Community Spotlight 🧐 August 2026
Image Credit: Deep Thought by Tridonian Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫 We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to mak
Image Credit: Deep Thought by Tridonian
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of August! 🤩
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[td]Wrenchie by Inflex
Meet Wrenchie - a platform that helps non-programmers create SE1 in-game scripts! Built as a personal project by one of our Space Engineers programmers, Wrenchie also gives seasoned scripters a place to share their best practices with the community.[/td] [/tr] [/table]
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[td]Terraforming Mod by Admiral Cheeseburger
This mod has an atmosphere, heat, weather, water mod and voxel system. Using several terraforming blocks, you can alter the atmosphere, sea level, and biomass of a planet![/td] [/tr] [tr] [td]
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[td]Arthur's Procedural Cubemap Api
Planet modification API used by Terraforming Mod. Thanks to Admiral Cheeseburger for *challenge* me into making this API.[/td] [/tr] [tr] [td]
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[td]Procedural Systems by hopelessassassin1993
Procedural Systems generates a complete solar system from your world seed, once, on first load. Planets, moons, belts and rings, laid out before you leave spawn.[/td] [/tr] [tr] [td]
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[td]Planet Shino by DestroyerSTAR
Shino is a fractured, geologically active alien world, covered by volcanoes, fumaroles, basalt pillars, and islands.[/td] [/tr] [tr] [td]
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[td]Sigma Draconis Expanse 2 by Sigma Draconis Games
The official creative building world for the Draconis Expanse 2 server.[/td] [/tr] [tr] [td]
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[td]Expanded Systems by Blacktrooper093
Expanded Systems adds three additional planetary systems and three new planets to the starting system; these are gradually revealed via SOS signals after every 10 hours of playtime.[/td] [/tr] [/table]
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[td]Hopeless Encounters by hopelessassassin1993
75 encounter rules. Convoys, patrols, derelicts, colonies, pirate camps and warden fleet actions, placed against where you are and what you have found. Thirty-six of them are linked by story flags: clear a pirate relay and the reprisal turns up later.[/td] [/tr] [tr] [td]
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[td]Deep Wild Space Content by Marsianin
A dedicated pre-made world, "Deep Wild Space," has been created to ensure maximum immersion and a hardcore experience. New ore maps for all planets and moons, and much more! [/td] [/tr] [tr] [td]
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[td]Exploration Fortification by MAMPF(GER)
Honestly, Vanilla never really made me want to visit every planet, but now it’s a must — and it actually feels like real progression. Every planet has new ores, and you need all of them. They all come with their own dangers, which naturally creates different tech tiers and progression paths.[/td] [/tr] [tr] [td]
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[td]Plushie Heist - Escape Room by AeQuArTz
Welcome to the Plushie Heist Escape Room! Your objective is simple: retrieve the Engineer Plushie and escape. Getting it done? Not so simple.[/td] [/tr] [tr] [td]
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[td]The 'Computer' by Tridonian
This is the combination of several Timer Block projects. The result is a machine that can take number input from its Keypad, show the input in base 10 on the screen using projectors while simultaneously converting it to binary to be processed.[/td] [/tr] [tr] [td]
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[td]Water World Salvage by Druknar
Salvage playstyle with mostly aquatic wrecks.[/td] [/tr] [/table]
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[td]Laser Weapons Pack by Harbinger Ace
As technology advances, so does combat. Laser Weapons Pack introduces directed-energy warfare to every battlefield! Laser Weapons Pack currently featuring five turrets and one static weapon, more weapons will join the roster soon.[/td] [/tr] [tr] [td]
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[td]Mech Legs by MAMPF(GER)
Plug and Play, not Multiblocks, no Scripts, Only Legs with energy![/td] [/tr] [tr] [td]
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[td]NeonSpark - Autonomous Fabrication Network by Faceless
Build, repair, supply, and complete projected ships through a configurable three-tier fabrication network.[/td] [/tr] [tr] [td]
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[td]Railroad Engineers: Train Builder by Marland T. "Ren" Höek
This is the ultimate tool for creating a huge and functional trains.[/td] [/tr] [tr] [td]
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[td]Railroad Engineers: Railroad Builder by Marland T. "Ren" Höek
This is the ultimate tool for creating a huge and functional railroad.[/td] [/tr] [tr] [td]
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[td]Ground Truth - Environmental Instrumentation by UnSayableStorm
Sensor blocks that tell you what is actually happening around you. Radiation, weather, atmosphere, life. No tech tree, no research, no unlocks. Build them, read them, wire them to whatever you want to happen next.[/td] [/tr] [tr] [td]
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[td]TTC Tactical Holographic Projector by Hatt
The THP-01 projects a live tactical hologram of your own ship or station directly onto the bridge. Track hostile contacts around the vessel. Watch their distance and relative movement. Monitor compartment integrity, identify damaged weapons and thrusters, display your current velocity vector and receive directional proximity warnings - all through a single holographic interface.[/td] [/tr] [tr] [td]
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[td]Missile Guidance Block by Burnt Eggs
This is a fixed and updated version of Alysius's Missile Guidance Block. The Automation Update broke it, so I used Dorimanx's fix and added some new stuff while I was at it.[/td] [/tr] [/table]
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[td]Survival Symmetry by Oxnard
