Released
Jul 30, 2018
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 1.112 Released

    This is a quick update with the latest SDL3 libraries for improved performance and compatibility. 1.112 -------------------- - updated game controller database - updated to FNA 26.08

  2. Developer post

    Patch 1.111 Released

    First, apologies for the flurry of updates this past spring! Between Vulkan issues, audio crashes, Deck audio dropouts, etc. it seemed like the issues were never ending. However, thanks to the perseverance of a few community members and the amazing folks at the FNA and SDL projec

  3. Developer post

    Patch 1.110 Released

    This release contains a crash fix and the latest FNA & SDL libraries. Of special note for Mac users, there's also a fix in SDL for the Metal renderer failing and causing the game to crash. 1.110 ------------------ - fix for crash when using weapons that cause bleed against a

  4. Developer post

    Patch 1.109 Released

    A huge thanks goes out to FNA dev extraordinaire Ethan Lee and community members Sugartaru & Sen for helping track down the nefarious crash that has been plaguing players for months. 1.109 ------------------ - fix for recent audio related crashes

  5. Developer post

    Patch 1.108 Released

    1.108 ------------------ - possible fix for recent audio related crashes

  6. Developer post
  7. Developer post

    Patch 1.106 Released

    This is a quick update with the latest SDL3 and FNA libraries. You will also notice a new pop-up when you launch the game on Windows. The long and short of it is that in version 1.094, the game was updated to FNA 25.05, which in turn was upgrading from SDL 2.0 to 3.0. One of the

  8. Developer post

    Patch 1.105 Released

    1.105 ------------------ - fixed rare race condition on game boot where main menu appears, disappears, and then fades in - updated game controller database - updated to latest SDL3 libraries

  9. Developer post

    Patch 1.104 Released

    1.104 ------------------ - arcade/race: fixed a bug where the wrong enemies spawn if a new single player game was created just before - arcade: experimental change with a single route instead of multiple - updated game controller database

  10. Developer post

    Patch 1.102 Released

    A quick library update. 1.102 ------------------ - updated game controller database - updated to FNA 26.03

  11. Developer post

    Patch 1.101 Released

    This update contains various system compatibility fixes, as well as a fix for more Macbook models to use the native Metal renderer instead of OpenGL, which seems to be having major issues lately. 1.101 ------------------ updated game controller database updated to FNA 26.02

  12. Developer post

    Patch 1.100 Released

    Happy new year! Thanks so much for your continued support and enthusiasm. It really means a lot and helps keep me going! This build has the latest FNA libraries with fixes for some audio compatibility issues, as well as an update to SDL 3.4 . 1.100 ------------------ updated game

  13. Developer post

    Patch 1.099 Released

    Chasm has gone 64-bit! Well, truth be told, the Mac and Linux builds have long been 64-bit, while the Windows version remained 32. However, Steam has recently announced that they are phasing out 32-bit Windows support , and after feeling the memory limitations of 32-bit in my dev

  14. Developer post

    Patch 1.098 Released

    This is a quick update with latest SDL3 and FNA libraries. 1.098 ------------------ - CRT effect tweaks - updated game controller database - updated to FNA 25.11

  15. Developer post

    Patch 1.097 Released

    This update contains the latest FNA and SDL3 libraries, as well as a fix for a weird rounding bug I encountered while working on WOLFHOUND . The per-pixel movement of the player uses 3 operations to determine the absolute pixel position each frame, but for some reason (possibly d

  16. Developer post

    Patch 1.096 Released

    After a few boring releases with framework and compatibility updates, I'm happy to finally share something a bit more exciting! One of the effects I've always wanted was a handheld LCD style, and after checking out a bunch of different options, I ultimately decided to port Authen

  17. Developer post

    Patch 1.095 Released

    This is a quick update with the latest libraries to hopefully fix a few compatibility issues introduced with last month's big SDL3 update. 1.095 ------------------ - updated game controller database - updated to FNA 25.06

  18. Developer post

    Patch 1.094 Released

    It's a never ending battle keeping PC games running comfortably on the latest hardware, but thankfully, SDL exists and makes it very easy to target a large amount of input, sound, and graphics hardware on all major platforms. In this vein, SDL 3.0 has recently been released, and

  19. Developer post

    Bit Kid's End Of Year Update

    The last few years have been pretty quiet for Bit Kid, but this year we finally broke the silence with the announcement of our next title, WOLFHOUND . It may have seemed like it came out of nowhere, but it’s been in the works for quite some time now. It was honestly a bit scary t

  20. Developer post

    Patch 1.093 Released

    A quick update with the latest libraries, as well as some small fixes & improvements. 1.093 ------------------ - fixed graphical glitches in NPC shops - tweaked CRT settings - added Italian translations for Race mode (thanks hexaae!) - updated game controller database - updat