Sub Rosa

Cryptic Sea · Devolver Digital

Released
Mar 25, 2021
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. GamingOnLinux

    Sub Rosa, an experimental online multiplayer FPS finally enters Early Access

    After being around in some form for quite a few years now, Cryptic Sea and Devolver Digital have now released Sub Rosa into proper Early Access on the Steam store. Read the full article here:

  2. Developer post

    Sub Rosa Alpha 38 is Live

    Sub Rosa Alpha 38 is Live + updated city + updated visual pass + new mission structure + computers & decryption mechanic + new audio engine + improved voice chat + new landscape + Steam invite system

  3. Rock, Paper, Shotgun

    After nine years, Sub Rosa finally reaches early access

    I first played Sub Rosa around nine years ago, but it's only today reached Steam Early Access. Publisher Devolver Digital marked the occasion with a new cinematic trailer that introduces the multiplayer first-person shooter's slapstick deals and double-crosses. Read more

  4. PC Gamer

    Multiplayer FPS Sub Rosa has come out of hiding with a publicly listed Steam page

    Sub Rosa has been available for years and years, but quietly, with a bit of mystery about it. The multiplayer FPS was added to Steam in 2017, but remained unlisted, so that it wouldn't come up in search. According to publisher Devolver, it acquired 50,000 players over the past fo

  5. Developer post

    Sub Rosa Alpha 37b

    Sub Rosa Alpha 37b is now available to all employees! This is a big update, patch notes are here:

  6. Developer post

    Sub Rosa Alpha 36

    Team Memo 10.21.19 The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only. World Mode The return of the much loved World Mode includes a new prototype city design, five companies to join, new mission types, and more. The Wor

  7. Developer post

    Versus Mode and Recruitment Drive

    Photo courtesy of Employee TraceTheKitteh. Team Memo 7.11.19 The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only. Versus Mode Our newest mode continues to receive small fixes that should provide a smoother gameplay experi

  8. Developer post

    Team Memo 6-24-2019

    A brief update of some things being worked on: Art updates Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map. Physics adjustments Sub Rosa is

  9. Developer post

    Team Memo 6-17-2019

    A quick update of some things being worked on: Versus mode More maps, more tweaks and adjustments, and more changes based on your feedback are on the way. We are pleased to see how much the community has enjoyed this new mode so far! Collision detection Refinements are being made

  10. Developer post

    Team Memo 6-10-2019

    A quick update of some things we’ve been trying out: Versus mode We made some tweaks to Versus mode, including an optional “buy time” where players are frozen at the beginning of the round, changing how the briefcases are spaced out, and adjusting the default respawn time. Setmap

  11. Developer post

    Team Memo 6-3-2019

    A quick update of some things we’ve been trying out: Net code We're making some optimizations to the net code. Movement code We're improving player movement, including tightening up how we handle momentum when players turn while moving. Control changes We're experimenting with ch

  12. Developer post

    Team Memo 5-27-2019

    A quick update of some things we’ve been trying out: Phones We are re-adding the second phone into each base, so teams will be able to better communicate amongst themselves. Currently, the second phone’s number is COMPANY PHONE NUMBER + 1 . Example: Monsota’s first phone is 2222

  13. Developer post

    Team Memo 5-20-2019

    Last week, we pushed the new Sub Rosa Alpha .35 build! This was a pretty large update, including some control changes, HUD improvements, multiplayer quality-of-life additions, and gameplay tweaks. We’re currently monitoring the build to make sure it’s running smoothly. Controls W

  14. Developer post

    Alpha 35 Build Now Available!

    Alpha 35 Build Notes: New inventory system Controls: E to pick up items 1-5 take out/put away item R - reload (Now drops magazine in the weapon) Q - Drop/Throw Shift - Use opposite hand General Updates and Improvements: New account system (Unique phone numbers) Fix player movemen

  15. Developer post

    Team Memo 5-13-2019

    A quick update of some things we’ve been trying out: Driver hands We're testing some hand positions for vehicle drivers, in preparation for when we eventually implement car steering wheels. Item handling We're experimenting with having a transition time during certain inventory o

  16. Developer post

    Team Memo 5-6-2019

    A quick update of some things we’ve been trying out: Voicechat Players speaking on voicechat will soon have a tiny microphone icon flash over their heads when they speak, making it easier to identify who’s talking. Additionally, we think we have a possible fix for voicechat somet

  17. Developer post

    Team Memo 4-29-2019

    A quick update of some things we’ve been trying out: Controls changes We’re still experimenting with the control scheme. It’s a fairly extensive change, and it’s taking some time to make all of its pieces work well together. Anti-cheat We’re working on a file verification system

  18. Developer post

    Team Memo 4-22-2019

    A quick update of some things we’ve been trying out: Discord Sub Rosa now has an official Discord server! Our goal is to make this an inclusive and supportive community, and we hope you'll join us: Weapon stock When a weapon is fired, we’re experimenting with having the weapon st

  19. Developer post

    Sub Rosa Discord is live!

    Sub Rosa now has an official Discord channel! Join our community here: We want this to be a gathering spot for the Sub Rosa community, where folks can discuss the game and help us make it better. Our goal is to make this an inclusive and supportive community, and we hope you'll j

  20. Developer post

    Team Memo 4-15-2019

    A quick update of some things we’ve been trying out: Throwing system We’re in the process of redesigning the throwing interface to be more reliable, quicker, and easier to use. HUD animations We’re experimenting with adding UI animations to clarify some player inventory actions.