The next major release is here and available to to play. Come visit us on discord, say hello and joint the beta testers. New playable features include:- Ether storage. Enchanted arrows. Fire and ghost goblins. Volcano Horde Missions. Advanced Sewer Missions. Planetary travel. NPC
The next major release is here and available to to play. Come visit us on discord, say hello and joint the beta testers.
New playable features include:-
Ether storage.
Enchanted arrows.
Fire and ghost goblins.
Volcano Horde Missions.
Advanced Sewer Missions.
Planetary travel.
NPC shops.
Demon and Radiated Versions of enemies.
New potions to aid in mineral identification for mining.
Improvements in the Flow field AI System,
https://store.steampowered.com/app/3662680/Warlocks_Nexus
Visit us on discord https://discord.gg/5MmgGYfBWW
Greetings, Warlocks Nexus store page is now up on steam, Please go and add to your Wishlist. I have a small beta program contact me on Discord or the forums, All are welcome ( While stocks last). If you have previously asked to be part of the beta program and haven't received you
Greetings, Warlocks Nexus store page is now up on steam, Please go and add to your Wishlist. I have a small beta program contact me on Discord or the forums, All are welcome ( While stocks last). If you have previously asked to be part of the beta program and haven't received your key then please message me or pop over to the Discord channel.
https://store.steampowered.com/app/3662680/Warlocks_Nexus
Discord Channel Link : https://discord.gg/5MmgGYfBWW
It has been several months since my last monthly update, I have been working away on warlocks 4 and am quite happy with how it is progressing, There is however allot more work to do before I start releasing copies to beta testers. I have a list of people who have requested beta a
It has been several months since my last monthly update, I have been working away on warlocks 4 and am quite happy with how it is progressing, There is however allot more work to do before I start releasing copies to beta testers. I have a list of people who have requested beta access but anyone else wishing to participate should make them selves know and I will add them to the list.
The more testers the better.
Short update. GalaxIverse II launch went well, no bug reports and good reviews. Warlocks 4 toolchain is still under development, I am currently battling with importing model and animation data ( using assimp library ). Unlike previous warlocks games that loaded all the assets at
Short update.
GalaxIverse II launch went well, no bug reports and good reviews.
Warlocks 4 toolchain is still under development, I am currently battling with importing model and animation data ( using assimp library ).
Unlike previous warlocks games that loaded all the assets at the start of the game, Warlocks 4 will use a caching and discard method to only have assets that are currently needed, This allows me to have much more content at higher resolutions and also speeds up the initial loading.
I plan to provide general monthly updates based around all my different games and how they are to be developed. Keep Up to date with new games and updates by joining my community group. Galaxiverse II is launching 1st August and is free to play, add to your Wishlist. Warlocks 4 (
I plan to provide general monthly updates based around all my different games and how they are to be developed.
Keep Up to date with new games and updates by joining my community group.
Galaxiverse II is launching 1st August and is free to play, add to your Wishlist.
https://store.steampowered.com/app/2750980/GalaxIverse_II/
Warlocks 4 ( unnamed ) is in planning stage and I am currently building the toolchain that I plan to use.
Core objectives
AI to switch from a path generation system to a flow field system. I think this will be much more fluid and less processor intensive.
Dynamic model loading, At present I load all models when the game loads, I will switch this to only load on demand. This allows me to have far more items with higher resolution whilst speeding up loading and reducing the memory footprint. This primarily applies to Hud/holding based items.
At present the engine supports 9 worlds of 16384x16384 voxels. I'm going to half the map size but support far more worlds, Maybe even Fairspace size. ( I would like to mash Fairspace/warlocks together ).
Dedicated server to support 32 or maybe 64 players.
Tricks and traps in the constructions / Points of interest.
The game will be released as early access and will probably stay like that for a few years.
Change to the scanner system to work properly at distance for planets and space stations. Map rendering now shows space stations when zoomed out. Jail narrative adjusted when docket. Change wording for local star map missions. Several spelling mistakes and word changes throughout
Change to the scanner system to work properly at distance for planets and space stations.
Map rendering now shows space stations when zoomed out.
Jail narrative adjusted when docket.
Change wording for local star map missions.
Several spelling mistakes and word changes throughout the game.
Small tweaks to the Job system AI. Originally the AI was scaled for party based combat and limits of AI per player were set to help spread the combat around. This is no longer required and now actually gets in the way of finishing missions effectively.
Small tweaks to the Job system AI.
Originally the AI was scaled for party based combat and limits of AI per player were set to help spread the combat around. This is no longer required and now actually gets in the way of finishing missions effectively.
Lots of updates here. Probably going to let this bed in for a bit before the next release. Remove version numbering information from the main game screen, Still available on title screen. This is no longer needed since the migration from a MMO. Removed the Crash prevention system
Lots of updates here. Probably going to let this bed in for a bit before the next release.
Remove version numbering information from the main game screen, Still available on title screen. This is no longer needed since the migration from a MMO.
Removed the Crash prevention system, I believe this again doesn't fit with the single player aspect of the game and was originally designed to save you from server faults. However not that there isn't a fixed server its mechanisms for recovering lost ships is actually corrupting good data.
