Super Chibi Knight

PestoForce · 2 Left Thumbs

Released
Jun 24, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update + Chibi Knight Saga

    UPDATE First off, I'd like to celebrate the moved to 2 Left Thumbs publishing! This is an important first step into a Chibi Knight renaissance! As a part of this move (something that began a few months ago) a new update to Super Chibi Knight was tested and released. In the ~decad

  2. Developer post

    2026 (NEW) Publisher Sale

    Today kicks off the big 2 Left Thumbs Publisher Sale ! Explore the full event page to scope out loads of discounts, free games, bundles and more! Chibi Knight Saga As a part of this event, we'd like to announce that Pesto Force and 2 Left Thumbs have joined forces! With this, com

  3. Developer post

    1 Year Anniversary Sale! 40% off Super Chibi Knight!

    Hey err'buddy, It's been just over 1 year since Super Chibi Knight was released on Steam! To celebrate we're offering a 40% discount starting Monday August 29th and lasting for one week until Friday September 2nd! We're so grateful for all the great support we received making thi

  4. Developer post

    1 Year Anniversary Sale! 40% off Super Chibi Knight!

    Hey err'buddy, It's been just over 1 year since Super Chibi Knight was released on Steam! To celebrate we're offering a 40% discount starting Monday August 29th and lasting for one week until Friday September 2nd! We're so grateful for all the great support we received making thi

  5. Developer post

    Super Chibi Knight Price Update

    Hey everyone, Super Chibi Knight is now available for only $4.99! Even more spectacular is that the soundtrack (with over 70 tracks and 2+ hours of music) is just 99 cents! We hope this puts our Chibi heroine into more players' libraries around the world!

  6. Developer post

    Super Chibi Knight Price Update

    Hey everyone, Super Chibi Knight is now available for only $4.99! Even more spectacular is that the soundtrack (with over 70 tracks and 2+ hours of music) is just 99 cents! We hope this puts our Chibi heroine into more players' libraries around the world!

  7. Developer post

    Super Chibi Knight on Sale! 50% off!

    Get is while it's hot! Tell yo wife, tell you frenz! 50% off!!! Limited time only! Starting at 10:00 am 11-18-2015!

  8. Developer post

    Super Chibi Knight on Sale! 50% off!

    Get is while it's hot! Tell yo wife, tell you frenz! 50% off!!! Limited time only! Starting at 10:00 am 11-18-2015!

  9. Developer post

    Update to v 1.08S!!!

    I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life! I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending. From what I saw (and from

  10. Developer post

    Update to v 1.08S!!!

    I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life! I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending. From what I saw (and from

  11. Developer post

    Super Chibi Knight OST Review!

    Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic. Recently an article was written reviewing SCK's music, check it out here: And don't forget to pick u

  12. Developer post

    Super Chibi Knight OST Review!

    Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic. Recently an article was written reviewing SCK's music, check it out here: And don't forget to pick u

  13. Developer post

    Explorer Update - v. 1.07S

    Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer pat

  14. Developer post

    Explorer Update - v. 1.07S

    Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer pat

  15. Developer post

    Update to v. 1.07S (Huge update)

    I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums! Changes: 1. Fixed c

  16. Developer post

    Update to v. 1.07S (Huge update)

    I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums! Changes: 1. Fixed c

  17. Developer post

    Linux Download Fixed

    Sorry for the empty download folder Linux users! I just resolved the issue so please try downloading again! If you missed the previous update, you can now use the bumpers and triggers on gamepads to autodash. Current version is 1.04! --Nick

  18. Developer post

    Linux Download Fixed

    Sorry for the empty download folder Linux users! I just resolved the issue so please try downloading again! If you missed the previous update, you can now use the bumpers and triggers on gamepads to autodash. Current version is 1.04! --Nick

  19. Developer post

    Version 1.02 - Bumper Auto-Dash Added

    By popular request, if you're using a gamepad, the bumpers and triggers will now auto-dash left or right (depending on which side you push) Hopefully that eases some of the frustration with dash scenarios! I also added some better error reporting to try and track down a bug with

  20. Developer post

    Version 1.02 - Bumper Auto-Dash Added

    By popular request, if you're using a gamepad, the bumpers and triggers will now auto-dash left or right (depending on which side you push) Hopefully that eases some of the frustration with dash scenarios! I also added some better error reporting to try and track down a bug with