The Guild 3

Purple LampGolemLabs · THQ Nordic

Released
Jun 14, 2022
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Europa 1410’s EA Release Date and Clarifying Our Vision

    Dear Friends of The Guild, We are excited to announce that The Guild 1 Remake: Europa 1410 will launch into Early Access in exactly four weeks, on the 17th of September . We will also update the demo on the same day, so its content is on par with the Early Access version of the m

  2. Developer post

    Economy and Events in The Guild - Europa 1410

    Greetings, aspiring business owners! Welcome to our 7th dev diary! Last time we talked about goods and items ; now we want to expand on this and focus on in-game economy and the effects of global events on your playthrough. These are two of the most discussed topics since the rel

  3. Developer post

    The Guild - Europa 1410: Demo Update #1

    Hear ye, hear ye! We bring an update to the demo of The Guild - Europa 1410, with additions and fixes alike. The most notable addition is a new map named Herle, part of the duchy of Brabant. In 1410, Herle was a fortified church; today it is part of the Dutch city of Heerlen. Her

  4. Developer post

    Goods and Items in The Guild - Europa 1410

    Greetings! In the medieval world of The Guild, goods have always played an important role in daily life. From the humble beginnings of production, craftsmanship, and bartering of goods, you could work towards building your wealth, expanding your influence, and securing your dynas

  5. Developer post

    Play the Demo for The Guild - Europa 1410!

    Try the demo of our upcoming new game The Guild - Europa 1410 now! Start building your legacy and test your economic strategies in our demo, which is a part of Steam Next Fest (June 15-22): 🏰 You can try out 3 different professions and build your legacy in Kuttenberg, and see ho

  6. Developer post

    Open Your Workshop Early: The Guild - Europa 1410 Enters Early Access in July!

    Hear ye, hear ye, aspiring merchants, schemers, and upcoming medieval tycoons, the story of your very own dynasty is about to begin: The Guild – Europa 1410 will open its gates to Early Access on July 16th! In the bustling cities of the Holy Roman Empire, every street corner brin

  7. Developer post

    Cities of The Guild - Europa 1410

    Greetings, Citizens! In The Guild - Europa 1410 , as you work towards your business ambitions and political manoeuvres, every move you make will play out in the city of your choosing. With this dev diary, we’re going to dive into the cities that you can build your legacy in. In t

  8. Developer post

    Found a Family and Secure Your Succession

    Greetings, ladies and gentlemen! In The Guild - Europa 1410 , success can come in many forms: wealth, political power, growing business… But your family’s bloodline plays a big role too: your dynasty ensures that your legacy will live on and that you can continue to gain influenc

  9. Developer post

    Crimes and Punishment: How to Evade the Law and How to Make Use of It

    Greetings, judges and executioners! We’re back with another dev diary for The Guild - Europa 1410 ! This time, we’re tackling a serious topic: laws, how to break them, and the consequences you might face. In your medieval city, the lay of the land is dictated by laws and politics

  10. Developer post

    Would you like to help shape The Guild - Europa 1410?

    Applications for our upcoming Community Gameplay Test are now closed as of Dec 9, 2025. The number of applications we received by far exceeded our expectations, we are humbled and thrilled by this incredible response - thank you for your overwhelming support! 🙏 We'll be going th

  11. Developer post

    Patch notes for version 1.0.7 “Editor and Modding” - June 30th, 2023

    Hello folks! In addition to some bug fixes, patch 1.0.7 finally gives you all the tools to create your own maps and even mod the game! Your saved games with the versions 1.0.1 to 1.0.5 are still working! - we fixed more edge cases for multiplayer games with IPV6 - we added the of

  12. Developer post

    Patch notes for version 1.0.5 “Multiplayer Update” - December 21st, 2022

    Hello folks! Patch 1.0.5 solves a number of network issues, the loading times are improved and it fixes a number of graphical glitches. We would like to give a special thanks to NeoX, Tobsga, Wormic, Kate'sJoy, Ishtano, Neopolis and Kruemel for helping us test the network bug fix

  13. Developer post

    DevDiary #33 “Patch in December” - December 2022

    Hello everyone, In the last few weeks we have been working on issues in multiplayer and in the scripts, among other things. We also improved the graphics in the game. For example, in the upcoming patch you will find some new ground textures, including water puddles :-) We are cur

  14. Developer post

    Patch notes for version 1.0.4 “Ninety Two” - August 30th, 2022

    Hello folks! Patch 1.0.4 solves a number of issues and it balances the game further. We additionally worked on a lot of bugs and features in preparation for the editor release, which we do not list below, as the editor will be released somewhen later. As mentioned in DevDiay #32

  15. Developer post

    DevDiary #32 “Creating Worlds” - August 2022

    Another short update on what we are doing at the moment. Naturally, we are still hunting for bugs and balancing issues. For example, one of the most annoying bugs you face during your play is that transporters on manually set up routes restart their tour with waypoint 1 after the

  16. Developer post

    Patch notes for update of patch 1.0.3 - July 15th, 2022

    Good morning everyone, We are very sorry for the inconvenience you had with multiplayer since patch 1.0.3 . While the patch has helped some with their issues in participating in a multiplayer game, unfortunately for others it has made the situation worse. Since the first reports

  17. Developer post

    Patch notes for version 1.0.3 “Bug Hunting Trophies” - July 14th, 2022

    Hello folks, Patch 1.0.3 contains a lot of bug fixes for crashes. Unfortunately, we were not yet able to solve all server-issues for multiplayer but we did not want to keep the patch longer from you. Still, we also managed to get some connection improvements. We ask you to be a b

  18. Developer post

    DevDiary #31 “Bug Hunting” - July 2022

    Hello everyone, This is a short update on what we are working on at the moment. We received reports of players stating that the game usually immediately crashed when starting (some could play for a short amount of time) and we on our side were never able to reproduce this. Thanks

  19. Developer post

    Patch notes for Hotfix Patch 1.0.2 - June 15th, 2022

    Hello everyone! This hotfix patch takes care of the issue with the no more moving shadows from round 2 on. Nothing else has been changed. Please note: saved games from version 1.0.1 will work with this hotfix patch. (build number: 656917)

  20. Developer post

    Release notes for version 1.0.1 - June 14th, 2022

    Hello everyone! First of all, why version 1.0.1 and not 1.0 you may ask. The answer is easy: We prepared a preview version for the press with all features in it, but still did some polishing which came afterwards. Version 1.0.1 has that included, of course! With The Guild 3 leavi