Released
Dec 9, 2014
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    I'm at MAGFest showing off my other game

    Yeah come on over and say hello if you're at MAGFest! I'm in the MIVS hall, which is hall C, showing off Eye of the Commando. Big news for that game here: Say hello and I have a real life Proof of Stremf just for you. It looks like this:

  2. Developer post

    1.14.i Bug fixes/QoL

    Quick update! Auto explore should behave better with your pets and with enemies that are charmed to you. All you Lizardman Popes out there should see an improvement as well. Updates to auto explore in locations that aren't full of monsters. Tweaked input code. Some players were s

  3. Developer post

    1.14.h.5 Quick Update

    A couple of issues fixed, hopefully! Autoexplore walking into revealed teleport traps? It shouldn't happen anymore. Weird save states happening to like 2 out of all of you involving Daily Danger? Also should be ok. But we shall see!

  4. Developer post

    Improvements to autoexplore in new build!

    Along with some minor bug fixes, I've tried to improve the autoexplore behavior. In general: If you try to autoexplore and can't because there's a monster in line of sight, the game should helpfully point that monster out to you. Specifically, exploration has improved in Towers,

  5. Developer post

    BAD

    BAD ːjibbasnapː bad ːjibbasnapː BAD ːjibbasnapː BaD ːjibbasnapː

  6. Developer post

    1.4h Quick Update

    The game shouldn't crash when returning to the main menu from the death screen anymore. Added a new UI for Salford's Sealant, because that could break the regular dialog boxes.

  7. Developer post

    1.4g Quick Update

    Still trying to figure out why some machines crash on fullscreen. Did some more work to try and fix that. Also tried to fix audio errors for older boxes. There's been a very helpful supply of gameplay bugs being submitted and I'll be getting to those soon as well.

  8. Developer post

    Patch so smol the version number didn't change

    Some people are blowing up when launching into fullscreen, I took a swing at fixing that, but the root cause is still a mystery. Even the error code says "maybe". Should also have fixed the bug with disappearing hotbars.

  9. Developer post

    1.4f Quick Update -- .Net issue solved?

    Fixed a crash involving clicking on the Discord link. Maybe really finally fixed the .Net issue, good grief. Fixed some silliness with alt-tabbing, fullscreen, and various resolutions.

  10. Developer post

    1.4e Quick Update

    Took a swing at a rare crash involving inventory item sorting. Fix for the Pay2Lose advertising shill crashing when clicked, that's cute. Might have fixed a crash for that one dude with the audio error on launch. Another attempt at fixing up the .Net issue people are having. Thes

  11. Developer post

    1.4d Quick Update

    Fixed the crash in the crash logger, yeah it's one of those days. Fixed the Beachball crash. Because surely there's only one.

  12. Developer post

    1.4c Quick Update

    Zoom view option sticks around Bird Eggs can no longer be cursed by Nurphe Bats or Scrolls of Curse Gear. Scroll of Eat Curse will remove curses from Bird Eggs, be they equipped or not, as long as they are in your inventory. Autoexplore has been added to the context sensitive men

  13. Developer post

    1.4b Quick Update

    Fixed a lot of silly issues with bird pathing and autoexplore. Autoexplore will not try and pick up items laying on revealed teleporters. Fixed a janky as heck issue with cloned Dungeonmens appearing when you bounce between floors in Daily Danger. Should, probably, hopefully, hav

  14. Developer post

    1.4a Update Notes

    Quick fix to some issues: Beachballs shouldn't get stuck in walls. They also probably won't get stuck in walls. Hotbar items you consume the last of will remain slotted as translucent icons, and light back up when you find more. Fixed some weird behavior with charging monsters mi

  15. Developer post

    Slayer's Summer: Update 1.4 with Adventure for Everybody

    Slayer's Summer: Dungeonmans 1.4 Adventure for Everybody! A big update with some meaty changes -- all additions, we're not finally banning all Rangermens. Let's dive in! New Difficulty Modes When you start a new Academy you'll have a choice of four difficulty modes: Heroic Advent

  16. Developer post

    Dungeonmans MonoGame Beta -- Wanna Help?

    Dungeonmans is moving to MonoGame! XNA is magic, and I have deep gratitude for the two operations (FNA and MonoGame) who work towards keeping the magic alive, years and years after Microsoft closed the book on their API. After a lot of fiddling, researching, multiple attempts --

  17. Developer post

    Dungeonmans Modding Update

    I wanted to post an update on the state of the Dungeonmans mod tools, since there's been a little confusion, which is mostly my fault. For years the only modding was via heroskins or editing game .txt files. The heroskin stuff remains unchanged. The .txt file editing was always s

  18. Developer post

    Thanks for great holiday season! What's next?

    Thank you, thank you, thank you for making December 2024 one of the most joy filled Dungeonmonths in memory. The 10th Mansiversary Celebration was a delight to hold, and I really appreciated those of you who engaged with the new Crushmas holiday content. Let's take a look: "What

  19. Developer post

    1.2d2 Happy New Year and Bugfixes

    * Once again, multiple item turnins at the Academy have been fixed. * Starshards should work again for recipes and the starshard orb. * Boomerangs should show up in Mysterious Objects from History, and the Blacksmithing Blueprints menu respects them now too. * You can use a Boome

  20. Developer post

    1.2.d1: The Spirit of Crushmas!

    Merry Crushmas! For the last big event of the 10th Mansiversary, Crushmas has become a full season, from 22 December to 31 December. No longer will you miss out on the holiday because real life demanded you sit between arguing relatives eating turkey for hours. Those of you who a