CaesarIA

rdt.32

Released
Jan 20, 2015
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    Bugfixes for build #79

    Hi, All. This is not fully update, but added textures for big temples and much bugfixes. - moved rating advisors window logic to javascript - fixed missing prefecture in Capua mission - improved chief advisor advices - improved roman translation (Lars Gusowski) - fixed available

  2. Developer post

    Bugfixes for build #79

    Hi, All. This is not fully update, but added textures for big temples and much bugfixes. - moved rating advisors window logic to javascript - fixed missing prefecture in Capua mission - improved chief advisor advices - improved roman translation (Lars Gusowski) - fixed available

  3. Developer post

    Update #79 ready

    This has been our next update, so we hope you enjoy it! Changes: + Some new houses + Added textures for barracks and military academy + Improved information window for market + Fixed crash when education window show + Fixed market lady stuck closed to warehouse + Farms infobox no

  4. Developer post

    Update #79 ready

    This has been our next update, so we hope you enjoy it! Changes: + Some new houses + Added textures for barracks and military academy + Improved information window for market + Fixed crash when education window show + Fixed market lady stuck closed to warehouse + Farms infobox no

  5. Developer post

    Update #78 ready

    Hello, we continues polishing game. Gameplay, Tuning & User Interface: + gui textures improved + construction textures added + some crashes fixed + redesigned buiding's and overlays's menu + much technical changes in game engine and javascript logic Have a nice day, Ave Caesa

  6. Developer post

    Update #78 ready

    Hello, we continues polishing game. Gameplay, Tuning & User Interface: + gui textures improved + construction textures added + some crashes fixed + redesigned buiding's and overlays's menu + much technical changes in game engine and javascript logic Have a nice day, Ave Caesa

  7. Developer post

    Update #77 and bugfixes

    Hello, our volunteer artist Pietro Chiovaro add some new textures for houses. In this update small/big villa was added. Also we continues our work for moving game logic to javascript. Sorry for broken mac build, now it work. Changes + fixes for OSX build + fixed crahes/stack over

  8. Developer post

    Update #77 and bugfixes

    Hello, our volunteer artist Pietro Chiovaro add some new textures for houses. In this update small/big villa was added. Also we continues our work for moving game logic to javascript. Sorry for broken mac build, now it work. Changes + fixes for OSX build + fixed crahes/stack over

  9. Developer post

    Build 76 bugfixing

    Hi, all. Seems like most of problems are solved. We are starting to work on b77 again, so stay tuned :) Changes + mac build now work + temple infoboxes now works correct + mission dialogs correct position on screen + steam achievements correct sets from missions + fix some errors

  10. Developer post

    Build 76 bugfixing

    Hi, all. Seems like most of problems are solved. We are starting to work on b77 again, so stay tuned :) Changes + mac build now work + temple infoboxes now works correct + mission dialogs correct position on screen + steam achievements correct sets from missions + fix some errors

  11. Developer post

    Update 76 ready

    Hello, big tech update here. Javascript API We continues our work for share game API, because c++ is good, but javascript easy for development Nightly builds: + available in betas section with pass: "scorpionsforever" Changes: + New textures for gladiator school. + Partically use

  12. Developer post

    Update 76 ready

    Hello, big tech update here. Javascript API We continues our work for share game API, because c++ is good, but javascript easy for development Nightly builds: + available in betas section with pass: "scorpionsforever" Changes: + New textures for gladiator school. + Partically use

  13. Developer post

    Update #75

    Hey fellas! Another important February update is here. And it is important because of this: + Added JavaScript engine which enables scripting support. Which in its turn means from now on you can create your own mods for Caesaria. It's even more interesting if you keep in mind tha

  14. Developer post

    Update #75

    Hey fellas! Another important February update is here. And it is important because of this: + Added JavaScript engine which enables scripting support. Which in its turn means from now on you can create your own mods for Caesaria. It's even more interesting if you keep in mind tha

  15. Developer post

    Update #74

    Hey folks! This minor update brings some fixes for textures and global map as well as a couple of other tweaks. - Fixed hints on the global map; - Fixed dialog windows textures; - Fixed desert and nothern territories loading; - Fixed cities coordinates on the global map; - Fixed

  16. Developer post

    Update #74

    Hey folks! This minor update brings some fixes for textures and global map as well as a couple of other tweaks. - Fixed hints on the global map; - Fixed dialog windows textures; - Fixed desert and nothern territories loading; - Fixed cities coordinates on the global map; - Fixed

  17. Developer post

    Update #73

    Hi! Here we are with yet another update with some huge internal improvements which won't be seen on the surface, but they will affect the gameplay greatly. More work put into the game renderer, now it can show the spaces outside the city map. That's the main change, other changes

  18. Developer post

    Update #73

    Hi! Here we are with yet another update with some huge internal improvements which won't be seen on the surface, but they will affect the gameplay greatly. More work put into the game renderer, now it can show the spaces outside the city map. That's the main change, other changes

  19. Developer post

    Update #72

    Hi everyone! Hope you've survived the holidays. Today we're back with a big update which brings new content and more fixes. Let's not keep you waiting. First of all, city renderer is completely re-written - city objects are now drawn layer by layer (ground, grass, trees, objects,

  20. Developer post

    Update #72

    Hi everyone! Hope you've survived the holidays. Today we're back with a big update which brings new content and more fixes. Let's not keep you waiting. First of all, city renderer is completely re-written - city objects are now drawn layer by layer (ground, grass, trees, objects,