Released
Sep 18, 2015
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Nightly Build - Version .912a

    Hi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: orb.spawnPrefab("TDSi

  2. Developer post

    Nightly Build - Version .912a

    Hi All, This nightly build opens up some really fun possibilities for you. We've created a spawnPrefab function, which can be called on orbs at any time. It takes a name, finds the prefab with that name, and spawns it at the location of the orb. For example: orb.spawnPrefab("TDSi

  3. Developer post

    Nightly build out -- version 0.912

    Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash

  4. Developer post

    Nightly build out -- version 0.912

    Hi all, We've put together another nightly build with some cool improvements. Survival 1) The ways that spawns would show up at night was annoying. They would show up behind you sometimes, and seemed too random and unexpected. Now meteors come from mysterious location, and crash

  5. Developer post

    CodeSpells Version 0.911 -- Nightly Branch

    Hi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast any spell. Currently,

  6. Developer post

    CodeSpells Version 0.911 -- Nightly Branch

    Hi All! We've been working hard on a fun and challenging single-player experience, and we ended up settling on a survival-game-meets-tower-defense sort of experience, where towers can cast spells. A big question we've gotten is if towers can be made to cast any spell. Currently,

  7. Developer post

    CodeSpells Version 0.904 -- Nightly/Default Branch

    This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In do

  8. Developer post

    CodeSpells Version 0.904 -- Nightly/Default Branch

    This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In do

  9. Developer post

    CodeSpells Version 0.903 -- Nightly Branch

    To use this version you must go to CodeSpells > Properties > Betas and select 'nightly'. This is an unstable release and contains features that are not yet complete. You can switch back to the released stable version of CodeSpells by going through the same process and selec

  10. Developer post

    CodeSpells Version 0.903 -- Nightly Branch

    To use this version you must go to CodeSpells > Properties > Betas and select 'nightly'. This is an unstable release and contains features that are not yet complete. You can switch back to the released stable version of CodeSpells by going through the same process and selec

  11. Developer post

    1st CodeSpells Tournament Results

    We were so excited to hold our first ever 1v1 Wizard Tournament earlier this month! In case you missed it, here are the results: 1st Place: @HalfBloodPrince 2nd Place: @egpimp 3rd Place: @fdervb As winner of the tournament, HalfBloodPrince has chosen a spell to be included in the

  12. Developer post

    1st CodeSpells Tournament Results

    We were so excited to hold our first ever 1v1 Wizard Tournament earlier this month! In case you missed it, here are the results: 1st Place: @HalfBloodPrince 2nd Place: @egpimp 3rd Place: @fdervb As winner of the tournament, HalfBloodPrince has chosen a spell to be included in the

  13. Developer post

    Tournament Entry Closes Today!

    Hello players! This is just a friendly reminder that the Official CodeSpells Wizard Cup registration closes tonight @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants The Spell Submissio

  14. Developer post

    Tournament Entry Closes Today!

    Hello players! This is just a friendly reminder that the Official CodeSpells Wizard Cup registration closes tonight @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form 2 v 2 Entry Form 3 v 3 Entry Form Spell Submission Form Required for all participants The Spell Submissio

  15. Developer post

    Tournament Entry Ends in 2 Days!

    Hello my fellow wizards and witches! I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament . Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form

  16. Developer post

    Tournament Entry Ends in 2 Days!

    Hello my fellow wizards and witches! I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament . Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT. Here are the entry forms: 1 v 1 Entry Form

  17. Developer post

    CodeSpells Wizard Cup!

    Hello felow wizards and witches! I would like to personally invite you all to participate in the first official CodeSpells Wizard Cup! This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets: 1 v

  18. Developer post

    CodeSpells Wizard Cup!

    Hello felow wizards and witches! I would like to personally invite you all to participate in the first official CodeSpells Wizard Cup! This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets: 1 v

  19. Developer post

    Update 0.815

    Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space. Players can now hold jump (Space) for higher jumps and minor hovering ability Temple Fixes: Collider fixes Lights for a

  20. Developer post

    Update 0.815

    Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space. Players can now hold jump (Space) for higher jumps and minor hovering ability Temple Fixes: Collider fixes Lights for a