Released
Feb 1, 2019
Platforms
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Last updated
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20 posts
  1. Developer post

    If steam says it can't find DwarfCorp.exe...

    ...Open your steam library folder (for me that's C:/program files (x86)/Steam/Steamapps/common/ ) and find the DwarfCorp folder. Inside it, you want DCMono.exe I have changed the settings in steam but - yeah, I have no idea how long it takes for them to kick in! This is NOT a gam

  2. Developer post

    May/June Update

    Been a while, hasn't it? Well, after months of work, the game finally runs on Monogame. And it's only kinda broken. Porting to Monogame has been mostly seamless except where it turns out we were using XNA wrong. Porting to Monogame also allowed me to (finally!) switch to 64 bit.

  3. Developer post

    April Update

    Small bug fix got pushed today. Special thanks to the fellow that provided the save with broken trade envoys. There is a bug where trade envoys sometimes do not serialize properly. I was able to stop this from breaking your save, but haven't found the original issue yet.

  4. Developer post

    January Update

    Small patch on stable that does not break your saves. Fixed the cancel task tool. Fixed the wrangle popup. Proper icon for the pathing tool. Fixed a couple of minor crash bugs that came through the error reporting system.

  5. Developer post

    Stable Update

    The stable, default branch is now in line with unstable. This will break your saves. The previous stable is available as legacy_august_2020 in the beta builds if you want to keep an existing save.

  6. Developer post

    December update

    Unstable release has been updated again. The sole thing you'll notice here is an addition to the 'advanced' options during world generation - a world height scale value. This will determine how high your hills are. By default it will be set to high. You can turn it all the way fr

  7. Developer post

    November Update

    Unstable branch has been updated to what I am calling the first RC for the next stable update. In this update: Restructured the world generation on the front end to give you more control over your generated world. Most of the little popups in the menu are now windows that you can

  8. Developer post
  9. Developer post

    October Update & Unstable Release

    October time. And it actually still is October. I've just pushed an Unstable Update. In this one, we've got - That new command bar. It's much nicer. Less clicking I hope. A lot more control over world generation. I did away with that whole 'tiled' thing, now you're just creating

  10. Developer post

    September Update

    Wait it's October. Lame. Here's what's on deck - obviously the stuff currently in the unstable release, which I've learned doesn't work on Mac or Linux - Crossed a threshold finally and was able to break out some of the entity updating in threads. Only been working toward that fo

  11. Developer post

    Unstable Release

    Pushed an unstable release today. This is very unstable; lots of random things broken. However this is mostly because of a big change to the way dwarves are rendered and to how AI is processed. Together, these two things mean Performance was greatly improved. Shit broke. This upd

  12. Developer post

    Patch

    Pushed an update that fixes an issue that could corrupt save files.

  13. Developer post

    August Update

    Here comes the August update - and soon it will be September - and oh god, I'm getting old. So lately I've been working on how dwarves level. Certain stats already make them better at certain things, but the only thing controlling their stats is their class (Wizards get smarter,

  14. Developer post

    July Update

    Here's the monthly update for July. There's no unstable release at the moment but it should be ready soon. Here's what I'm working on: A Dwarf's attacks are determined by the weapon they have in their hand, not their class. This means musketeers holding an axe won't mysteriously

  15. Developer post

    Pushed a performance fix

    Not much I can say about this one except that I'm dumb, and grab it ASAP.

  16. Developer post

    Bug Fixes

    Pushed an update with a couple of bug fixes. Special thanks to the two users that flooded me with exception reports - it really helped track it down. It turns out if you cancelled an object placement task it would sometimes create a resource on the map that was null. And then you

  17. Developer post

    Stable Update

    Minor patch pushed today. So, it turns out that I forgot to update the version number for the last one - which means if you had been playing on unstable it might have allowed you to try loading incompatible saves. Now I can't change it without making it reject any saves you might

  18. Developer post

    June 2020 Stable Release

    Wow, it's here. Finally. This update will break saves. As before, the current stable release has been made available as legacy_june_2020 . If you have a save you want to keep you can find it using the debug build options in the steam launcher. What's new? Everything in the unstab

  19. Developer post

    April Update

    How is April gone already? A new unstable update is out. There's only a few critical issues that need fixed before this one goes to stable. In this update: - New block types. Bricks for the various kinds of stone - you'll find them in the god menu. - Fixed all the resources that

  20. Developer post

    March Update

    Evening all, I don't know how hard it's hit where you live, but I hope you're all doing well and avoiding this virus. For me, it's really shook things up. I've not been sick but my day job has taken over every bit of free time I had. Time that previously had been devoted to Dwarf