ShaderTool

Stefan KrausTimo Armbruster · BiteTheBytes GmbH

Released
Oct 10, 2014
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New Update Available

    Hello everybody, an new update has arrived. BUG FIXES: - Fixed an issue when importing a project caused crashing ShaderTool - OpenGL project specific: Fixed procedural texture node that created wrong noise textures NEW NODES: - Added a new matrix node (the Mx icon under Types) wi

  2. Developer post

    New Update Available

    Hello everybody, an new update has arrived. BUG FIXES: - Fixed an issue when importing a project caused crashing ShaderTool - OpenGL project specific: Fixed procedural texture node that created wrong noise textures NEW NODES: - Added a new matrix node (the Mx icon under Types) wi

  3. Developer post

    Update Available

    Hello everybody, a new update has arrived. Changes: - Support for "include" within shader files - Camera now moves to specific direction while dragging a connector line - Larger input/output connectors for all nodes - Larger knobs for all sliders - CTRL-Arrow Keys support in code

  4. Developer post

    Update Available

    Hello everybody, a new update has arrived. Changes: - Support for "include" within shader files - Camera now moves to specific direction while dragging a connector line - Larger input/output connectors for all nodes - Larger knobs for all sliders - CTRL-Arrow Keys support in code

  5. Developer post

    UPDATE AVAILABLE

    Hello everybody, a new update is available. Among some smaller bug fixes we have updated the main screen and added a nice visual in background. We also have changed the application icon.

  6. Developer post

    UPDATE AVAILABLE

    Hello everybody, a new update is available. Among some smaller bug fixes we have updated the main screen and added a nice visual in background. We also have changed the application icon.

  7. Developer post

    FINAL VERSION - with Oculus Rift DK 2 support

    Hello everybody, here it is - the final version - now with full Oculus Rift DK 2 support. IMPORTANT: To run ShaderTool in VR add the -vr parameter when starting ShaderTool (must be applied separately in your Steam client for the ShaderTool application). In this update we have add

  8. Developer post

    FINAL VERSION - with Oculus Rift DK 2 support

    Hello everybody, here it is - the final version - now with full Oculus Rift DK 2 support. IMPORTANT: To run ShaderTool in VR add the -vr parameter when starting ShaderTool (must be applied separately in your Steam client for the ShaderTool application). In this update we have add

  9. Developer post

    UPDATE available!!!

    Hello everybody, here it is - a new update!!! We have decided to not declare that update as the final version because we would like to have Oculus Rift support fully integrated in the final version - that totally new feature will arrive within the next two or three weeks and THEN

  10. Developer post

    UPDATE available!!!

    Hello everybody, here it is - a new update!!! We have decided to not declare that update as the final version because we would like to have Oculus Rift support fully integrated in the final version - that totally new feature will arrive within the next two or three weeks and THEN

  11. Developer post

    FINAL version soon available !!!

    We are proud to announce that we will reach the first final version of ShaderTool within the next four weeks. A few more nodes are coming: - Mouse-Position node for tracking the mouse position which can be used by shader code - Rendertarget-Combiner node for combining render targ

  12. Developer post

    FINAL version soon available !!!

    We are proud to announce that we will reach the first final version of ShaderTool within the next four weeks. A few more nodes are coming: - Mouse-Position node for tracking the mouse position which can be used by shader code - Rendertarget-Combiner node for combining render targ

  13. Developer post

    NEW Update available (BETA 0.9)

    As promised we have just uploaded a new update of ShaderTool and we now have reached BETA 0.9 status! Here is a list of changes: 32-bit version now available Leadwerks Engine support NEW Nodes have been added: Audio Node (playing audio files with spectrum output) Bool Node Primit

  14. Developer post

    NEW Update available (BETA 0.9)

    As promised we have just uploaded a new update of ShaderTool and we now have reached BETA 0.9 status! Here is a list of changes: 32-bit version now available Leadwerks Engine support NEW Nodes have been added: Audio Node (playing audio files with spectrum output) Bool Node Primit

  15. Developer post

    Upcoming Features

    Hello everybody, here is a short list of upcoming ShaderTool features: Bool node (for setting boolean variables) State nodes (Rasterizer-DepthStencil and Blend-States) Leadwerks Engine shader support Audio / Sound node (feeding your shaders with average volume, frequencies ...) P

  16. Developer post

    Upcoming Features

    Hello everybody, here is a short list of upcoming ShaderTool features: Bool node (for setting boolean variables) State nodes (Rasterizer-DepthStencil and Blend-States) Leadwerks Engine shader support Audio / Sound node (feeding your shaders with average volume, frequencies ...) P

  17. Developer post

    FREE Effects and Samples waiting for downlaod

    Hello everybody, we have created some nice effects and samples that you can download for FREE at HERE . Those samples are currently HLSL (DirectX) only but OpenGL ones will follow soon - at all a good starting point. Enjoy them and if you want to share your shaders, just send us

  18. Developer post

    FREE Effects and Samples waiting for downlaod

    Hello everybody, we have created some nice effects and samples that you can download for FREE at HERE . Those samples are currently HLSL (DirectX) only but OpenGL ones will follow soon - at all a good starting point. Enjoy them and if you want to share your shaders, just send us

  19. Developer post

    New Node: Cubemap Node

    A new node has been added - the Cubemap Node! Load cubemaps and stick them to a cubemap sampler in your shader.

  20. Developer post

    New Node: Cubemap Node

    A new node has been added - the Cubemap Node! Load cubemaps and stick them to a cubemap sampler in your shader.