Released
Oct 12, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

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  1. Developer post

    Caffeine Update - Sorry Everyone

    Hey all, I am so sorry for not updating sooner, and for not being on top of things recently. I realize i owe all of you much more than I have offered so far, the main reason for the slow pace of everything is a combination of full-time work & now having a family. I gravely un

  2. Developer post

    Caffeine Update - Sorry Everyone

    Hey all, I am so sorry for not updating sooner, and for not being on top of things recently. I realize i owe all of you much more than I have offered so far, the main reason for the slow pace of everything is a combination of full-time work & now having a family. I gravely un

  3. Developer post

    Caffeine Episode One – Alpha 2016 Steam Branch

    Hello everyone, I know that it has been slow going for Caffeine updates this year and would love to announce that I have added a new alpha build of Caffeine to Steam which will be available as a “beta” branch to everyone who owns the game already. The build in this new branch is

  4. Developer post

    Caffeine Episode One – Alpha 2016 Steam Branch

    Hello everyone, I know that it has been slow going for Caffeine updates this year and would love to announce that I have added a new alpha build of Caffeine to Steam which will be available as a “beta” branch to everyone who owns the game already. The build in this new branch is

  5. Developer post

    Episode One Update Progress

    Hi everyone, I am afraid to say that everything is moving at a snail's pace at the moment, sorry about that! Anyway I am about 60% of the way to finishing the optimization / VR patch and tests have been great both running normally and in the Vive (no VR sickness yay!) I am hoping

  6. Developer post

    Episode One Update Progress

    Hi everyone, I am afraid to say that everything is moving at a snail's pace at the moment, sorry about that! Anyway I am about 60% of the way to finishing the optimization / VR patch and tests have been great both running normally and in the Vive (no VR sickness yay!) I am hoping

  7. Developer post

    Caffeine - Episode One Update Plan

    Hello there, As promised I am here writing this out tonight! While there are a few people that do like the game so far, I can see there are some problems with Episode One in it's current state a few things also did not turn out exactly as good as they could have in the game. I ha

  8. Developer post

    Caffeine - Episode One Update Plan

    Hello there, As promised I am here writing this out tonight! While there are a few people that do like the game so far, I can see there are some problems with Episode One in it's current state a few things also did not turn out exactly as good as they could have in the game. I ha

  9. Developer post

    Updates Are Coming!

    Hello all, sorry for the radio silence the past month or so, a heap has been happening at home (we are expecting) but I have been working hard at fixing the remaining issues in Caffeine Episode One and some much requested features. Anyway that's all for today but I will be postin

  10. Developer post

    Updates Are Coming!

    Hello all, sorry for the radio silence the past month or so, a heap has been happening at home (we are expecting) but I have been working hard at fixing the remaining issues in Caffeine Episode One and some much requested features. Anyway that's all for today but I will be postin

  11. Developer post

    Merry Christmas & Happy New Year

    Hey everyone! Just wanted to drop in here and wish everyone some happy holidays, hope you all have a great time. In addition wanted to let you all know there will be a large patch coming once we are in the new year which I have been working on for a while now. This update will in

  12. Developer post

    Merry Christmas & Happy New Year

    Hey everyone! Just wanted to drop in here and wish everyone some happy holidays, hope you all have a great time. In addition wanted to let you all know there will be a large patch coming once we are in the new year which I have been working on for a while now. This update will in

  13. Developer post

    Caffeine - Episode One - Performance Gains With AMD Crimson

    Hi everyone, Sorry about the less frequent updates recently, I am still gathering together fixes for the few that are having a crash in DX12 mode. In the mean time I thought I should drop a line here to let you know that Caffeine gets quite a large performance boost from the newe

  14. Developer post

    Caffeine - Episode One - Performance Gains With AMD Crimson

    Hi everyone, Sorry about the less frequent updates recently, I am still gathering together fixes for the few that are having a crash in DX12 mode. In the mean time I thought I should drop a line here to let you know that Caffeine gets quite a large performance boost from the newe

  15. Developer post

    Caffeine - Episode One - Update v118 for Windows

    Patch Notes Fixed missing geometry in multiple areas. Now using Unreal Engine 4.10. Fairly large performance gain across the board. Fixed Vsync setting. Reduced draw calls in Level 6 & 7 to prepare for full VR support. Added and invert look option. Fixed issue where game woul

  16. Developer post

    Caffeine - Episode One - Update v118 for Windows

    Patch Notes Fixed missing geometry in multiple areas. Now using Unreal Engine 4.10. Fairly large performance gain across the board. Fixed Vsync setting. Reduced draw calls in Level 6 & 7 to prepare for full VR support. Added and invert look option. Fixed issue where game woul

  17. Developer post

    Caffeine - Episode One - Update v117 Rollback

    Hi everyone, Due to numerous reports and an investigation into a few game breaking bugs in update v117 I have decided to rollback to v116 while I get these few issues fixed. Hopefully it will only take a few days. Cheers Dylan

  18. Developer post

    Caffeine - Episode One - Update v117 Rollback

    Hi everyone, Due to numerous reports and an investigation into a few game breaking bugs in update v117 I have decided to rollback to v116 while I get these few issues fixed. Hopefully it will only take a few days. Cheers Dylan

  19. Developer post

    Caffeine - Episode One - Update v117 for Windows & Linux

    Patch Notes Reduced draw calls in Level 6 & 7 to prepare for full VR support. Added and invert look option. Fixed issue where game would not start in Linux (missing executable) Optimized various areas. Replaced some reflection actors with ambient cubemap setups to increase pe

  20. Developer post

    Caffeine - Episode One - Update v117 for Windows & Linux

    Patch Notes Reduced draw calls in Level 6 & 7 to prepare for full VR support. Added and invert look option. Fixed issue where game would not start in Linux (missing executable) Optimized various areas. Replaced some reflection actors with ambient cubemap setups to increase pe