Krita 5.3.2.1 Hotfix
Hey all, we've just released a hotfix for Krita 5.3.2 that solves a critical bug with the layers docker. You can find more information here: Thanks as always, Emmet

Hey all, we've just released a hotfix for Krita 5.3.2 that solves a critical bug with the layers docker. You can find more information here: Thanks as always, Emmet
Hello to all the Krita community artists here on Steam. Today I'm happy to bring a double-whammy of great news to you all! Krita 5.3 is here, and it's a big one... This week marks the release of Krita 5.3.1! We technically released Krita 5.3 last week, but it was quickly brought
Hello to all the Krita community artists here on Steam. Today I'm happy to bring a double-whammy of great news to you all!
This week marks the release of Krita 5.3.1!
We technically released Krita 5.3 last week, but it was quickly brought to our attention that certain users on Windows platforms with PowerToys installed were running into serious issues with user interface performance. Long story short, that meant calling an audible and delaying the release here on Steam at the 11th hour. It was a tricky one to verify and track down, but luckily we were able to find the cause relatively quickly and fix it in 5.3.1.
But more to the point, this marks the first real release in the Krita 5.3 series, which contains a huge number of new features, improvements, optimizations and bug fixes.
Krita's Text Tool has been totally rewritten to allow for direct on-canvas editing, powerful css styling, the ability to conform text to shapes and curves, and too many more features to list here. We have a handy new tool for laying out comic panels and gutters. We've got a new built-in python plugin for randomly mutating brush parameters for more dynamic painting. There's a new pixel art-friendly brush smoothing mode to create nice flowing pixel curves. There's major performance improvements to the Liquify tool.
And much much more!
Instead of trying to list it all here, please head on over to the official Krita website where, as always, you can read the full Krita 5.3 patch notes with all of the juicy details.
Finally, and by popular demand, Krita artists who have chosen to support us here on Steam have the ability to automatically sync their Krita documents (.KRA files) between machines using SteamCloud.
Yes! That's right.
You can now effortlessly share 2.5GB (or 250 files, whichever comes first) worth of .KRA save files between any and all of your Steam-powered machines, any form factor and any operating system.
:steammocking: IMPORTANT NOTE: SteamCloud is great, but it's not a backup strategy for your precious artwork! As always, we recommend having your artwork backed up using the 3-2-1 data backup method: at least 3 copies of your files, at least 2 stored locally and 1 stored remotely. Don't trust any cloud service to keep your data safe forever. Save yourself heartache and back your stuff up!
SteamCloud for KRA files is active right now as I write this, but this functionality is still new and there isn't really any in-app user interface for it. As such, it currently takes a little bit of effort on the user's part to get working and maintain.
Here's how it works:
Currently, you can only sync 2.5GB or 250 files via SteamCloud, whichever comes first.
Files that you want to be synced via SteamCloud MUST be saved into a specific folder:
-- On Windows: [c]%USERPROFILE%\\Pictures\\Krita\\SteamCloud[/c]
-- On Linux: [c]~/Pictures/Krita/SteamCloud[/c]
-- On MacOS: [c]~Pictures/Krita/SteamCloud[/c]
You MUST save files into the appropriate location for Steam Cloud to sync them, other files will not be synced.
ONLY Krita document files ending in with the ".kra" file extension will be synced.
Steam will automatically pull save data when Krita is launched, and it will automatically push save data when Krita is closed.
If Krita hasn't been closed on one machine, you will run into sync errors when launching it on another machine. Make sure that everything is saved and closed properly before trying to open sync files through SteamCloud.
Remember, you are responsible for protecting and backing up your data! Don't rely on anyone else to protect your artwork!
Users have been asking for this for a long time, and this is just the beginning of our plans for leveraging SteamCloud to make things better for Krita artists here on Steam! Give this feature a try and please come to us with feedback. And stay tuned, because we're hoping to deliver more useful Steam-related features to our community later this year!
Finally, as always, I want to take the opportunity to thank all of you.
Krita is an open source project made by human artists, for human artists, and we simply could not do any of these things without the active help and support from our amazing global community.
Not only do people constantly volunteer their knowledge and talents to this project through testing, bug reports, code, translations, and more. But we also rely heavily on financial support for our community, especially from all of you who have chosen to support our project here on Steam!
More then ever, I think the world needs human creativity, artistry and character. Everything we do, we do it so that real human artists can put pixels on a screen to make something expressive, cool, cute or uniquely them. And none of that would be possible without the support that we have received from users like you.
We hope Krita 5.3 serves you well!
On behalf of the whole Krita Team, Thank you for your support!
Emmet
Hi Krita artists! This is just a quick announcement that we've released yet another minor bugfix release, Krita 5.2.15. As always you can find the full details of what has changed in the release notes . Thanks as always for your continued support.
Hi Krita artists!
This is just a quick announcement that we've released yet another minor bugfix release, Krita 5.2.15. As always you can find the full details of what has changed in the release notes.
Thanks as always for your continued support.