Mirror block placement, painting, welding, and grinding while still paying normal Survival costs. Drag-build lines and planes, save symmetry planes to grids, and use the same features in Single Player or multiplayer.[/td] [/tr] [tr] [td]
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[td]Mech Control Script by Command_Storm
Our Mech Control Script (MCS) makes mech building in Space Engineers easy and fun, no matter what your level of experience is![/td] [/tr] [tr] [td]
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[td]SEpedia by kiskufiskur
SEpedia is an in-game encyclopedia for Space Engineers. It automatically catalogs content from the current world – including enabled mods – and makes it easy to search, browse, and explore.[/td] [/tr] [tr] [td]
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[td]Celestial Cartographer by Raguel
Celestial Cartographer turns planetary travel into an exploration and surveying loop instead of revealing every useful fact the moment a world exists in the save. An unfamiliar planet begins as a destination. Approach it and learn the extent of its gravity well. Enter its atmosphere and begin recording density, oxygen, weather, and environmental conditions. Search the surface, identify wildlife and vegetation, survey geology and mineral deposits, and leave expedition notes for whoever comes next.[/td] [/tr] [tr] [td]
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[td]System Manager by fl4shb4ck
Build, explore, organize, and maintain a planetary system from inside Space Engineers. System Manager works in existing worlds. It recognizes loaded vanilla, scenario, modded, and supported Real Solar Systems bodies. Every player receives an interactive system map, while authorized administrators gain protected construction and maintenance tools.[/td] [/tr] [tr] [td]
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[td]Grid Info - App Suite by Loitrem
A suite of apps that display information about your grid.[/td] [/tr] [tr] [td]
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[td]iQueue - Smart Production & Inventory by fl4shb4ck
iQueue is a lightweight production and inventory automation mod built around vanilla Space Engineers blocks and terminal controls. No Programmable Blocks. No external client. No plugin dependency. Set stock targets. Sort cargo automatically. Control exactly what your refineries are allowed to process.[/td] [/tr] [tr] [td]
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[td]Logic Breadboard by Bot 1
Inspired by the breadboard system in From the Depths, it brings a visual, block-based logic layer to your grids: combine the boolean and floating-point values your blocks expose, then drive the variables of other blocks on the same construct - no C# required.[/td] [/tr] [tr] [td]
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[td]Splitstream Framework by MAMPF(GER)
Jump as a fleet. One ship carries the jump drive, the others come along: in formation, on the same vector, without a drive of their own. The name says what happens: the fleet splits the carrier's jump and rides its stream.[/td] [/tr] [tr] [td]
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[td]Projector+ API by Master-Control-Program
A lightweight script extender that gives Programmable Blocks direct access to Projector and Console Block functions.[/td] [/tr] [tr] [td]
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[td]Quick Booster mod by ERR0R
Adds a small-grid thrusters that inspired by the QB of Armored Core series. These thrusters deliver a powerful short burst when you give direct movement input, followed by a brief cooldown.[/td] [/tr] [tr] [td]
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[td]QuickBoost Double-Tap Controller by yuking2315
This script provides directional Double-Tap Quick-Boost control for custom MOD thrusters containing "Pulse Quick Thruster" in their block name in Space Engineers. It detects directional double-taps (W, A, S, D, Space, C) from the active cockpit.[/td] [/tr] [tr] [td]
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[td]ZERO's Ownership Console
ZERO's Ownership Console adds an Ownership Console block for capturing large ships and bases.[/td] [/tr] [tr] [td]
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[td]Bio Security Pad by Melmakflitzer
This specialized datapad acts as a biometric data vault for your DNA. When you die, the pad saves your current biological stats with split-second precision. As soon as you loot your death backpack and retrieve the pad, your DNA is fully restored![/td] [/tr] [tr] [td]
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[td]LODESTAR - The All-In-One Mining, Cargo & Flight Autopilot by MurrayMucker
A lode is an ore vein. A lodestar is the star you navigate by. This script is both.[/td] [/tr] [tr] [td]
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[td]Haka's Automated Rovers by hakanaikioku
This lets you automate your rovers, setting up paths similar to the recorder AI block.[/td] [/tr] [tr] [td]
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[td]JSBotSpawner by JejeServeur
Spawn configurable NPC bots from a single block : 7 factions, from simple room-walking NPCs to a full autonomous Weld/Grind Assistant.[/td] [/tr] [tr] [td]
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[td]Work From Home - Remote Bodies by fl4shb4ck
Work From Home - Remote Bodies turns vanilla cryo chambers into a network of remote bodies. Secure your real inventory inside a Control Pod, select any registered Avatar Pod, and project yourself across your world as an empty-handed Avatar. Explore distant bases, answer emergencies, or walk into dangerous territory without carrying your host loadout with you.[/td] [/tr] [tr] [td]
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[td]AQD - LCD Color Profiles by enenra
This mod adds an interface to all blocks with LCD panels, allowing you to save and load color profiles for your LCD's Text and Background Colors (in Image & Text mode), and Foreground and Background Colors (in App mode). You can also select multiple such blocks and apply color profiles to all of them.[/td] [/tr] [tr] [td]
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[td]1-Tick Binary Adder by Victor Creator
8-Bit Binary Adder built using only Timer Blocks that finishes calculations in only 1 Tick.[/td] [/tr] [/table]
We also have a Creator Spotlight series of articles on our Community Hub!
