FortressCraft Evolved!

ProjectorGames · Digital Tribe

Released
Nov 9, 2015
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.Open in Steam

Updates & announcements

20 posts
  1. Developer post

    I tried.

    Let’s do the TL;DR, and after that, if you’re interested, we can go into the gory details. I have missed the May 6th date. Hilariously. Not even close. Phoenix will come out late this year. Before GTA6, you ask? I can only hope. So what happened? Writing games is hard - really, r

  2. Developer post

    A swing and a miss

    I realise you’re all busy people, so let’s cut straight to the chase; I have unequivocally missed the planned launch date, and have moved it 6 months out, to May 6th, 2026. Now that the bandaid’s ripped off, let’s dig into the how and why, and what this means. If we correctly rec

  3. Developer post

    Why did I decide the game HAD to come out on the 10th Anniversary...

    (This is a post about the sequel to Evolved, known as Phoenix : ) So, let’s start with the bad news and then unpack it a bit. Managing expectations is one of the most important things you can do with games; and I know I said I’d be doing regular posts, but I’m always worried abou

  4. Developer post

    It's time to start doing that annoying thing!

    I'd love to think that every single one of you will be seeing all of the Phoenix news, but sadly Valve don't work like that. So every so often, I'll be doing these annoying posts, telling you what's happening over on Phoenix. Wishlist today!

  5. Developer post

    If you still play FortressCraft:Evolved - read this!

    If you still play FortressCraft:Evolved - read this! If you don't play any more, but you have a save game that you might one day decide to go back to, and look at with the horror 'What WAS I thinking?', read this! If you aren't ever going to play Evolved again, but are excited fo

  6. Developer post

    Merry Christmas, ya filthy animals!

    As 2019 draws to a close, I thought I would drop you a few notes. First of all, a reminder that we have a very active Discord : - there's always someone there to answer questions, give advice on builds, or help you solve issues. I'm literally always there if you feel the need to

  7. Developer post

    And now, the time is here. It's time to draw, that final curtain.

    Here's patch 24 for you, and also, Merry Christmas! I hope to see you all in the future! SkyIslands Fixes Slightly reworked Ore spawns on Sky Island to be wider and more reliable: 450-530 - Nickel 380-450 - Gold 280-350 Titanium 220-270 Crystal Previously Nickel was very-likely t

  8. Developer post

    We ain't'n't dead.

    So before I finally say goodbye to FortressCraft, I do want to ensure it's in the best state I can get it to. To that end, there's planned to be one more patch, with a few important longevity and 'most-demanded' fixes. So we have IPV6 support, a fix so SpiderBot doesn't suffer fr

  9. Developer post

    The Adventures Pack...

    ..was totally working perfectly during testing, but as we all know, no plan survives contact with the enemy! I've release a Win64 patch into the Staging branch tonight - this has a number of fixes, and should alleviate most of the major issues that have come up. I'll be doing an

  10. Developer post

    Fix incoming!

    I'm aware of the permissions issue that some of you might be seeing with The Adventures Pack. I'm currently streaming here : and my PC is building the builds in the background! Should be live soon!

  11. Developer post

    Where's the Adventures Pack?

    If you've followed me at all on Twitter, Discord or any of my Streaming Adventures(tm), you'll know I blimmin' love FortressCraft. If it wasn't my game, I'd play the crap out of it, and pester the Dev to fix all the stuff that annoyed me. Thankfully, I *am* the Dev, so I can alre

  12. Developer post

    Patch 22 now available!

    Different days can provide wildly inconsistent amounts of work. Some days I can get half a dozen new machines in. Other days, I can spend looking at one line of code and end up achiving nothing. This month has been one of the latter months; after the end-to-end playthrough that t

  13. Developer post

    P22 has begun!

    If you have a burning desire or feature or change you want in, then you're running out of time to persuade me and others - Current top candidates are Conveyor Corners, the MK4 turret and anti-grav ladders.

  14. Developer post

    Patch 21 echo!

    These days, of course, it's impossible to ship anything without breaking something, despite the tireless work of the testing crew, telling me how broken I've made anything - so therefore, have a tiny patch! Fix List Fixed endless 'Base Destroyed' message, which was due to the new

  15. Developer post

    Patch 21 now live!

    This month has been almost entirely focused on the new Freight Carts, and a complete, end-to-end playthrough of the entire game, networked, from the very start, right until the building, testing and firing of the new Rail Gun. Note : The Freight Carts are not currently available.

  16. Developer post

    Loading Screens

    Just a reminder - all of the Loading Screens in FortressCraft are supplied by the community - got an amazing pic you want in there? Let me know!

  17. Developer post

    Patch 20 - now live!

    Here were are, at the 20th free Content Patch since we left Early Access. I'm going to keep saying that until it sinks in - I've *only* had a dozen people refer to it as Early Access in the last month, so maybe it's sinking in! This patch has mostly focused on bringing the Advent

  18. Developer post

    Hate change?

    Then it's time to opt into the shiny new P19-Frozen! P20 should be made live early tomorrow morning, featuring a huge swathe of optimisations, loads of progress on the Adventures Pack DLC, and just a couple of brilliantly-clever new machines, neither of which were my idea - so th

  19. Developer post

    Your feedback - wanted!

    I've got a Reddit thread going on here: If you get a moment, it would be great if you could pop along and vote on the features you'd like me to prioritise. If you have several moments, it'd be awesome if you could write up the single thing you feel the game needs most! (Don't put

  20. Developer post

    P19 Echo Live!

    It's a tiny Monday patch for you all! RackRailer graphics updated Fixed hand-off issue with conveyor MK3 turrets now need Lenses, not Eyes. Macerators don't tell you about their power, as they don't use it You should now spawn in front of a Cloner, not inside it. Fixed Organic Pa