Hey all, happy winter! Today we're releasing Krita 5.2.14. This is going to be the last bug fix release for 5.2. This update is mostly focused on bug fixes and improvements, but there are some small features and UI adjustments that we hope will make working with Krita even better
Hey all, happy winter! Today we're releasing Krita 5.2.14. This is going to be the last bug fix release for 5.2.
This update is mostly focused on bug fixes and improvements, but there are some small features and UI adjustments that we hope will make working with Krita even better. As always you can read about the full list of changes here on our website.
Thanks as always for all of our support over the years, and keep making art!
"Today we are releasing Krita 5.2.13! This is a bugfix release containing a number of important Android fixes, courtesy of Carsten Hartenfels, our new Android Maintainer. The release also includes a security fix that affected the work with TGA files." As always, please feel free
Hi all! Today we're releasing Krita 5.2.10! This is a bug fix release. After this release we will focus on releasing Krita 5.3.0, the next feature release, and Krita 6.0.0, the first release based on Qt6. !NOTE Note for users of keyboards with more than 12 function keys. Programs
Hi all!
Today we're releasing Krita 5.2.10! This is a bug fix release. After this release we will focus on releasing Krita 5.3.0, the next feature release, and Krita 6.0.0, the first release based on Qt6.
!NOTE Note for users of keyboards with more than 12 function keys. Programs like WeChat regularly inject a spurious F22 keypress to get focus. From 5.2.10, Krita will by default ignore any function key higher than F12. If you have a keyboard or other device sending such keypresses, you can enable them by adding the following line to your kritarc file: ... ignoreHighFunctionKeys=false ...
We'll spare you all the details for now right now, but you can find the full list of changes and fixes over on the official Krita website.
And finally, as always, we'd like to thank all of you here on Steam who have supported the Krita project over the years, allowing us to make great and accessible digital painting and animation tools for human artists all over the world.
Thank you!
Hi all! We're back once again to announce the release of Krita 5.2.9, a bugfix release which should greatly improve Krita's stability and functionality in various ways. As always you can read all about what has changes in our full release notes here on our official website . Than
Hey all, super quick update! Some Krita 5.2.5 users were running into a bad crash, and this bug was occurring enough that we decided it would be best to do a hotfix release with the appropriate fix. As such, we're releasing Krita 5.2.6 as a hotfix patch for 5.2.5's crashing probl
Krita 5.2.5 is here, bringing over 50 bugfixes since 5.2.3 (5.2.4 was a Windows-specific hotfix). Major fixes have been done to audio playback, transform mask calculation and more! In addition to the core team, special thanks to Maciej Jesionowski, Ralek Kolemios, Freya Lupen, Mi
Hey Krita community! I'm glad to announce to you all today that Krita 5.2.3 (or 5.2.4 on Windows) is finally here for all of our Steam users after an unfortunate, but necessary, delay. Before I get into the details surrounding the brief delay, please check out our official 5.2.3
Hey all, this week we've released another round of bug fixes. You can find out all of the juicy details here in the patch notes .
Hi again all, we're very happy to announce that Krita 5.2 has been released and is now live on Steam. Krita's latest update has been a year in the making and has a ton of foundational upgrades to a variety of systems like animation audio, text, tools and dockers. On top of all th
Hi again Krita community, I have a small (but important) update for Linux users. We've fixed Krita on the Flatpak version of Steam! Now, to give a bit of a technical explanation for anyone who cares, Krita is normally distributed on Linux in a portable application format called "
Hi there. I just want to let everybody know that we've been informed that some Linux (Flatpak) users are having issues running Krita through Steam at the moment. I'm in the process of trying to find out what went wrong and I'll let you all know as soon as it's fixed. UPDATE : Thi
Happy New Year all, I'm here to let you know that there's a new version of Krita out which fixes a few more bugs. Follow the link below to read the full path notes.
Hey all, just wanted to let you know that we've just release Krita 5.1.4, which fixes a number of bugs. As always you can read all about what's been fixed in the release notes . Also, happy holidays and new year to everybody. Let's keep on making the art that only we can make in
Hey all, Krita 5.1.3 is now out on Steam. Sorry that this update is a tiny bit later on Steam than other channels but I was out of town for release week! Today we’re releasing Krita 5.1.3. This is strictly a bug fix release, but we recommend updating to everyone. There are also p
Hi again, all. This week we've released Krita 5.1.3, a minor bugfix release. Unfortunately I'm out of town and away from my normal workspace, and I'm having some difficultly pushing the latest version to Steam. As such, I want to let all of our Steam users know that the Steam rel
Today we’re releasing Krita 5.1.1. This is strictly a bug fix release. Two serious problems are fixed in this release: a slowdown in start-up time experienced by some people, and a crash when copying a vector layer. You can read the specific change notes here.
Hi again. Just wanted to inform you all about another small hotfix update. We've released Krita 5.0.6, which fixes a couple of crashes. Of course, you can read the details over in our patch notes. Thanks as always for your support. Emmet