There's just 10 days left in the StarCrawlers Chimera Kickstarter campaign and we are 85% of the way to our goal - it's been a whirlwind. If you were waiting to back, there's still time to grab spots in Alpha or a Beta copy at a discount! We've been busy adding feedback and fixes
There's just 10 days left in the StarCrawlers Chimera Kickstarter campaign and we are 85% of the way to our goal - it's been a whirlwind. If you were waiting to back, there's still time to grab spots in Alpha or a Beta copy at a discount!
We've been busy adding feedback and fixes into the demo build you've all been playing, and we've just added in some bonus content for the final stretch :
The Widow's Lair
Located in the south-west corner of the demo map, the Widow's Lair appears empty at first inspection, but explorers who uncover enough of the map will face a powerful foe who drops a key to reveal what's lurking in the Lair. Word of warning : save that game before you use the key.
If you've already defeated the powerful foe in your save, don't worry - the key will be waiting for you somewhere in the Lair.
Check out the Widow's Lair and then rage share your feelings in the comments!
Remember, we'll be ending the playtest demo when the campaign ends on 22 June. However if you're an Alpha Backer, you'll be able to jump into the first few levels of the game at the end of the month!
Thanks all!
- Thunderflux
The StarCrawlers Chimera Kickstarter has launched! As players of StarCrawlers, I wanted to let you know the new project is live and invite you to come check out StarCrawlers Chimera - there's also a free demo on the Steam store page . It's turn-based, RPG, cyberpunk and dungeon c
As players of StarCrawlers, I wanted to let you know the new project is live and invite you to come check out StarCrawlers Chimera - there's also a free demo on the Steam store page. It's turn-based, RPG, cyberpunk and dungeon crawling - and I can't wait for you to play it.
If the project looks like something you'd like, know that your support can help us to build momentum in the crucial first days after launch - which means more dev time and more stretch goals unlocked. If you do back the project, consider backing during the first 24 hours of the campaign to make the most impact - and grab those early bird backer rewards!
Thanks for playing!
- Thunderflux
Hi Crawlers! I'm excited to share a new video of the gameplay of StarCrawlers Chimera and to announce the game is coming to Kickstarter! You can sign up for a notification now for when the campaign goes live on 25 May : StarCrawlers Chimera on Kickstarter - Thunderflux
Hi Crawlers! I'm excited to share a new video of the gameplay of StarCrawlers Chimera and to announce the game is coming to Kickstarter! You can sign up for a notification now for when the campaign goes live on 25 May : StarCrawlers Chimera on Kickstarter
- Thunderflux
[previewyoutube=VJdgs1YH6qg;full][/previewyoutube]
A lucrative offer. A simple job. Infiltrate Chimera. We're excited to announce that StarCrawlers Chimera will be coming to Steam Early Access in 2021! StarCrawlers Chimera will be a turn & grid based cyberpunk dungeon crawl featuring a lone crawler on a job to locate Dr. Cerb
A lucrative offer. A simple job. Infiltrate Chimera.
We're excited to announce that StarCrawlers Chimera will be coming to Steam Early Access in 2021!
StarCrawlers Chimera will be a turn & grid based cyberpunk dungeon crawl featuring a lone crawler on a job to locate Dr. Cerberus in the depths of the Chimera BioPharma building.
Build your character from a variety of skill trees inspired by the StarCrawlers universe, grab some gear, and jump in. Grow your power and level up to unlock new abilities, gear, and secrets as you explore and battle.
We'll have more details to share soon both here and on the StarCrawlers Chimera Steam page!
StarCrawlers has been updated with a Beautify feature! This optional feature enhances texture fidelity and sharpness, lighting appearance and effects, and enhances visuals overall. In the course of working on our next project (more news soon!) we experimented with retroactively a
StarCrawlers has been updated with a Beautify feature! This optional feature enhances texture fidelity and sharpness, lighting appearance and effects, and enhances visuals overall. In the course of working on our next project (more news soon!) we experimented with retroactively applying the visual upgrades to StarCrawlers - and it worked ːsteamhappyː
The Beautify feature should not have any noticeable impact on the performance or resource usage of the base game. Beautify is enabled by default and can be turned off in the Graphics menu if desired.
UPDATED 04 May 2020
1. Bloom option is now linked to Beautify. You can disable Bloom effects while keeping the other visual enhancements from Beautify.
