Cloudbuilt

Coilworks · Rising Star Games

Released
Mar 20, 2014
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    Minor Patch

    No major announcement this time —just a couple of quick fixes and tweaks following our recent larger update ːdeheadː: (EDIT: Did a minor addition fix and added it to this patch note as to not spam the news feed with minor stuff) Ending Cutscene Desync We sadly had a miss here whe

  2. Developer post

    Features & Quality Update!

    New Features In addition to new language support, we’ve also added two significant improvements for those who continue playing beyond simply beating the game once. New Language Support We’re excited to announce that Cloudbuilt now offers full support for Simplified Chinese, thank

  3. Developer post

    Patch Notes

    This update brings improvements to the game's reliability and user interface clarity. Texture Loading Reliability: We've enhanced both asynchronous and synchronous texture loading systems to better handle file access issues. If a texture fails to load, the game will now detect th

  4. Developer post

    Minor minor fix

    Just a very small patch. Fixing an issue where you would always get the default skin selected after restarting the game. If you want some more details, here is an explanation: It turns out I introduced a new bug when I optimized the load speeds in one other other patches. The ski

  5. Developer post

    Quality and Smaller Feature Patch

    We've just rolled out another update focusing on refining the gameplay experience with added features, important fixes, and some quality-of-life improvements. It was intended to just address two bugs, but as I saw some streamers playing, I noticed a few additional things I wanted

  6. Developer post

    Patch: Fixes, Improvements, and UI Features.

    New Features: Mouse Pointer Options: We've added support for both hardware and software mouse pointers. You can now choose from a variety of pointer appearances and adjust the mouse trail length to your liking. The hardware mouse pointer is enabled by default for faster response

  7. Developer post

    Quality Update

    Level select UI Updates: Fixed an issue with the difficulty indicator which had malfunctioned due to a prior update. Now it’s fixed and more thoroughly tested. Resolved a problem where hovering over a level, releasing, and then re-hovering at a specific timing could cause incorre

  8. Developer post

    Small sound bug fix and UI animation bug

    This is a minor patch fixing 2 bugs. Some sounds created from scripts didn't get their sample rate initiated correctly, so when they tried to adjust pitch they got bugged and turned off. This was so far only observed on the stationary charge boost sound, but this fix should addre

  9. Developer post

    Render Style Setting Added

    Due to a request, we just added a new setting to alter the render style. We know that some players dislike the cross hatching style and how it applies to the game. As it is a pretty strong effect and applies to large portions of the game, we can understand where they come from. I

  10. Developer post

    Quality Patch

    This patch addressed three bugs, added one minor feature, and one tweak to a level. First of all, the bugs. A bug when switching or using different sound devices was fixed. It appears there were some oversights when optimizing audio playback before. The sound device was not chang

  11. Developer post

    Quality Patch

    Fixing reliability of leaderboards. This is a small one, but important. There were some issues with the reliability of leaderboards, especially in the custom levels. This update has overhauled some aspects of the leaderboards, making steps retry if they failed, and such things. I

  12. Developer post

    Smaller Quality Update

    Some smaller patches to just improve quality. Achievement for clearing all fog levels were patched to also work on other modes than the competitive “regular” mode. If you have cleared the level in the non competitive mode, it should now also count towards the achievement completi

  13. Developer post

    Minor patch

    Nothing big to see here, the biggest change is that the controller support has been slightly patched in order to adhere to new Steam standards. Now, if you run the game in a level, and disconnect the controller in use, the game should open the pause menu. One tweak to the level s

  14. Developer post

    Minor level update & visuals

    Based on watching a few player streams, and having seen an issue with one particular level for some time now, I finally decided to do a small update on just this level. There are no real new code changes in this update, it is just level updates on two defiance levels, and some up

  15. Developer post

    Quality Update & Editor Features

    I know, I said in the last patch that it would be the final patch for now, but I was wrong. ːcbhunterː This patch however is a bit more limited in scope, mostly addressing bugs and stability of the level editor. This patch started as I was working on a community level, noticing a

  16. Developer post

    Minor hot fix fix to the recent patch

    For the full patch notes, check here: This hot fix is just addressing a spelling miss in a skin unlock text. If you know any other spelling mistakes, or translation issues, please let us know. Thanks!

  17. Developer post

    Quality Patch + Yet another new skin

    This will be the final patch, for now. We made 2 more than initially anticipated, but there is no harm in more stuff! New Feature This patch improves various crash issues in the editor and two in the game as well, it also adds some new features to the custom levels menu. One of t

  18. Developer post

    Hot Fixes + One More Skin Again

    This is a followup patch on the other recent one here: This is just some hot fixes, patching some bugs in the editor that could cause various crashes. Some other minor tweaks were made for improved stability, and we also fixed support for more through logging, with options to hel

  19. Developer post

    Two New Unlockable Skins & Patches

    EDIT: We followed up this update with some hot fixes, and yet another skin. Check the link at the bottom of the post for more details. We made another update sooner than we had though! This one includes various bug and performance fixes, which players so very kindly have been rep

  20. Developer post

    Smaller Update/Hot Fixes

    I have been doing some hot fixes and minor patches over the last two weeks, so this is just a small summary of these for anyone curious to stay up to date. Here is the rundown: Fixed a crash that happened after clearing some of the defiance levels for the first time due to a miss