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[td]Creator Spotlight: Kev
Skyblock Scenario, VTS Voxel Teleport System, Power Cell Discharger, and more!![/td] [/tr] [tr] [td]
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[td]Creator Spotlight: CHKNFRYRMN
CCWC 2.0 - Ultimate rover performance script, Monza Race Track, Cyberpunk City, and more!! [/td] [/tr] [/table]
Do you want to see more amazing Space Engineers ships, fighters, tanks, mechs, planets, rovers, bases, scripts, mods, encounters, scenarios, minigames, videos, and other creations?
We spotlight them every day!
➡️ Find us on your platform of choice: https://www.keenswh.com/connect
[previewyoutube=ONknumDjFLc;full][/previewyoutube]
🛠️ Feedback & Support: https://support.keenswh.com/
🛰️ Discord: https://discord.gg/keenswh
📫 Newsletter: https://www.keenswh.com/newsletter
🚀 Community Hub: https://www.spaceengineersgame.com/community-hub/
➡️ Connect and find us on your platform of choice: https://www.keenswh.com/connect/
Please join us Friday, September 4th, for the “Masters of Motion” – Mechanical Engineering Video Competition Livestream!
Celebrate the creativity of the Space Engineers 1 & 2 communities with us and watch the best mechanical engineering videos from both games!
📅 Friday, September 4th, 5 PM UTC
Livestream:
🛰️ Twitch:
Greetings, Engineers!
This month, we’re taking a look at some of the work happening behind the scenes to make the world of Space Engineers feel more alive.
NPCs are an important part of that goal, and our team has been hard at work improving their ability to navigate complex environments while maintaining stability. In this month’s preview video, you’ll see NPCs pathfinding across grids that are actively moving and rotating in space, showcasing their ability to operate smoothly and correctly as conditions change around them. This is an exciting step toward bringing more dynamic encounters to your worlds.
Each day, as progress across various systems moves forward, we’re growing more and more excited about what our upcoming Warfare 3 update will bring to Space Engineers. We can’t wait to show you more as development continues!
[previewyoutube=xYTDcrx79hE;full][/previewyoutube]
Want to get our teasers early and enjoy exclusive content? Subscribe to our newsletter at
Functional
Fixed the "Fuel low!" Jetpack voice message triggering before bottles could refuel by allowing bottles to refuel sooner.










































Hello, Engineers!
Apparently, the Factorum have not shown us everything they have been hiding.
New rumors are spreading through the void: strange signals and valuable Prototech waiting for any engineer bold enough to go after it. Of course, that means some of you are already plotting the fastest way in - and the most explosive way out.
A new Factorum Global Encounter has been added into your worlds. Track it down, break through their defenses, and see what secrets you can bring back in one piece. As always, getting your hands on it will not be as simple as grinding down a few blocks and flying home.
📜 Full Blog Post: https://www.spaceengineersgame.com/prosperity/
⚠️ Changelog: https://kswh.link/prosperity
https://store.steampowered.com/app/4835530/Space_Engineers__Prosperity_Pack/
[previewyoutube=0IxXS_zL39w;full][/previewyoutube]
Hello, Engineers!
The Prosperity Update makes Space Engineers feel more alive, useful, and rewarding: better economy services, safer grid recovery, and more ways to build the kind of base, station, or ship that feels great.
Explore a new Factorum encounter and hunt down the new Prototech O2/H2 Generator, track missing ships with the new Ping Grid button, and enjoy improvements to Projector, Contracts, the Services Terminal and economy systems.
