Week Long Sale!
Parallax is 50% OFF for a whole week! Git it now! :D :D :D

Parallax is 50% OFF for a whole week! Git it now! :D :D :D
Parallax is 50% OFF for a whole week! Git it now! :D :D :D
PSST! Parallax is now 75% OFF for the Steam Summer Sale! This offer ends July 4th, so grab it now for yourself or a friend! :D
PSST! Parallax is now 75% OFF for the Steam Summer Sale! This offer ends July 4th, so grab it now for yourself or a friend! :D
Parallax is 66% OFF from now until Jan 4th! :O
Parallax is 66% OFF from now until Jan 4th! :O
Good news, everyone! Parallax was picked as an Official Selection for IndieCade 2015 ! Zi will be demoing the game in Culver City, LA from Oct 23rd - 25th . So if you're in the area, drop by and say hi! For more info about IndieCade Festival 2015, visit: www.indiecade.com/2015
Good news, everyone! Parallax was picked as an Official Selection for IndieCade 2015 ! Zi will be demoing the game in Culver City, LA from Oct 23rd - 25th . So if you're in the area, drop by and say hi! For more info about IndieCade Festival 2015, visit: www.indiecade.com/2015
Summer is here! At least if you're in the northern hemisphere... Time to hit the beach, get a tan, and solve some puzzles! And because we all know that no summer is complete without puzzles, Parallax is 50% OFF from now until June 22nd! :D Happy puzzling!
Summer is here! At least if you're in the northern hemisphere... Time to hit the beach, get a tan, and solve some puzzles! And because we all know that no summer is complete without puzzles, Parallax is 50% OFF from now until June 22nd! :D Happy puzzling!
Hello everyone! Here's the 10th round of patches: Field of view (FOV) can now be modified from the advanced video menu. Minimum is 60, and maximum is 140. Unity's default resolution dialog may now be accessed by holding down Shift while launching the game from Steam. Removed rest
Hello everyone! Here's the 10th round of patches: Field of view (FOV) can now be modified from the advanced video menu. Minimum is 60, and maximum is 140. Unity's default resolution dialog may now be accessed by holding down Shift while launching the game from Steam. Removed rest
Bug fix: One of the moving platforms in D-2 had a pathing error, which allowed players to bypass part of the puzzle.
Bug fix: One of the moving platforms in D-2 had a pathing error, which allowed players to bypass part of the puzzle.
Fixed a bug in C-8 where a piece of wiring floats away into space when you touch it. I'm a little embarrassed to admit that this is not a joke.
Fixed a bug in C-8 where a piece of wiring floats away into space when you touch it. I'm a little embarrassed to admit that this is not a joke.
Hello puzzlers! Here is the ninth update! Tweaked level A-2 to be smaller, quicker, and less confusing. Redesigned parts of level B-2 to be more focused and more reasonable for its place in the game. Redesigned parts of level C-3 to be more focused and less confusing, and removed
Hello puzzlers! Here is the ninth update! Tweaked level A-2 to be smaller, quicker, and less confusing. Redesigned parts of level B-2 to be more focused and more reasonable for its place in the game. Redesigned parts of level C-3 to be more focused and less confusing, and removed
Hello puzzlers, Seventh round of patches, woooooo! Bug fix: Level D-2 had a huge segment which could be bypassed. Added a total speedrun duration display to Speedrunner mode. Added an option to show the number of actions in the HUD.
Hello puzzlers, Seventh round of patches, woooooo! Bug fix: Level D-2 had a huge segment which could be bypassed. Added a total speedrun duration display to Speedrunner mode. Added an option to show the number of actions in the HUD.