an update. My life has become a bit more complicated and I have less time to develop the game, but it's still under development, of course! And talking about development, I'm here to tell you about a few changes than may change the game how looks, feels and

  20. Developer post

    [Progress] Big changes

    Hi! Long time without an update. My life has become a bit more complicated and I have less time to develop the game, but it's still under development, of course! And talking about development, I'm here to tell you about a few changes than may change the game how looks, feels and