We’ve also added a small grid Flat Collector - a handy new block for all the farmers among you.
If you own Space Engineers, everything below is yours - no extra purchase needed.
Precision deployment is getting a useful improvement too. You can now set the Precision Mode marker to your current character position, making it much easier to bring a stored grid back exactly where you need it. Less guessing, less nudging, fewer “almost perfect” deployments.
Repair, salvage, and storage rules have also been tightened up. Grids with hostile blocks attached are now handled more carefully, helping prevent cases where players could bypass hacking or ownership rules through station services. Modders and scenario creators also get more flexibility, including new options for enabling repair and salvage services on player-made grids.
Player stores also have a new option to opt out of Item Search. This gives shop owners more control over how their listings appear, especially if they want to run a more private store, keep certain offers local, or avoid cluttering global search results. Your store can still exist and function normally - it just does not have to advertise every listing to everyone through Item Search.
We’ve also improved some of the wording around Store Blocks and Market Search, making listings and search behavior easier to understand.
Overall, these changes should make Economy 2 feel more reliable in day-to-day play - whether you are storing a hauler, recovering a damaged ship, running a server, or building a custom scenario.


Wheel Propulsion Overrides have been adjusted for consistency: forward now means forward and backward now means backward across all wheels. Existing builds using Propulsion Override may need adjustment, but new builds should be easier to configure for desired results.
https://steamcommunity.com/sharedfiles/filedetails/?id=3770335597
https://steamcommunity.com/sharedfiles/filedetails/?id=3253006042
https://steamcommunity.com/sharedfiles/filedetails/?id=3715861916
https://steamcommunity.com/sharedfiles/filedetails/?id=3711906395
https://steamcommunity.com/sharedfiles/filedetails/?id=3743088436
https://steamcommunity.com/sharedfiles/filedetails/?id=3349481893
Our amazing community creators are releasing preview videos every day as part of our upcoming update celebration.
Zer0's Legion
Prosperity Pack Preview
RevPlaysGames
Base Game Changes
Kanajashi
More Structural Blocks!
BenDoesThings
BATTERY BANKS are here
Qutatron
Not Just Railings!
Commander Exorcist
Server Racks, New Lights
CosmicDonut
QOL Improvements
Pandemic Playground
Bulky Hydrogen Tanks
AndrewmanGaming
PROTOTECH O2H2 Generator
Shiftyshadow
Space Respawn Guide
Engineered Coffee
New Cockpit
Lunar Kolony
New Stair Blocks
Aegir Builds & Beats
New Factorum Drone Depot
Dread Mechanic
Prosperity Update/DLC Preview
Iker IR4 (SPA)
New Starter Ship
Zaschi (GER)
Massive Quality of Life Update!
Nerdorbit (GER)
Features and Mega-Blocks








































https://steamcommunity.com/games/244850/announcements/detail/708901647665861194 https://steamcommunity.com/games/244850/announcements/detail/672872215678553853 https://steamcommunity.com/games/244850/announcements/detail/672872215678552135
Hello, Engineers!
Space Engineers 2 - VS2.3: “Drive, Automate & Detonate” is here, bringing the Wheels & Hinges, wind physics, and core automation tools (Timer, Sensor, Event Controller) to the game!
This update also expands exploration with new colonization stages and Endless Encounters, while introducing foundational Reworks to Survival progression and Ore Distribution.
[previewyoutube=0GPZCXK7aG4;full][/previewyoutube]
➡️ Full Update Info:
The Factorum is back! The upcoming Prosperity Update features a brand-new Factorum Encounter... but this one comes with a twist!
Brute force alone won’t win this fight. Be careful, pay attention, and adapt - if you want the Prototech inside, you’ll need to think like an Engineer.
[previewyoutube=4_IYATmDKCE;full][/previewyoutube]
1.210 also features many new blocks as well as a bunch of quality of life improvements and bug fixes. We can’t wait to see how you’ll use these new blocks to improve your existing builds, and how they may inspire you to build something new.
See you Soon™, Engineers!
Space Engineers 1 is not slowing down!
You can expect update 210: Prosperity to be released in July/August 2026 as a thematic companion to
After that, we are already planning Space Engineers major update 211: Warfare 3 for Q4 2026. I will share more details when we are ready, but I wanted to make one thing clear: Space Engineers 1 is still very much alive!
Full dev diary: 
The 

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We hope you’re enjoying the 1.209 Economy II update! It’s been a thrill watching you jump into new survival worlds and engage with the new contracts and services… and to everyone who picked up the





































