Papers, Please

Lucas Pope · 3909

Released
Aug 8, 2013
Platforms
WindowsmacOSLinux
Last updated
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20 posts
  1. Rock, Paper, Shotgun

    How does Papers, Please creator Lucas Pope deal with sharing his work in this era of AI? A severe lack of posting

    This current era of the internet is very easily the worst one, even within its comparatively short existence. A myriad of reasons contributes to this, the most annoying and newest one being the advent of AI preying upon every last post you release unto the world. Artists are esse

  2. PC Gamer

    Papers, Please creator Lucas Pope no longer feels comfortable talking about work-in-progress games: 'the situation just feels different'

    Papers, Please and Return of the Obra Dinn creator Lucas Pope spoke about what he's working on next⁠—and why we're not hearing about it⁠ more—on the latest episode of Mike & Rami Are Still Here , the podcast of Nuclear throne developer Rami Ismail and No More Robots founder M

  3. PCGamesN

    Veteran indie developer scared to reveal new game in case it gets "slurped up by AI"

    There are few game developers quite like Lucas Pope. He created two of our favorite games of the 2010s with Papers, Please and The Return of the Obra Dinn, and practically created two brand new genres, too. Since that grand success, he's released some understated titles, includin

  4. PC Gamer

    Papers, Please creator Lucas Pope says 'it's a tragedy' his 2013 immigration sim now feels so on-the-nose: 'You want your work to be relevant, but at the same time, wow, I really wish it was not that f***ing relevant'

    Papers, Please , first released in 2013, was among the vanguard of indie games that felt like they had something to say , turning the simple act of processing paperwork into a pointed commentary on the political brutality of immigration. It was set in a fictional Soviet-esque cou

  5. PC Gamer

    Lucas Pope's new Playdate exclusive is a delightful riff on Papers, Please, but for farty Martians and sad cyclops

    It took Mars After Midnight six seconds to make me laugh. Before starting a new save file I checked the settings menu—always check the settings menu—to find only a single option with a check box: "Mirth." Uncheck it, and Mars After Midnight's playful squiggly text stops shaking a

  6. PC Gamer

    Papers, Please celebrates 10th anniversary with a retro LCD demake, merch, and a big donation

    Papers, Please was a singular experience when it released in 2013: A subdued narrative game in which you check the papers of immigrants to a fictional eastern bloc country and determine whether or not to let them in, leading to hard decisions and heart wrenching consequences. The

  7. GamingOnLinux

    Papers, Please turns 10 and hits 5 million sales

    Papers, Please is a game about being an immigration officer in a fictional dystopian country named Arstotzka. It's quite a unique experience and clearly did well for the developer Lucas Pope. Read the full article here:

  8. Rock, Paper, Shotgun

    Lucas Pope marks 10 years of Papers, Please with a free demake for your browser

    Dystopian border control simulator Papers, Please turns 10 years old this week, and developer Lucas Pope has marked the occasion by demaking it. Created in collaboration with Keiko Pope, the resulting browser-based LCD, Please "runs" on a mocked-up LCD console, akin to Nintendo's

  9. Developer post

    10 Years!

    Papers, Please is 10 years old! Hard to believe! I owe a sincere thanks to everyone that's supported me and my games over the last decade. A few things to celebrate the anniversary: Set up a $1.99 sale until the weekend, just a few days. Designed some fresh goods (shirts, sticker

  10. Developer post

    Update 1.4.11

    Taking care of a few more issues. Mainly, super slow animations when running at insane framerates, and muted sounds. Changelist Reworked frame sync logic, again, to fix slow animations. Tries 60fps vsync first, then CPU sync. Fixed bad language selection dialog when booted with u

  11. Developer post

    Update 1.4.10

    This is a small update to address issues reported in version 1.4.9. Please comment below or send a support request if you're still seeing problems with the game. Changes Fix softlock when detaining Simon Wens while he's leaving Fix crash when too many items appear on night list F

  12. Developer post

    Version 1.4.9 - Engine Update

    Version 1.4.9 is a technical update to "Papers, Please" that transitions the underlying engine from Haxe/OpenFL to Haxe/Unity. This is a major change that will hopefully fix a number of systemic issues that have been building up over the years on modern OSes and hardware. In addi

  13. Developer post

    Invisible Update Incoming

    As part of porting this game to phones , I re-wrote most of the code in Haxe and switched from OpenFL to Unity as the core engine. That's worked ok so far on phones and now it's time to transition the desktop builds to this new version. This is intended to be a mostly invisible u

  14. Developer post

    Version 1.2.76

    1.2.76 Added a Ukrainian localization (from Skovoroda l10n ) Changed some Identity Supplement feature descriptions

  15. Rock, Paper, Shotgun

    Video games to play on Brexit Day

    I did not expect that I would ever Google something like “will Big Ben bong?” in service to an article for RPS, and yet here we are – and it turns out it will not. The big B day has arrived, not with a bong but a whimper. It’s a sore subject for a lot of us (stuff disappearing of

  16. Rock, Paper, Shotgun

    The best games of the decade on PC

    It’s been an eventful decade for PC games, and it would be hard for you to summarise everything that’s happened in the medium across the past ten years. Hard for you , but a day’s work for us. Below you’ll find our picks for the 50 best games released on PC across the past decade

  17. Rock, Paper, Shotgun

    The 9 harshest winters in games

    One Off The List is our weekly list feature. Is there something you think doesn t deserve to be on this list? Comment with your reasons why, and next week it may be taken off. Tis the season / use a brolly / tra la la la / la la la la. Hello, it’s me, the list goblin, here in thi

  18. Eurogamer

    Games of the Decade: Papers, Please's immigration takedown is more powerful now than ever

    Lucas Pope's dystopian document thriller Papers, Please is, on the face of it, a puzzle game about catching people out, but I think it's actually a game about coping with being punched in the gut, over and over again, with the relentlessly regular beat of a bass saxhorn playing a

  19. Rock, Paper, Shotgun

    We fed game characters into a neural net' and it told us who they were with an astonishing 15% accuracy

    Those of you chained to the churning wheel of the internet might have seen this facial recognition algorithm thingo doing the rounds. It’s called ImageNet Roulette , and it’s basically a website where you feed in a photo of your human face and see what the cybergods of our terrib

  20. Eurogamer

    Watch us play 21 games from the last 20 years

    OK, so I know Eurogamer's actual birthday was two days ago , but as is our style, the Eurogamer video team is once again Late to the (birthday) Party. Over the past three years, we've been introducing each other to our favourite (and/or least favourite) games from yesteryear as p