2. Fixed unintentional graphic glitch when entering Hacking mode using Beautify.
3. Reduced Bloom sensitivity for certain very bright combat effects (Flashbang / Hotlink / etc)
Thanks everyone for the feedback! Stay safe, wash your hands, keep crawling. May the 4th be with you.
Updated to StarCrawlers v1.1.3.5 New Black Market Codes 30+ Black Market codes for items ranging from Rare to Legendary will be dropped on Twitter (@Juggernaut_News), Facebook (@JuggernautGamesStudio), and here on Steam. Let's start the many days of Lootmas with 8C2081D79 ːsteamh
Updated to StarCrawlers v1.1.3.5
New Black Market Codes
30+ Black Market codes for items ranging from Rare to Legendary will be dropped on Twitter (@Juggernaut_News), Facebook (@JuggernautGamesStudio), and here on Steam.
Let's start the many days of Lootmas with 8C2081D79 ːsteamhappyː
For Shaw
The Shaw random event has been updated to improve flow and address issues with loading an in-progress attempt at collecting Shaw's Equipment.
Completionists, Rejoice!
Fixed a unique issue that could hinder players from completing the Spymaster achievement.
Minor Text Fixes
Together we'll slay them all.
What's Next?!
More news about what Juggernaut Games is working on next in the StarCrawlers universe is coming... Soon™!
UPDATE 29 Nov 2019
It's Black (Market) Friday, so do the right thing and grab these codes at a 100% discount :
4075550AB
315BD226B
1F21D1B20
UPDATE 3 Dec 2019
It's the final day of the Black Market Bonanza and here's your final code : F92D6E252
Don't forget to check @Juggernaut_News on Twitter and Juggernaut Games on Facebook for 2 more final codes!
:O
The Cursed Mün has risen and brings with it a seasonal update! 1. Add user-controlled holiday settings. On the title screen, select Options > Holiday to change the holiday setting or disable it. 2. The holiday intro events for Lunar New Year and Halloween will only trigger one
The Cursed Mün has risen and brings with it a seasonal update!
1. Add user-controlled holiday settings. On the title screen, select Options > Holiday to change the holiday setting or disable it.
2. The holiday intro events for Lunar New Year and Halloween will only trigger one time when the holiday is first set. To refresh the event for a new game or different save, simple reset the holiday from the title screen.
3. Updated items on Halloween vendor in STIX.
4. Ghost Pirates and bosses on the Halloween event Ghost Ship mission now have a change to drop holiday accessories and Skull Candy.
5. Fixed an issue on Ghost Ship that could cause Mr Blood to aggro you outside of his room and block mission progress.
6. Added additional checks against the dread Final Boss bug - if you're still experiencing this bug after the patch, please drop us a note!
BETA BRANCH 1. You can now change the holiday setting from the title screen - make it Lunar New Year, Halloween, or Winter any time of the year! Simply select Options > Holiday to get started. The holiday intro events for Lunar New Year and Halloween will only trigger once whe
BETA BRANCH
1. You can now change the holiday setting from the title screen - make it Lunar New Year, Halloween, or Winter any time of the year! Simply select Options > Holiday to get started.
The holiday intro events for Lunar New Year and Halloween will only trigger once when the holiday is first set.
If you want to trigger the intro event for a different save / character, simply reselect the holiday from the title screen.
Expect additional holiday shop items when the patch leaves Beta. ːsteamhappyː
2. Minor text & bug fixes. If you were encountering the dreaded Final Boss Lock, a fix for testing this is included in the patch. If you encounter this bug, let me know on the forums and please send in your log text.
StarCrawlers v1.1.3.2 Happy Lunar New Year! Rojo the Lucky has appeared on STIX (and will no longer pelt you with infinite Lunar Coins). Base Game Changes Added inventory Sort button to Loadout, Stash, and Merchant menus - sort your items by Type, Rarity, Value and apply filters
StarCrawlers v1.1.3.2
Happy Lunar New Year! Rojo the Lucky has appeared on STIX (and will no longer pelt you with infinite Lunar Coins).
Base Game Changes
Added inventory Sort button to Loadout, Stash, and Merchant menus - sort your items by Type, Rarity, Value and apply filters to highlight specific item types.
Think an additional menu needs a Sort button? Let us know on the forums!
Added Combat Ability Hotkeys (key or keypad #1 - 6) for equipped abilities. Simply mouse over an enemy and hit the hotkey to trigger the ability in that slot. This feature is in-dev and will be expanded and added to the Controls menu in a later patch with customizable hotkeys.
Combat Ability Hotkeys does not currently function when Stick Ability Wheel is active.
