After being around in some form for quite a few years now, Cryptic Sea and Devolver Digital have now released Sub Rosa into proper Early Access on the Steam store. Read the full article here:
After being around in some form for quite a few years now, Cryptic Sea and Devolver Digital have now released Sub Rosa into proper Early Access on the Steam store.
Read the full article here: https://www.gamingonlinux.com/2021/03/sub-rosa-an-experimental-online-multiplayer-fps-finally-enters-early-access
Sub Rosa Alpha 38 is Live + updated city + updated visual pass + new mission structure + computers & decryption mechanic + new audio engine + improved voice chat + new landscape + Steam invite system
Sub Rosa Alpha 38 is Live
[please note that there are a few known bugs that will be remedied over the next few days]
+ updated city
+ updated visual pass
+ new mission structure
+ computers & decryption mechanic
+ new audio engine
+ improved voice chat
+ new landscape
+ Steam invite system
I first played Sub Rosa around nine years ago, but it's only today reached Steam Early Access. Publisher Devolver Digital marked the occasion with a new cinematic trailer that introduces the multiplayer first-person shooter's slapstick deals and double-crosses. Read more
I first played Sub Rosa around nine years ago, but it's only today reached Steam Early Access. Publisher Devolver Digital marked the occasion with a new cinematic trailer that introduces the multiplayer first-person shooter's slapstick deals and double-crosses.
Sub Rosa has been available for years and years, but quietly, with a bit of mystery about it. The multiplayer FPS was added to Steam in 2017, but remained unlisted, so that it wouldn't come up in search. According to publisher Devolver, it acquired 50,000 players over the past fo
Sub Rosa has been available for years and years, but quietly, with a bit of mystery about it. The multiplayer FPS was added to Steam in 2017, but remained unlisted, so that it wouldn't come up in search. According to publisher Devolver, it acquired 50,000 players over the past four years "through word of mouth and the occasional appearance on YouTube or Twitch."..
Read more.
Sub Rosa Alpha 37b is now available to all employees! This is a big update, patch notes are here:
Sub Rosa Alpha 37b is now available to all employees!
This is a big update, patch notes are here:
https://steamcommunity.com/app/272230/discussions/0/2565312892639406120/
Team Memo 10.21.19 The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only. World Mode The return of the much loved World Mode includes a new prototype city design, five companies to join, new mission types, and more. The Wor
Team Memo 10.21.19
The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only.World Mode [New Prototype]
The return of the much loved World Mode includes a new prototype city design, five companies to join, new mission types, and more. The World Mode will be updated over time so please consider this the first step towards a more polished and robust version.
Trains
With the return of World Mode comes the return of the commuter train. This iteration has dedicated train stops, elevated tracks, and plenty of rooms for employees. Hijinks a plenty are waiting onboard.
Additional Servers
A new server added under the tag 'Cilantro' with the goal of adding more servers for more locations to better serve employees around the world.
Criminal Rating systems:
Overview:
The criminal rating is a basic system designed to prevent griefing. It is being iterated on and will improve over time.
The corporate rating isn't used yet but eventually will allow for higher-level teams and different types of missions.
The damage a player inflicts gives the player criminal points and reflects on their criminal rating.
Depending on where a player shoots or how many times they shoot someone will determine their criminal rating.
A player's criminal rating goes down 1 point every 1.5 minutes.
Damage inflicted on a criminal will be 20% of the original point value.
Criminal Consequences:
With a crime rating of 200 a player can not purchase items at the gun or car shop.
With a crime rating of 500 a player can not spawn on the current server for 30 minutes.
With a crime rating of 1000 a player gets banned from the server.
Civilians:
100% of the damage a civilian player inflicts on another civilian is reflected in their criminal rating.
200% of the damage a civilian player inflicts on a team member is reflected in their criminal rating.
Teams:
A player's criminal rating does not go up if they inflict damage on their own team member or another team member outside of their respective bases.
A player's criminal rating goes up if they inflict damage on a team inside of their base, even if the player is on the same team.
100% of the damage a team member inflicts to another team member in their base is reflected on their criminal record.
50% of the damage a team member inflicts on a civilian is reflected in their criminal rating.
