Kinetic Void

Badland Studio

Released
Nov 21, 2014
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.0.7 Patch

    v1.0.7 Fixed The success of salvaging nodes has been corrected (it was backwards). Corrected an issue where ship combining could fail. Fixed an issue that could cause waypoints to not be removed on mission end. Fixed the start message for the Sector Skirmish mission. Fixed missio

  2. Developer post

    v1.0.7 Patch

    v1.0.7 Fixed The success of salvaging nodes has been corrected (it was backwards). Corrected an issue where ship combining could fail. Fixed an issue that could cause waypoints to not be removed on mission end. Fixed the start message for the Sector Skirmish mission. Fixed missio

  3. Developer post

    v1.0.6 Patch

    v1.0.6 Fixed Fixed several issues with mission spawning. Weapon Fire Rate active system now displays the correct value for bonus in its tooltip. Fixed several issues that could lead to faction reputation reset. Changed Improvements to handling of mission requirements. All mission

  4. Developer post

    v1.0.6 Patch

    v1.0.6 Fixed Fixed several issues with mission spawning. Weapon Fire Rate active system now displays the correct value for bonus in its tooltip. Fixed several issues that could lead to faction reputation reset. Changed Improvements to handling of mission requirements. All mission

  5. Developer post

    v1.0.5 Patch

    v1.0.5 Fixed Micro Warp Jump between sectors no longer uses capacitor energy. Placing hardpoints in mirror mode when exceeding controller slots. Adjustments to economy handling to fix price issues. If there are still problems please let us know Screen flash when NPCs use MWD. Car

  6. Developer post

    v1.0.5 Patch

    v1.0.5 Fixed Micro Warp Jump between sectors no longer uses capacitor energy. Placing hardpoints in mirror mode when exceeding controller slots. Adjustments to economy handling to fix price issues. If there are still problems please let us know Screen flash when NPCs use MWD. Car

  7. Developer post

    v1.0.4 Patch

    v1.0.4 New Galaxy Required Added New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate New Starter Ship “Junk Hound” was made using random set of parts. Changed Doubled the size of planets Doubled the average sector space Increased all thrust outputs for all

  8. Developer post

    v1.0.4 Patch

    v1.0.4 New Galaxy Required Added New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate New Starter Ship “Junk Hound” was made using random set of parts. Changed Doubled the size of planets Doubled the average sector space Increased all thrust outputs for all

  9. Developer post

    v1.03.1 Patch

    v1.03.1 Added New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate New Starter Ship “Junk Hound” was made using random set of parts. Changed Doubled the size of planets Doubled the average sector space Increased all thrust outputs for all engines, boosters,

  10. Developer post

    v1.0.3 Patch

    v1.0.3 Changed Adjusted pricing curves for buy and sell to make trade more profitable Temporarily disabled the “game guide” this was a holdover from before we had the active tutorial system and it needs to be updated. Fixed Corrected an issue with placing mirrored objects that be

  11. Developer post

    v1.0.3 Patch

    v1.0.3 Changed Adjusted pricing curves for buy and sell to make trade more profitable Temporarily disabled the “game guide” this was a holdover from before we had the active tutorial system and it needs to be updated. Fixed Corrected an issue with placing mirrored objects that be

  12. Developer post

    v1.0.2.1 Hotfix

    Alright everyone, we found the last second issue from last week. The patch is now live. v1.0.2.1 Added Added bonus relationship change in the bounty rewards message. Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased. Changed Chang

  13. Developer post

    v1.0.2.1 Hotfix

    Alright everyone, we found the last second issue from last week. The patch is now live. v1.0.2.1 Added Added bonus relationship change in the bounty rewards message. Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased. Changed Chang

  14. Developer post

    v1.0.2 Patch

    v1.0.2 Added Added bonus relationship change into the bounty rewards message. Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased. Changed Increase the amount of positive reputation acquired with the sector’s faction when destroying

  15. Developer post

    v1.0.2 Patch

    v1.0.2 Added Added bonus relationship change into the bounty rewards message. Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased. Changed Increase the amount of positive reputation acquired with the sector’s faction when destroying

  16. Developer post

    v1.0.1 Patch

    v1.0.1 Added New procedural missions. Changed Updated the ships texture atlas All subsystems now have proper names Module Count warning’s have been raised. Lava planets atmosphere has been brought inline with the visuals of other planets Fixed Fixed a radar issue where when a fac

  17. Developer post

    v1.0.1 Patch

    v1.0.1 Added New procedural missions. Changed Updated the ships texture atlas All subsystems now have proper names Module Count warning’s have been raised. Lava planets atmosphere has been brought inline with the visuals of other planets Fixed Fixed a radar issue where when a fac

  18. Developer post

    Kinetic Void v1.0 Release

    Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthl

  19. Developer post

    Kinetic Void v1.0 Release

    Today marks the release of Kinetic Void, we have officially completed all listed features planned from development. This however is not the end of development for Kinetic Void! We have a long list of additional features we want to continue to add to the game and release in monthl

  20. Developer post

    D15.3 Patch

    D15.3 Fixed Fixed a radar issue where when a faction would become hostile their already spawned ships radar icons would not change over to red. Fixed an issue with the target lead indicator, when switching out of manual fire mode the target lead would stay visible. Fixed an issue