Base Game Fixes
Player hacking Core should now receive the correct amount from effects that boost damage (ex : all ranks of Protocol)
Failing to flee from combat with Sticky Ability Wheel enabled will no longer softlock combat.
All categories of Dossier will now correctly drop - happy Lore Hunting!
StarCrawlers v1.1.3.1 Updates for all platforms are now live! Base Game Changes Based on player feedback, random enemy spawns in rooms on side missions have been reduced 30%. This will typically result in 3 - 4 less battles per map and allow for more opportunities to explore. We’
StarCrawlers v1.1.3.1
Updates for all platforms are now live!
Base Game Changes
Based on player feedback, random enemy spawns in rooms on side missions have been reduced 30%. This will typically result in 3 - 4 less battles per map and allow for more opportunities to explore. We’ll continue to watch for feedback on enemy combat density.
Added new items and improvements to Lunar New Year 2019 - this event will activate on 5 February 2019.
Most event vendors will refresh their inventories when a purchase is made, allowing you to stockpile event tokens and make your event item purchases in bulk.
Base Game Fixes
Fixed issue causing Rojo the Lucky to appear before the moons have aligned and cause an infinite event loop.
Optimized resource handling for maps / events / items. Loading times on older systems should be faster.
Fixed an issue with starting a New Game+ when multiple NG+ files caused the selection scrollbar to appear.
Fixed an issue when loading saves from (very) Early Access that had references to old data.
Linux
Launch time should be improved when using the supported distro of Ubuntu 10.04 (or newer).
OSX
The correct graphics API is now chosen dynamically. Startup times should be improved once again on newer systems.
Combat
All non-boss enemies now use specific abilities when Charmed or Taunted.
Enemies that increase in size from buffs will no longer scale so large as to be unclickable.
Hacking
Fixed softlock in Hacking combat if Ambush dealt the final blow to the last remaining enemy.
Fleeing in Hacking combat now attempts to retreat to the last Node you accessed. If no Node is available, an emergency Jack Out is performed. Node defenders will regenerate if you flee.
Hackmaps now generate with extra space on borders to avoid appearing under UI elements.
Snafu enemies that Divide will now properly inherit the size increase of their stacks of Surge.
All versions of the Sample ability now correctly restore Masking when dealing damage.
Having a full meatspace inventory will no longer prevent purchasing items in the Hackshop.
Misc
Minor text fixes.
Known Issue : there is a lingering “Nothing of interest remains.” event softlock - we are hunting it down.
Known Issue : failing to flee from combat causes a softlock if Sticky Combat Ability Wheel is active under Controls. Disabling this option prior to fleeing will avoid the issue until it is patched.
Known Issue : a category of Dossiers is failing to spawn for a certain faction - we are hunting it down.
UPDATED : 7 JAN 2019 OSX : Quick fix to help launch issues on older systems - launch may be slower than usual, but it will get there ;) 22 December Hofix Linux : Fixed an issue causing incorrect resolution on launch. Linux : Disabled "Permanent Free Look" as default. Fixed issue
UPDATED : 7 JAN 2019
OSX : Quick fix to help launch issues on older systems - launch may be slower than usual, but it will get there ;)
22 December Hofix
Linux : Fixed an issue causing incorrect resolution on launch.
Linux : Disabled "Permanent Free Look" as default.
Fixed issue hiding info text when saving was disabled during mission.
StarCrawlers v1.1.2
A bunch of festive fixes and tweaks to hacking and the base game have arrived. Unfortunately, the coolant towers on STIX have overloaded again - enjoy the snow while it lasts!
Base Game
Updated StarCrawlers to Unity 2018.2.11f1.
Festive gifts have been spotted on missions. In the spirit of the holidays, be sure to steal them.
Fixed issue with effects that update their duraton at end of turn sometimes updating at the start also and so shortening duration considerably.
Fixed issues with some events that could display no options to proceed.
Fixed issue on Final Boss Fight preventing use of combat inventory after phase 1.
Fixed Crabomination being able to create an infinite loop of the ability Alpha Strike.
Fixed item duplication that could occur after looting a chest with a fully inventory.
Linux
Stability should be improved when using the supported distro of Ubuntu 10.04 (or newer).
Text entry fields should no longer input characters twice.
Hacking
Du Bei in the Hackshop now offers special missions to perform remote hacks from the safety of STIX: no physical danger to your crawlers and your identity will be protected - as long as your Deck Masking holds.
