Released
Dec 18, 2015
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Underrail 2: Infusion - Dev Log #16: Targeting and Projectiles

    Hi guys, In this dev log I want to go over the changes that I’ve made to the ranged weapon targeting system, which could also be called the projectile attack system. This is the system that is used primarily when attacking with any sort of projectile-based weapon, such as firearm

  2. Developer post

    Patch 1.3.1.2

    Version 1.3.1.2 UI You can now reset the custom difficulty sliders to any of the presets Bugs Healing cooldown is now properly set for all difficulty presets Fixed the bugged psi crit bonus text on certain items

  3. Developer post

    Patch 1.3.1.1

    Version 1.3.1.1 Bugs Fixed the bug that caused the difficulty setting carry weight capacity modifier to be rounded up Fixed the wonkiness of the horizontal option scroll bars used in custom rules and options window that occurred when the indicator was dragged Fixed the bug that w

  4. Developer post

    Dev Log #75: Custom Difficulty and Console

    Hi guys, We've added a custom difficulty option ( Mutant ) in the game that you can use to configure the various parameters to your liking. If you want to play with Dominating's enemy distribution, but don't like the stat bloat, you can change it now. If you find the easiest diff

  5. Developer post

    Patch 1.3.0.17

    Version 1.3.0.17 Fixed the character outlining issues Beast of Burden specialization fixed

  6. Developer post

    10-Year Anniversary Update (v1.3) (Dev Log #74)

    Hi guys, It has been 10 years since Underrail hit its 1.0 version. In celebration, we're releasing a small but important update that touches up the game's visuals and delivers an extra weapon to the Heavy Duty arsenal. First, we've created unique sprites for all of the game's uni

  7. Developer post

    Underrail 2: Infusion - Steam page is up! Wishlist now!

    UnderRail 2: Infusion Steam page is official up, so you can go ahead and wishlist the game! Also, check out our new 10 minute gameplay video on the store page or on Youtube: We plan to release the game in Early Access at some point in the future. I do not know the exact date, but

  8. Developer post

    Dev Log #73: Version 1.2.0.0 and the incoming DLC

    Hi guys, In preparation of the coming release of Heavy Duty DLC (which you can wishlist now ) we are pushing version 1.2.0.0 out on the main branch today. In one of the dev logs back in 2022, I hinted at a possiblity of us releasing a small DLC that would contain some important m

  9. Developer post

    Announcing Underrail: Heavy Duty DLC

    Hi guys, It is our pleasure to announce a second DLC called "Underrail: Heavy Duty." This DLC focuses primarily on three new weapon types - light machine gun and minigun, both of which fall under a new skill called Heavy Guns, and grenade launcher which is a part of the existing

  10. Developer post

    Limited Edition Rathound Plushie

    Hey guys, We've partnered up with Makeship to produce bespoke Rathound plushies that can be yours for the low price of $27.99. This is once in a lifetime opportunity and, unfortunately, all unpurchased rathounds will have to be fed into Organic Processor, so your money is actuall

  11. Developer post

    Dev Log #72: Steam Deck Preparations

    Hi guys, Today we're pushing the 1.1.5.6 version to the main branch. If you missed the original release on experimental, you can check out the previous dev log, as well as subsequent patch notes, to see what's it all about. Next week we're going to release an update that will be

  12. Developer post

    Dev Log #71: New Year's Resolution

    Hi guys, Today we're releasing our last major free content update for Underrail. It's been just a bit over six years since the full release of the base game, and I think that's a nice and round number to rest at. After this we're going to transition to working at about 95% of our

  13. Developer post

    Dev Log #70: Method and Madness

    Hi guys, We're rolling out a new content update. The main features of this update are new psi abilities for the three psionic schools of the base game, new items, and an alternative entrance into the Institute of Tchort, which becomes available at the appropriate time. We also ad

  14. Developer post

    Dev Log #69: Crossing the Styx (1.1.3.0)

    Hi guys, We're rolling out a new content update. It's going to be a somewhat weird update because the main bulk of the content is centered around something that is not part of a mainstream playthrough. We added an interesting adventure and resolution to players who get... genetic

  15. Developer post

    Dev Log #68: The Psi Question

    Hi guys, On September 7th the psi update will be release on the main branch, but before that happens I want to briefly address this controversial change again and also offer a compromise. First I'd like to restate that the reason the psi was reworked was not primarily because of

  16. Developer post

    Version 1.1.2.0 - Waterways and Psi Update

    Hi guys, We're rolling out a new content update. It's going to land on experimental branch first in order to thoroughly test it out. To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG Galaxy, you go to Manage Inst

  17. Developer post

    Dev Log #66: Shiny Particles

    Hi guys, We're slowly wrapping up the work on the next content update for Underrail. This one is going to be mostly oriented towards the water areas in terms of content, and, as hinted before, will also feature mechanical changes to psi. It's coming soon(tm) and I don't really ha

  18. Developer post

    Dev Log #65: Codename Infusion

    Hi guys, Back in October I mentioned that we started working on a new standalone Underrail campaign. This is still true, but we've also decided that we're going to give the engine a major upgrade which will help us create a much better game, both visually and mechanically. The th

  19. Developer post

    Version 1.1.1.0 - Core City Factions Update

    Hi guys, We're rolling out the first content update after the Expedition release and we're doing it directly on the main branch so good luck everyone! But first, a few words regarding our current state and our future plans. Despite having hardly any mainstream press coverage upon

  20. Developer post

    Dev Log #63: Expedition DLC is Released!

    After more than three years of development, it is finally complete. Whereas the base game began as a one man undertaking and slowly grew from there as people joined the team and steadily settled into their multidisciplinary positions to form the current core team of four, which g