Shallow Space

Released
Oct 21, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Shallow Space is cancelled

    We regret to announce that Shallow Space has been cancelled. About a year ago we designed a new client that ticked a lot of the boxes that the community were looking for originally but we struggled to include, as time went on it became clear that the decision was contentious as i

  2. Developer post

    3.0 Progress Update #2

    Back again, with another summary update. So to recap; as you likely know we took an extended break from the project but coming up to a year ago now we picked things up again. It hasn’t been straightforward, there was lots of pressure back then and some things in 2.0 were designed

  3. Developer post

    3.0 Progress Update #1

    So a bunch of time had past since we last spoke, but that doesn’t mean we haven’t been busy. As you know the project is in a bit of a weird state. It’s a rescue. Some years ago we became overwhelmed and stepped away for the sake of our sanity. We’re back but we’re keeping the Ste

  4. Developer post

    Proof of life

    If you’re new around here don’t buy the game, it’s unsupported and a mess in its current form, we’re working hard to put it right. Since thought a little more about the last post here when we mentioned that it’s too distracting to code and write blogs at the same time. I’m not ha

  5. Developer post

    Minor progress update

    Work is still going on here on the server side of things, still writing tests and implementing base functionality. We have to set expectations here, this is going to take a long time. If you're new DON'T BUY THE GAME - the projects in a weird state and i'm not even sure it's play

  6. Developer post

    What's the plan?

    We've catalogued the games assets and we're in good shape. We have most of the components we need to rescue the project and the opportunity now to learn from the previous failures and adapt. We appreciate the project was abandoned and trust is low, so until we've made things righ

  7. Developer post

    What happened here?

    I must have sat down to write this post a thousand times … So the project had a number of failings. We had limited resources, driving the project took up a lot of that. There was a lot of stuff in the background that just wasn’t implemented or managed properly. Updates were rushe

  8. Developer post

    Looking back, moving forward - it's brand a new year!

    It’s been an interesting year for the project, feedback fairly early on in the release caused us to slam on the brakes and have a real think about the direction in which the project was going. We had two choices; do what is normally done and continue down that path and release th

  9. Developer post

    Looking back, moving forward - it's brand a new year!

    It’s been an interesting year for the project, feedback fairly early on in the release caused us to slam on the brakes and have a real think about the direction in which the project was going. We had two choices; do what is normally done and continue down that path and release th

  10. Developer post

    Overhaul Incremental Updates (to 6.1.2)

    Just a quick note to add that we have a round of fixes and tweaks coming in for updates that have been released in the last few days - details below. Some great feedback coming back, special thanks to SnottyGremlin for his clear and constructive criticism , very useful to hear fr

  11. Developer post

    Overhaul Incremental Updates (to 6.1.2)

    Just a quick note to add that we have a round of fixes and tweaks coming in for updates that have been released in the last few days - details below. Some great feedback coming back, special thanks to SnottyGremlin for his clear and constructive criticism , very useful to hear fr

  12. Developer post

    Overhaul Update 6.1 Interactive Tutorial

    As promised, we are pleased to announce Update 6.1 boasting a fully interactive tutorial! By interactive we mean that it offers up a set of instructions and the tutorial continues once you have completed them. We figured it would be a better way to learn than an instructional vid

  13. Developer post

    Overhaul Update 6.1 Interactive Tutorial

    As promised, we are pleased to announce Update 6.1 boasting a fully interactive tutorial! By interactive we mean that it offers up a set of instructions and the tutorial continues once you have completed them. We figured it would be a better way to learn than an instructional vid

  14. Developer post

    Overhaul Update 6 - UI Refresh

    Context Buttons and Dialogue windows also added in this update We are pleased to announce that Update 6 is ready! This is the most significant patch released to date with literally hundreds of additions and tweaks so we're going to break from the normal tradition of listing them

  15. Developer post

    Overhaul Update 6 - UI Refresh

    Context Buttons and Dialogue windows also added in this update We are pleased to announce that Update 6 is ready! This is the most significant patch released to date with literally hundreds of additions and tweaks so we're going to break from the normal tradition of listing them

  16. Developer post

    User Interface Evolution (peek at Update 6)

    The 3D UI has been decluttered giving the Zones a more open feel and the 2D UI has matured. So before we delve into creating the tutorial and adding new stuff we thought it prudent to get rid of the prototype UI elements and really look at how we interact with the game to make th

  17. Developer post

    User Interface Evolution (peek at Update 6)

    The 3D UI has been decluttered giving the Zones a more open feel and the 2D UI has matured. So before we delve into creating the tutorial and adding new stuff we thought it prudent to get rid of the prototype UI elements and really look at how we interact with the game to make th

  18. Developer post

    Indie of the Year Awards 2016!

    Vote for us in the IndieDB Indie of the Year Awards 2016! Hopefully you've all enjoyed the rapid pace of progress over the last couple of months as we mature the Shallow Space Open-world Overhaul. Help us get into the Top 100 for the 3rd year running! You don't need an account, n

  19. Developer post

    Indie of the Year Awards 2016!

    Vote for us in the IndieDB Indie of the Year Awards 2016! Hopefully you've all enjoyed the rapid pace of progress over the last couple of months as we mature the Shallow Space Open-world Overhaul. Help us get into the Top 100 for the 3rd year running! You don't need an account, n

  20. Developer post

    Overhaul BETA Update 5.3.2 - Unit XP and Battlegrid

    Added height lines to the movement waypoints to better aid perspective (click image for fullscreen.) Another BETA patch yielding additional work on unit veterancy and experience with the proceeds of a battle now distributed amongst the ships. Experience is dealt as a ratio, so if