Welcome to the Arcade... Again
Hope you're having a good summer! This update cleans up a lot of bugs that players have reported since the big menu overhaul and also starts setting up the next big update that will improve the Inventory, Inbox, and Progression screens! Plus, I improved the framerate to 150+ on m
Hope you're having a good summer! This update cleans up a lot of bugs that players have reported since the big menu overhaul and also starts setting up the next big update that will improve the Inventory, Inbox, and Progression screens! Plus, I improved the framerate to 150+ on my machine, hopefully giving everyone more frames per second too.

Where Credit's Due
The last update was so big that I ran out of time to finish some of the lesser used menus like Multiplayer and Credits. Since it's important to acknowledge all the people that have contributed to the game over the years, this update upgraded the credits, including links to everyone's professional pages.

Welcome to the Arcade... again
It's been a long-running issue that framerate drops when you look at the Arcade from anywhere in the world. To fix this, I replaced all the flashy light shaders with ones that not only use less calculations but also look a little better. Plus now they all respect Photosensitive Mode. Since these shaders had been reused around the world, such as in the Oshiro and Helices megacorp towers, those areas should also get a performance boost.

The old Arcade entrance sign didn't match the vibes, so it's been replaced with arches that match the colors of the 3 founders. Welcome back to the Arcade!
Setting Up the Next Update
The next update is one of the biggest and scariest for me: replacing the Inventory, Inbox, and Progression screens. This is some of the oldest code but also the most important foundational code of the game's FPS and RPG systems. It's really important to make sure nothing breaks, so I'm doing it slowly. This update includes the first steps: replacing text, matching colors, grouping UI elements. I also started applying the controller-friendly changes I've been making in the last patch.

Now you get a taste of the upcoming email sender icons so you can see the corporate and hacker contacts you're working with (or double-crossing). In the next big update, Talents will become Firmware upgrades, Perks will become Chips that plug into your deck, and the Achievement/Unlock system will become Street Cred rewards from the hacker community. Plus better controller navigation, better tooltips, less confusing item icons, and easier visibility of the important information.
Guess I better get back to work!
0.9.228 - Welcome to the Arcade... Again (7/25/26) Full Patch Notes
Updated the Credits in the main menu
Finished adding controller support for Multiplayer menus
Fixed a bug that sometimes caused a Loading popup on the main menu to stay active forever
Fixed several bugs when scrolling lists with keyboard / controller
Fixed the Main / Music volume sliders
Adjusted the spider egg positions so they're not partially underground
Replaced the Arcade light displays for better visuals and better framerate
Replaced the Welcome To The Arcade sign
Fixed the Rebind Keys menu so that it is usable with controller
Added controller navigation to Inventory and Inbox menus
Started adding email avatars for story characters
The Options menu no longer has all checkboxes checked by default




















Plus, more routes to survive the submerged lava caverns and a new bridge to the volcano with better platforming and jumpscares.



Looking ahead, the story is about to get an overhaul to match the progression and connect with the final chapter. The UI will get a major rework to offer more prompts during special events and hack types. This will also improve waypointing and mission objectives. The rework should improve inventory and progression usability. This may be an ongoing project that spans the next few updates. See you soon!
- Nonadecimal & superdupergc

WeCare about you. <3
- Nonadecimal & superdupergc
Terrain color also changes in response to elevation, making routes and platforming easier to see at ground level and on the map! Plus all the dark spooky canyons got a little spookier.
Most of all, these changes benefit users of Photosensitive Mode, which was intensifying the color warping. Your experience should match the colors and intensity of the default game without needing to wear dark sunglasses.
Expect more changes to colors as we get closer to launch day. Better color balance will help us improve the HUD and UI to be more readable in the next couple patches. Plus we'll start seeing ~billboards~ for corporations, improving our worldbuilding.
Stay safe, hackers.
- Nonadecimal & superdupergc
Stay safe, hackers.
- Nonadecimal & superdupergc
The Wasteland is a high-level playground for veteran players, full of level 46 - 48 servers. The gigantic towers are perfect for using your teleports, grappling hooks, gliders, and triple jumps to vault from tower to tower and dodge enemies.
This meant not only fixing all the bugged lasers throughout the tower by hand one at a time, but creating a new boss fight arena with tons of rotating laser sweeps. You can limbo under the lasers to stay alive or take risks to get them to sweep through the enemies. Let us know what's the best strategy!
The area where you first jack in to the Supermesh needed a little refresh. Streamlined to get you to main world faster, it also features some improvements to the Prank War servers.
You may have noticed that the Zheglov-Mang megacorp has a new outer shell. The surrounding area is also taking its final form with craters and cracks from an ancient war fought between Sol Fusion and Zheglov-Mang. Don't rush to explore it yet, we haven't added the servers and secrets. Those will come in the next major update! Also be careful you don't fall through any holes in the ground - it was a very busy week and not everything is polished yet.

Everyone knows Helices engineered the factory crops and lab-grown foods that helped us survive the 21st century. Along with genetic engineering to make humans resilient against pandemics and food scarcity, Helices is now restoring wilderness and bringing many animal species back from extinction.
Although some say that the genetically enhanced aleph generation of designer babies was a step too far. Plus eliminating seeds from all crops so that they can only be purchased from Helices...
Get the full patch notes here!
Stay safe, hackers.
- superdupergc & Nonadecimal
Stay safe, hackers.
- superdupergc & Nonadecimal

Systems online.......
After a lifetime hacking in the Supermesh, Ouroboros built an operating system that gamifies network (in)security. Corporate AIs personified as spiders, scorpions, and squids. Viral vectors and brute force attacks visualized as laser fire and... y'know... disco balls spewing even more lasers.
Because an accessible platform for hackers and hacker wannabes puts even more people on even footing with giant megacorps. Even you, Mako. Hack them all!
Another quarter of the world is filled in with the addition of this swampy cityscape full of 40+ servers for levels 30-40. The new Proxy security type forces you to platform the giant castles to hold unlock points in order to finish the hack. The corrosive sludge being dumped by the warring biotech cartels causes both you and enemies to take bonus damage while standing in it.... use it to your advantage!
We added the much-requested Fast Travel system to the Arcade. You can use the ring of launchers to fly through the air back to locations you've already visited like the volcano, megacorp skyscrapers like Quarkus and Oshiro, and distant locations like the Phish Market or the Scar. You'll have to visit those places again after this patch in order to unlock each launcher. We also added the missing respawn points to Oshiro so you can get back to the fight quicker after dying.
Four new specialty shops like Ol' Glitchy's Bait Shop and the Data Broker in the Phish Market, the Black Market in the Scar, and PiuPew in the volcano make it easier to find specific item types like minions and mods. A fifth new shop in the volcanyon makes it easier for new players to empty their inventory before heading to the volcano.