Jacking out of a remote hack mission prior to completing your objective will fail the mission.
Base health of enemies in Hacking reduced.
Base cost of items in Hackshop reduced.
Successful node operations play a sound now.
Group configuration for enemy hacking systems given additional randomization.
Damage to enemies and to player that is fully absorbed by a Barrier effect correctly displays floating numbers and log entries.
Fixed issue with generated hacking maps having some nodes unconnected.
Fixed clones created by Dupe from setting the player deck’s health to their health value.
Dazzle and Flares were receiving too much Stun value per level.
Multi-hit attacks (like Shiv) now show damage per hit vs. min to max range.
Fixed issue prevent Overwatch from initiating its effect on enemies.
Equipping a Utility that modifies max HP / MP now converts current values to a percentage of the new ones (just like Health in the meatworld) instead of just changing the max value.
Du Bei will now offer to heal the % missing of your deck HP (instead of charging a flat fee for a full heal, regardless of missing health).
Deck HP & MP are displayed during node hacking events to give you better information about whether you want to risk them during node operations.
Being jacked out by an event or fleeing combat now returns you to the meatworld properly.
Fixed hacking programs carrying from game to new game.
Fixed crit and damage reduction values being miscalculated resulting in always / never critting and no / massive damage reduction.
Fixed Deck button during hacking becoming unresponsive after completing a previous hack.
Fixed several issues caused by using Fast Combat Animations during Hacking.
Fixed Mimics mimicking Mimics that could lead to mimiception.
StarCrawlers v1.1.1 - Hotwire Update Hotwire Patch Deployed! Details inside... The Hotwire Update is live and it’s FREE. Originally intended as DLC, we’ve reworked and integrated all of the content from Hotwire into the base StarCrawlers game as a free update for all players. Her
The Hotwire Update is live and it’s FREE. Originally intended as DLC, we’ve reworked and integrated all of the content from Hotwire into the base StarCrawlers game as a free update for all players. Here’s what’s inside:
Hacking
Hacking is now a fully developed and separate system that works alongside the base game.
Datajacks will now spawn on randomized missions allowing access to the virtual Wire network which connects all of the systems of the map you’re on.
Using your Deck, jack in and ride the Wire to encounter 35+ new enemies and discover 25+ new abilities exclusive to hacking.
The Hackshop in STIX sells Programs and Utilities to beef up your Deck and tackle the toughest denizens of the Wire.
Enemy programs guard the Wire and change depending on the type of network, security rating of their nodes, and other factors to give a different feel to each network you hack.
New hacking element types (Security, Corruption, and Deception) each have their own enemies and program types for you to unlock and use both in hacking combat and when interacting with nodes.
Nodes in the network control security doors, alert levels, contain loot data, and more. Hack your way to the Core and crash it to bring the system down and stick to the megacorps.
Now that hacking is live, more hacking specific content is in the works (and will arrive Sooner™)!
Additional Patch Notes for v1.0.4
Tip Jar
We’ll be supporting ongoing development of StarCrawlers with free updates and content patches by adding a Tip Jar button to the title screen. If you enjoy the Hotwire Update and want to see more of it (and new stuff!), please consider showing your support with a $1 tip!
Tipping confers no in-game advantage and never will (but we’ll think you’re really cool) and amount may vary in your local currency as determined by Steam.
If the Tip Jar bothers you, simply click the Hide Tip Jar button and you’ll never see it again.
Story
Fixed a plot hole that could allow a certain character to randomly appear on the final mission (despite your refusal to work with them earlier in the story).
Firing the Prototype allows it to be rehired from the STIX bar - possibly. It may wander off and do its own thing if it feels like it.
Smuggler
Sped up animation of Showdown crosses on target when stacks are greater than 3.
Linux
Unsupported resolutions checks are no longer ignored on Linux as a workaround - as such, you may need to adjust your resolution and reset your preferences if you are playing on Linux with a non-3:4 display.
If you encounter issues with your resolution on Linux - please let me know your distro and native resolution in the forums so I can support as many as possible.
Double typing on text entry is still a known issue - Unity has not patched it. Investigation continues!
Other notes
Fixed additional elusive typos.
Minor bug fixes and QOL improvements.
Known issue (non fatal) with event entering hackshop for the first time that can cause a sentence be skipped.
Great new everyone! With the recent update to Unity 2017.3.0f3, players on the beta branch are reporting no crashes from the annoying memory access violation of the previous build. Big thank you to all the players who braved the horrors of the beta branch to bring us this informa
Great new everyone! With the recent update to Unity 2017.3.0f3, players on the beta branch are reporting no crashes from the annoying memory access violation of the previous build.