Removed the network throttle system, Again a holdover from the MMO days to help fix any client side lagging which I think may cause problems in the now zero latency system.
Fixed various text issues for item descriptions and skills.
Technology units / Missiles and torps are now shown on the database, However as there isn't a single point of comparison I just show the raw variables / commands that the item has.
XP has been reduced by 33%.
The Hide Hud option Keypad 0 now hides allot more of the Hud rather than just the left and right panels.
Highlight items text, You can now select if you want the text to be in the box, to the right of the box or blank. This data is normally duplicated in the bottom right panel.
Change the default for crash protection to off, this was created for when the game was an MMO to protect against server related issues. This shouldn't be a problem as the files are local now. Changed the way torps and missiles work, now once your primary missiles have run out it
Change the default for crash protection to off, this was created for when the game was an MMO to protect against server related issues. This shouldn't be a problem as the files are local now.
Changed the way torps and missiles work, now once your primary missiles have run out it will try and find ant other missiles or tops that will work.
Fixed space station basic lasers price. Corrected some spelling mistakes. Changes the character save routine to prevent ship corruption. Support adjusting main window skewed angles on the config screen. Correction to the introductory help text.
Fixed space station basic lasers price.
Corrected some spelling mistakes.
Changes the character save routine to prevent ship corruption.
Support adjusting main window skewed angles on the config screen.
Correction to the introductory help text.
Hi, This is the final pivot from server to single player, The server is now turned off and everything should work fine locally with your account information being in the Steam cloud. Any issues please post in the forum. Warlock
Hi,
This is the final pivot from server to single player, The server is now turned off and everything should work fine locally with your account information being in the Steam cloud.
Any issues please post in the forum.
Warlock[ADS]
As stated in February Fairspace will pivot away from the MMO server. With this update user accounts are being relocated to steam cloud storage. This removes the need for a login process every time you want to play. For existing players who wish to retrieve their previous characte
As stated in February Fairspace will pivot away from the MMO server. With this update user accounts are being relocated to steam cloud storage.
This removes the need for a login process every time you want to play.
For existing players who wish to retrieve their previous characters rather than stating from fresh can simply click the Import button and enter the credentials, This will download the character into the steam cloud. With such a large update there may be unforeseen issues introduced, So please post in the forums if you have any issues.
The account server will continue to function up to Christmas 2018. This gives players 6 months to retrieve their characters.
I have noticed players getting stuck on planet London, with not having a good enough heat shield to get away and out of the influence of the suns corona, So I have added a tow service that will take you to the nearest planet outside of the danger zone. It is going to cost you 10%
I have noticed players getting stuck on planet London, with not having a good enough heat shield to get away and out of the influence of the suns corona, So I have added a tow service that will take you to the nearest planet outside of the danger zone. It is going to cost you 10% of your credits though.
General network connection diagnostics have been improved, Please report any spurious network messages you may receive, the error codes are particularly important and will help me isolate any problems you may be having.
The previous update for shooting net code has been refined, I would really like to know of any issues either playing locally or on the MMO server.
I have noticed players getting stuck on planet London, with not having a good enough heat shield to get away and out of the influence of the suns corona, So I have added a tow service that will take you to the nearest planet outside of the danger zone. It is going to cost you 10%
I have noticed players getting stuck on planet London, with not having a good enough heat shield to get away and out of the influence of the suns corona, So I have added a tow service that will take you to the nearest planet outside of the danger zone. It is going to cost you 10% of your credits though.
General network connection diagnostics have been improved, Please report any spurious network messages you may receive, the error codes are particularly important and will help me isolate any problems you may be having.
The previous update for shooting net code has been refined, I would really like to know of any issues either playing locally or on the MMO server.
Panning left and right in your ship has been added, to that end movement controls have been overhauled, If you have played before and have an existing keyboard configuration, I Recommend clicking the Controls Reset button on the configuration menu ( normally F9). WSAD have been a
Panning left and right in your ship has been added, to that end movement controls have been overhauled, If you have played before and have an existing keyboard configuration, I Recommend clicking the Controls Reset button on the configuration menu ( normally F9).
WSAD have been allocated to the basic movement of forwards and backwards left and right and the cam keys have been moved to the Numeric keypad.
As part of the keyboard update the 'F' key for free look has been changed into a toggle and alternates between free look and the default 3rd person view.
Q key is now the default for nearest enemy target. This is positioned nicely next to movement controls.
Sound effects have been revisited, Explosions, hyper jumping and interface have been updated.
Ship Thrusters have been changed again, Is it an improvement ?
A bug on reading user environment variables has been fixed, this would cause the game to crash on its very first run but then work from then on.
Star field effect has been updated to give a better feel of movement at slower speeds.
Interface/Hud has been switched from flat to 3D, For those that do not like this and would prefer to leave it flat there is slider control on the configuration screen to change it back.
Shooting Netcode has been updated, I realised the bullets were slightly off and appeared to be a frame or so behind the action, This has been corrected and now looks more solid.