StarMade

Schine GmbH

Released
Dec 4, 2014
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    StarMade v0.304.4 - Misc. AI Improvements

    This is a smaller, focused update that overhauls how you command your ships' AI and fleets, adds creative-mode server options, and fixes a number of outstanding bugs. It builds directly on the previous "Up to Speed" release. AI & Targeting Overhaul The ship/turret AI configur

  2. Developer post

    StarMade v0.303.38 - Up to Speed

    This update introduces significant performance improvements in most areas of the game, as well as bumps the game from Java 7 all the way up to Java 21. Java 21 Migration The game now builds and runs using Java 21. This means that the old v1, v2, and v3 launchers will no longer fu

  3. Developer post

    StarMade Launcher v4 Beta

    StarMade Launcher v4 Beta Greetings Citizens, In preparation for the next release update coming in the following days, we are putting out a beta for the new StarMade Launcher v4. This new launcher is a multi-platform electron-based application designed to be as robust as possible

  4. Developer post

    StarMade 0.204.703 - Build Tools Overhaul

    This update introduces a complete overhaul of the build tools, designed for versatility and usability. It also addresses some bugs and performance concerns. Note: There may be some rendering issues with the Build Tool previews, but they should be fully working in terms of functio

  5. Developer post

    StarMade Update

    Changelog Important Note BlockTypes.properties , BlockConfig.xml , blockBehaviorConfig.xml , and factionConfig.xml files have all been significantly changed in this update, so any servers / mods that modify or rely on these files will likely need to be re-configured! Thruster Plu

  6. Developer post

    StarMade Launcher v3.0.9:

    Refactored UI classes for modularity. Added launcher version label. Fixed potential memory leaks in the C portion of the launcher. Note: If memory leaks still occur, then the issue would likely be within the game itself. Please report any further issues in the discord.

  7. Developer post

    StarMade v0.203.168 - Misc. Texture Changes

    Hi all, this update adds some minor texture updates to existing blocks as well as some fancy new purple forcefields. Energy Cells and Energy Pylons The Decorative Energy Cell and Pylon blocks have had a new cap texture added, as well as had their side texture orientations updated

  8. Developer post

    0.301.101 - Universe Update

    0.301.101 - Universe Update (Pre-Release 3) New Launcher Notice There is a new launcher available, which is required to run StarMade versions ≥ 0.3. You can obtain this new launcher one of two ways: Via the new launch option on Steam Via the GitHub releases page Please note that

  9. Developer post

    StarMade v0.203.162 - Bug Fixes Round 4

    Feature Changelog: Warp Gates are active by default on placement, but can be deactivated with logic. Persistence appears to work but may need more testing. HUD selected ship stats in top left-hand corner now shows reactor level, power output, and power consumption rather than jus

  10. Developer post

    Launcher Fixes

    The launcher login has been fixed. There are still a few other bugs, which will be fixed as well.

  11. Developer post

    StarMade v0.203.158 - Bug Fixes Round 3

    Community Update Thanks to everyone involved! Feature Changelog: Reduced HP of Basic Hull from 400 HP to 200 HP. Replaced duplicate mod error with a less intrusive warning. AI now has internal support for unfocused fire. AI will now fire salvage beams unfocused during fleet minin

  12. Developer post

    0.203.157 - Balance Changes (Community Update)

    This update makes some minor adjustments to system balance and fixes a whole range of bugs and issues. Feature Changelog: AI can now use Selected Target turrets by firing at the target of the main ship. AI can use Cannon-Missile weapons. Expanded AI firestate system under the hoo

  13. Developer post

    StarMade v0.203.157 - Bug Fixes Round 2

    API Changelog: Deprecated old API hooks for block damage and destruction. Bug Fixes: Fixed a salvage beam exploit. Fixed new block damage API hook not applying to missiles. Fixed mod error window potentially being larger than the monitor screen.

  14. Developer post

    StarMade v0.203.153 - Bug Fixes

    This update aims to address many of the bugs and concerns introduced by previous updates. We want to assure you that we are working to fix these issues, and we have adopted a new development pipeline and standards to cut down on bugs introduced in the future. We want to apologize

  15. Developer post
  16. Developer post

    Decor Update [0.203.147] (Community update)

    Decor Update (Community update) Meet Major Update 0.203.147! This update is focused on decor and adding more block variants. Features Changelog: Gravity Logic: Gravity Units can now use logic to activate. Gravity Exit Unit: Similar to a gravity unit, but deactivates all gravity f

  17. Developer post

    0.203.143 - Intelligent Fleets Hotfix #3

    Features Changelog Console Sitting: You can now sit in front of consoles without having to put them on a separate entity. Bug Fixes Fixed crash caused by activating an unlinked console. Fixed spacedust particle error. Improved debug logging. Other bug fixes.

  18. Developer post

    Intelligent Fleets Hotfix 2

    Features Changelog New Functions for Decorative Consoles: Added ability for Decorative Consoles to control Thrusters. Added ability for Decorative Consoles to control Transporters. Bug Fixes Fixed chunk-related issue causing Decorative Consoles to not activate properly when outsi

  19. Developer post

    0.203.140 - Intelligent Fleets Hotfix #1

    Features Changelog Decorative Console Functionality: This update adds a small new feature to Decorative Consoles - you can now use them as a sort of “Remote Access” for various different blocks by connecting them: Ship Core: Enters the Ship Core. Build Block: Enters the Build Blo

  20. Developer post

    0.203.139 - Intelligent Fleets Update

    Features Changelog Fleet Sharing Changes: Fleets can now be shared according to faction permission levels. By default, fleet sharing is set to Personal. Fleet Quick-Command Wheel: A brand new quick-command wheel has been added for fleets, allowing players to send pre-defined comm