New Employee Discount
Sub Rosa is 12% off until October 25.
Photo courtesy of Employee TraceTheKitteh. Team Memo 7.11.19 The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only. Versus Mode Our newest mode continues to receive small fixes that should provide a smoother gameplay experi
Photo courtesy of Employee TraceTheKitteh.
Team Memo 7.11.19
The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only.
Versus Mode
Our newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well. Continue to snipe rivals as they awkwardly slide down.
Recruitment Test
Sub Rosa will be 11% off from July 12 - July 19 off. Please advise any potential employees.
New Audio System
An entirely new audio system is being worked on for the game, which should improve such things as positional sound and implementation of new audio effects.
Game Improvements
In preparing for the next update, many aspects of the game are in the process of adjustment. Car handling and better interaction/collision with map assets are among those currently in focus.
Art Updates
Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.
Physics Adjustments
Sub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and testing out more fine tuning of vehicles.
A brief update of some things being worked on: Art updates Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map. Physics adjustments Sub Rosa is
A brief update of some things being worked on:
Art updates
Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.
Physics adjustments
Sub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the game’s development, and are ongoing. Currently we are looking at making player movement feel less “floaty”, and testing out more fine tuning of vehicles.
Versus mode
Our newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well.
Community feedback
Remember, your thoughts are important to us! There are several ways to make your voices heard: the bug report form found here, the Feedback Submissions form via Discord, and our Community Manager (w1nters) who can usually be found on Discord as well. We do read what you send, and have gotten much useful data so far from our player base. Thank you for trusting the process and being part of it.
A quick update of some things being worked on: Versus mode More maps, more tweaks and adjustments, and more changes based on your feedback are on the way. We are pleased to see how much the community has enjoyed this new mode so far! Collision detection Refinements are being made
A quick update of some things being worked on:
Versus mode
More maps, more tweaks and adjustments, and more changes based on your feedback are on the way. We are pleased to see how much the community has enjoyed this new mode so far!
Collision detection
Refinements are being made with regard to how the game handles collision detection. This will improve areas such as railings on stairs, interiors of cars, and many more aspects of movement throughout the maps.
Dedicated servers
We are looking at ways to make server creation and maintenance more streamlined. Some issues are being looked at currently that should help in facilitating this process.
Map updates
Improvements and fixes to the Round Mode city map and Versus Mode maps are ongoing. Thanks to the players that have helped with finding holes and glitches!
Casual Mondays
Our Casual Monday nights will return soon! Be on the lookout for popup events that might be occurring in the meantime. For the latest information on the game, feel free to join our official Discord at https://discord.gg/subrosa
We appreciate our community and as always, we thank you for your continued support! We are working hard to bring you more updates and improvements for Sub Rosa.
A quick update of some things we’ve been trying out: Versus mode We made some tweaks to Versus mode, including an optional “buy time” where players are frozen at the beginning of the round, changing how the briefcases are spaced out, and adjusting the default respawn time. Setmap
A quick update of some things we’ve been trying out:
Versus mode
We made some tweaks to Versus mode, including an optional “buy time” where players are frozen at the beginning of the round, changing how the briefcases are spaced out, and adjusting the default respawn time.
Setmap command
Admins can now easily change maps on-the-fly via the /setmap command. For example, /setmap 2 will switch to the second map listed in the config_versus.txt file.
Versus2
We added a new map to Versus mode: Versus2. Versus2 is a close-quarters map built for smaller player counts.
Workweek mode
We’re trying out a new modification for Round mode and Versus mode. In Workweek, you're placed into a five-round tournament. Each round is played as they normally do, and at the conclusion of the final round, a winning team is declared.
Team Bonus
We’re experimenting with a team bonus system where imbalanced teams with less players are given a higher bonus payout.
A quick update of some things we’ve been trying out: Net code We're making some optimizations to the net code. Movement code We're improving player movement, including tightening up how we handle momentum when players turn while moving. Control changes We're experimenting with ch
A quick update of some things we’ve been trying out:
Net code
We're making some optimizations to the net code.
Movement code
We're improving player movement, including tightening up how we handle momentum when players turn while moving.
Control changes
We're experimenting with changing some controls, including having Z to slide and T to cycle through the Yell/Whisper/Normal talk volumes.
