Contraption Maker

Kevin Ryan · Top Meadow

Released
Jul 7, 2014
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    High Res Monitor Fixes (and a few other things)

    I've made fixes to the code to automatically adjust the size of many of the windows, icons, panels, and text on higher resolution monitors. Should be easy to read/play now on all monitor resolutions. Added a new part (Ultra Marble) and also a new state to the Egg part. Found what

  2. Developer post

    GUI Improvements (Build 1.4.31)

    This new build has quite a few minor GUI improvements: When open a puzzle pack ("Easy Does It", "Piece of Cake", etc.) it'll take you to the first unsolved puzzle in the pack. Level numbers are now shown along with the puzzle names. Once completely solving all the puzzles in a pa

  3. Developer post

    A Few Number Blocks Fixes

    This is just a quick hotfix which address a couple of small problems with the puzzles and descriptions of the goals. Also fixed a bug where '9' key was being treated like the '8' key in mods.

  4. Developer post

    Number Blocks Release

    The New Parts I just released an update (build 1.4.29) that contains the Number Blocks type parts. They all interact with the current Contraption Maker parts. Here they are: Number Blocks -- built in 0 through 100 -- they can go higher/negative using the other parts below Fractio

  5. Developer post

    Working on New Set of Parts

    This is just a quick update that I'm working on puzzles for the new batch of parts. Aiming to release these in the first half of June. Here are some of the new parts that'll be in this update:

  6. Developer post

    Storms and Numbers

    This is just a short announcement of some new parts that I'm working on. Plan on releasing the new parts along with a group of puzzles at the start of June. Also dealing with some weather today. Looks like we'll have tornado watch or warning in next couple of days. I'm in Cheroke

  7. Developer post

    Gravity Bomb GUI Update

    Just added improvements to the Gravity Bomb and Gravity Bomblet GUIs. Made it easier to select the default directions and also to reset gravity to the default amount. Also has a bug fix where there were times when parts that had hit the Gravity Bomblet wouldn't later be affected

  8. Developer post

    New Build - Gravity Bomb and Bomblet

    Well, I got the new build done. In addition to the new Gravity Bomb part that adjusts gravity for the whole level, from a suggestion here on the forums, I added another the Gravity Bomblet that adjusts gravity only for the part that hits it. Gravity Bomb - When hit it'll change t

  9. Developer post

    Gravity Bomb

    Just a quick update that I've been busy here on various things including this new part. When hit by another part the Gravity Bomb will change the direction of gravity on a contraption. Should make for some interesting contraptions and puzzles. You'll be able to set both the direc

  10. Developer post

    Build 1.4.25: Remote Play Together and Puzzle adjustments

    I've activated Remote Play Together - lets the mouse be shared which can be very helpful in solving the puzzles. Made changes to Incredible Puzzles Pack: Puzzles #39 - Trap Waldo the Cat Puzzles #115 - Hole in the Floor Changes to puzzles were just to block off simple solutions.

  11. Developer post
  12. Developer post

    Build 1.4.21

    You can now see the solutions of community puzzles if you have already solved them. Made adjustments to Incredible Puzzles Pack puzzles: 39, 42, 47, 61, 65, 77, 78, 82, 89, 96, 98, 107, 115, 123, 138, 139, 144, 148, 149, and 159.

  13. Developer post

    Profiles, Solutions, and Puzzles (Build 1.4.20)

    Profiles I added a requested feature - profiles that will track solved puzzles for different users. This can be found on the setting dialog. Official Solution Once you have solved one of the official puzzles a little yellow goal button will show up if you ever go back to play the

  14. Developer post

    Build 1.4.20

    Added support for user profiles (tracks which puzzles have been solved). Added a Show Solution button for puzzles that player have previously solved. Adjusted Incredible Puzzles Pack puzzles 2, 5, 7, 9, 14, 16, 17, 21, 26, 27, 28, 58, 78, 105, 140, and 159.

  15. Developer post

    Update Notes for January 2nd

    Added checkbox to settings so that the default of part snap-to-grid can be set to off or on. Holding shift key while moving a part will do the opposite of the default setting. Fixed the record button overlapping another button on the play screen. Gave the "Two Pumpkins..." puzzle

  16. Developer post

    Incredible Puzzles Pack Releases

    The Incredible Puzzles Pack has 160 new puzzles that you can play now... All 160 New Puzzles

  17. Developer post
  18. Developer post

    Incredible Puzzles Pack

    Capsule Image Sketches These are the three different concept sketches for the capsule image used here on Steam. The artwork on the final concept should be completed sometime in the next week and will replace the current capsule. I went with the one with Toolman Tim and Waldo the

  19. Developer post

    Build 1.4.15 (hot fix)

    This is just a quick hot-fix from yesterday's update. Fixed crash bug when duplicating Belts. Changed locked color to Purple so it is easier for Red/Green color blind folks to see. Also locked Conveyor Belts weren't being tinted color when locked. Here are all three of the fixes

  20. Developer post

    Build 1.4.14: New Hotkeys

    I've been working on finalizing the puzzles in the Incredible Puzzles Pack DLC that (hopefully) will be coming out in a couple of weeks. There are 160 new puzzles and to make it easier for me to check all the new puzzles, I added a couple of user-friendly additions. 'L' - Toggle