Big thank you to all the players who braved the horrors of the beta branch to bring us this information.
Now, back to work on those other bugs and updates...
Great new everyone! With the recent update to Unity 2017.3.0f3, players on the beta branch are reporting no crashes from the annoying memory access violation of the previous build. Big thank you to all the players who braved the horrors of the beta branch to bring us this informa
Great new everyone! With the recent update to Unity 2017.3.0f3, players on the beta branch are reporting no crashes from the annoying memory access violation of the previous build.
Big thank you to all the players who braved the horrors of the beta branch to bring us this information.
Now, back to work on those other bugs and updates...
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a build in Unity 2017.3 for all platforms ! If you are experiencing this issue, please consider trying the beta branch version of St
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a build in Unity 2017.3 for all platforms!
If you are experiencing this issue, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause.
To access the beta branch :
Right-click StarCrawlers in your Library > Properties > Betas > select beta from the dropdown menu
Early player feeback from the PC x64 beta seems to show the memory leak is fixed for players using the beta branch. If you do experience a crash or were previously an do not with the beta branch - let me know!
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a build in Unity 2017.3 for all platforms ! If you are experiencing this issue, please consider trying the beta branch version of St
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a build in Unity 2017.3 for all platforms!
If you are experiencing this issue, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause.
To access the beta branch :
Right-click StarCrawlers in your Library > Properties > Betas > select beta from the dropdown menu
Early player feeback from the PC x64 beta seems to show the memory leak is fixed for players using the beta branch. If you do experience a crash or were previously an do not with the beta branch - let me know!
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a Windows x64 build in Unity 2017.3 If you are experiencing this issue and are using Windows x64, please consider trying the beta br
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a Windows x64 build in Unity 2017.3
If you are experiencing this issue and are using Windows x64, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause.
To access the beta branch :
Right-click StarCrawlers in your Library > Properties > Betas > select beta from the dropdown menu
Thanks for bearing with me as I dig through (yet another) Unity engine bug!
UPDATE : 20 Feb
Early player feeback seems to show the memory leak is fixed for players on the beta branch, so I'll be putting builds live today for all platforms on beta branch. Thank you everyone who has been sending feedback on the beta build!
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a Windows x64 build in Unity 2017.3 If you are experiencing this issue and are using Windows x64, please consider trying the beta br
If you've been experiencing a memory leak (and so crashing randomly during missions) with the latest version, the beta branch has been updated with a Windows x64 build in Unity 2017.3
If you are experiencing this issue and are using Windows x64, please consider trying the beta branch version of StarCrawlers - this build is in Debug Mode and can provide more detailed crash info to help determine the cause.
To access the beta branch :
Right-click StarCrawlers in your Library > Properties > Betas > select beta from the dropdown menu
Thanks for bearing with me as I dig through (yet another) Unity engine bug!
UPDATE : 20 Feb
Early player feeback seems to show the memory leak is fixed for players on the beta branch, so I'll be putting builds live today for all platforms on beta branch. Thank you everyone who has been sending feedback on the beta build!
Hello all! This build contains a possible workaround for That Bug (crashing when returning from mission) based on code contributed by a fellow developer that was having a similar issue with their game. If you are currently experiencing a crash when returning from a mission, pleas
Hello all!
This build contains a possible workaround for That Bug (crashing when returning from mission) based on code contributed by a fellow developer that was having a similar issue with their game.
If you are currently experiencing a crash when returning from a mission, please try updating and let me know if the situation seems fixed. If you do crash, send me those logs!
I've also update the Unity engine to version 2017.2.0p2 to address stability issues.
If we have indeed slain That Bug, we'll have more news about what's coming next Soon(TM)...
Hello all! This build contains a possible workaround for That Bug (crashing when returning from mission) based on code contributed by a fellow developer that was having a similar issue with their game. If you are currently experiencing a crash when returning from a mission, pleas
Hello all!
This build contains a possible workaround for That Bug (crashing when returning from mission) based on code contributed by a fellow developer that was having a similar issue with their game.
If you are currently experiencing a crash when returning from a mission, please try updating and let me know if the situation seems fixed. If you do crash, send me those logs!
I've also update the Unity engine to version 2017.2.0p2 to address stability issues.
If we have indeed slain That Bug, we'll have more news about what's coming next Soon(TM)...