Purchasable briefcase
We're trying out having briefcases be purchasable.
Versus mode
We're testing out a new gamemode, Versus. In this gamemode, three suitcases are spawned in the middle of the map and two teams fight over them.
Bug report form
If you spot any gameplay bugs, exploits, or map glitches, please let us know! We’d love to include the fix in a future build. Our report form is located here:
https://form.jotform.com/90557091412959
Sincerely,
Sub Rosa Management
A quick update of some things we’ve been trying out: Phones We are re-adding the second phone into each base, so teams will be able to better communicate amongst themselves. Currently, the second phone’s number is COMPANY PHONE NUMBER + 1 . Example: Monsota’s first phone is 2222
A quick update of some things we’ve been trying out:
Phones
We are re-adding the second phone into each base, so teams will be able to better communicate amongst themselves. Currently, the second phone’s number is COMPANY PHONE NUMBER + 1. Example: Monsota’s first phone is 2222 and second phone is 2223.
Grabbing
We are currently experimenting with ways to re-add the grabbing system.
Network optimization
We’re trying out ways to optimize and smooth out the network code, to alleviate some of the occasional instances of player warping and teleporting.
Bug report form
If you spot any gameplay bugs, exploits, or map glitches, please let us know! We’d love to include the fix in a future build. Our report form is located here:
https://form.jotform.com/90557091412959
Sincerely,
Sub Rosa Management
Last week, we pushed the new Sub Rosa Alpha .35 build! This was a pretty large update, including some control changes, HUD improvements, multiplayer quality-of-life additions, and gameplay tweaks. We’re currently monitoring the build to make sure it’s running smoothly. Controls W
Last week, we pushed the new Sub Rosa Alpha .35 build! This was a pretty large update, including some control changes, HUD improvements, multiplayer quality-of-life additions, and gameplay tweaks. We’re currently monitoring the build to make sure it’s running smoothly.
Controls
We understand some of the new controls are a big change from the previous control scheme. Thank you for your patience and understanding as we find the ideal default controls for Sub Rosa. Further down the road, we intend to add keybind remapping for those who wish to customize their controls.
Grabbing
The grabbing system was deactivated in this build. We intend to revisit it in a future release.
Feedback
If you have any feedback on the build, please feel free to hop onto the Sub Rosa Discord and drop us a note: https://discord.gg/subrosa
Bug report form
If you spot any bugs, exploits, or map glitches, please let us know! We’d love to include the fix in a future build. Our submission form is located here: https://form.jotform.com/90557091412959
Sincerely,
Sub Rosa Management
Alpha 35 Build Notes: New inventory system Controls: E to pick up items 1-5 take out/put away item R - reload (Now drops magazine in the weapon) Q - Drop/Throw Shift - Use opposite hand General Updates and Improvements: New account system (Unique phone numbers) Fix player movemen
Alpha 35 Build Notes:
New inventory systemControls:
E to pick up items
1-5 take out/put away item
R - reload (Now drops magazine in the weapon)
Q - Drop/Throw
Shift - Use opposite hand
General Updates and Improvements:
New account system (Unique phone numbers)
Fix player movement on stairs.
Checks model for hacks.
Improved garage door opening/closing.
Mute menu show players using voice.
Fixed camera interpolation.
Shows mic above players head when talking.
Improved car suspension/wheel physics.
Fix car damage.
Improved weapon handling.
3d hud player display (Shows Damage).
Can't shooting while driving.
Improved throw (Hold Q, Move Mouse Up or Down).
Shows role at the beginning of Eliminator mode.
Eliminator mode starts with less time, but adds time when a player dies.
Improved lighting.
Players now regain consciousness without needing to be bandaged.
Right click to cancel drop/throw.
Displays when players die in Eliminator mode.
Round now have 90 seconds before starting.
Press F11 to bring up ping and packet loss display.
A quick update of some things we’ve been trying out: Driver hands We're testing some hand positions for vehicle drivers, in preparation for when we eventually implement car steering wheels. Item handling We're experimenting with having a transition time during certain inventory o
A quick update of some things we’ve been trying out:
Driver hands
We're testing some hand positions for vehicle drivers, in preparation for when we eventually implement car steering wheels.
Item handling
We're experimenting with having a transition time during certain inventory operations, such as storing/retrieving items and reloading weapons.
Bug report form
Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959
Sincerely,
Sub Rosa Management
A quick update of some things we’ve been trying out: Voicechat Players speaking on voicechat will soon have a tiny microphone icon flash over their heads when they speak, making it easier to identify who’s talking. Additionally, we think we have a possible fix for voicechat somet
A quick update of some things we’ve been trying out:
Voicechat
Players speaking on voicechat will soon have a tiny microphone icon flash over their heads when they speak, making it easier to identify who’s talking. Additionally, we think we have a possible fix for voicechat sometimes not activating.
Hand animations
We’re working on some basic hand animations for gun handling and reloading.
Admin system
We’re making some changes that will make it easier for admins to control and maintain their servers. More details to come!
Car tweaks
Cars are getting some tuning changes that will stabilize them more and reduce some sliding.
Bug report form
Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959
Sincerely,
Sub Rosa Management
A quick update of some things we’ve been trying out: Controls changes We’re still experimenting with the control scheme. It’s a fairly extensive change, and it’s taking some time to make all of its pieces work well together. Anti-cheat We’re working on a file verification system
A quick update of some things we’ve been trying out:
Controls changes
We’re still experimenting with the control scheme. It’s a fairly extensive change, and it’s taking some time to make all of its pieces work well together.
Anti-cheat
We’re working on a file verification system to prevent use of modified models that give an unfair advantage.
City changes
We’ve made some improvements to the lighting and texture material system, so the city will look a bit different in the upcoming build.
Also: the city now has a boxing ring.
Bug report form
Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959
We’re mostly trying to wrap up this build and tie up all the miscellaneous loose ends. Sub Rosa is a complex game, and it gets increasingly more complex with each successive build. We appreciate your patience as we get all parts of the game ready for release.
Thank you for your support!
A quick update of some things we’ve been trying out: Discord Sub Rosa now has an official Discord server! Our goal is to make this an inclusive and supportive community, and we hope you'll join us: Weapon stock When a weapon is fired, we’re experimenting with having the weapon st
A quick update of some things we’ve been trying out:
Discord
Sub Rosa now has an official Discord server! Our goal is to make this an inclusive and supportive community, and we hope you'll join us: https://discord.gg/subrosa
Weapon stock
When a weapon is fired, we’re experimenting with having the weapon stock collide better with the player body. The goal is to better stabilize the weapons, and so far the results are promising.
Eliminator mode
We’re testing some tweaks to the Eliminator gamemode, such as having having Eliminator kills affect the round countdown timer.
Controls changes
Still working on the control changes -- trying out some control schemes for the throwing system, and how player names are displayed.
City changes
We added a variety of miscellaneous additions (footbridges, staircases) throughout the city and did a lot of bugfixing.
Bug report form
Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959
Sub Rosa now has an official Discord channel! Join our community here: We want this to be a gathering spot for the Sub Rosa community, where folks can discuss the game and help us make it better. Our goal is to make this an inclusive and supportive community, and we hope you'll j
Sub Rosa now has an official Discord channel!
Join our community here: http://discord.gg/subrosa
We want this to be a gathering spot for the Sub Rosa community, where folks can discuss the game and help us make it better. Our goal is to make this an inclusive and supportive community, and we hope you'll join us.
See you there!
A quick update of some things we’ve been trying out: Throwing system We’re in the process of redesigning the throwing interface to be more reliable, quicker, and easier to use. HUD animations We’re experimenting with adding UI animations to clarify some player inventory actions.
A quick update of some things we’ve been trying out:
Throwing system
We’re in the process of redesigning the throwing interface to be more reliable, quicker, and easier to use.
HUD animations
We’re experimenting with adding UI animations to clarify some player inventory actions.
Vehicular combat
We’re testing out some changes with how car combat works, specifically with how players can currently drive and shoot at the same time. More details to come.
City changes
The downtown area is now fully accessible. Every multi-level building in the downtown area (and the rest of the city) now has an interior stairwell that reaches all floors.
Bug report form
Thanks to those who have submitted reports! If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959
Sincerely,
Sub Rosa Management