Released
Apr 26, 2013
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    PC Gamer talks StarDrive, Endless Legend

    Come check out this cool story about 4x games that PC Gamer has done. A meaty chat.

  2. Developer post

    PC Gamer talks StarDrive, Endless Legend

    Come check out this cool story about 4x games that PC Gamer has done. A meaty chat.

  3. PC Gamer

    Interview: Endless Space and StarDrive developers talk about 4X design

    At the Game Developers Conference in March I previewed Endless Legend, a fantasy 4X strategy game from Amplitude Studios that is now available on Steam Early Access. I wanted to spend more time talking to Amplitude's creative director, Romain de Waubert de Genlis (above right), a

  4. Developer post

    StarDrive 2 Development Log

    Here is a video log update of our development progress on StarDrive 2!

  5. Developer post

    StarDrive 2 Development Log

    Here is a video log update of our development progress on StarDrive 2!

  6. Shacknews

    StarDrive 2 blasting off in September

    As recently as 2012, I could approach people in the street, look them square in the eye and ask their opinions on space, only to receive a blank-faced reply of "Never 'eard of it guv." But now, oh now everyone adores space! Riding that rocket to the stars, StarDrive creator Zero

  7. Developer post

    Patch Notes 1.15

    Here is the changelog for the 1.15 patch. I think many players will appreciate both the fixes and the additions, and it also holds some good stuff for modders. Fixed an issue with the Fletchette cannon and other dual-purpose Anti-Ship/PD weapons not damaging ships as they should.

  8. Developer post

    Patch Notes 1.15

    Here is the changelog for the 1.15 patch. I think many players will appreciate both the fixes and the additions, and it also holds some good stuff for modders. Fixed an issue with the Fletchette cannon and other dual-purpose Anti-Ship/PD weapons not damaging ships as they should.

  9. Developer post

    Patch Notes 1.14A

    This latest patch does a lot of tinkering under the hood of StarDrive. You should see substantially better performance memory-wise and in the late game. You should also see much better play out of the AI due to economic tweaks. Their Core Strategic AI remains unchanged - it shoul

  10. Developer post

    Patch Notes 1.14A

    This latest patch does a lot of tinkering under the hood of StarDrive. You should see substantially better performance memory-wise and in the late game. You should also see much better play out of the AI due to economic tweaks. Their Core Strategic AI remains unchanged - it shoul

  11. Developer post

    State of the Game

    Greetings people of Earth. We have seen some confusion floating around the internet about the state of StarDrive - rumors that StarDrive is a dead or abandoned game. To help clear that up, we wanted to make a post here to confirm that StarDrive is, in fact, a feature complete and

  12. Developer post

    State of the Game

    Greetings people of Earth. We have seen some confusion floating around the internet about the state of StarDrive - rumors that StarDrive is a dead or abandoned game. To help clear that up, we wanted to make a post here to confirm that StarDrive is, in fact, a feature complete and

  13. Developer post

    ZeroSumGames: Developer's update (Patch Notes 1.13)

    Fixed Heavy Siphon beam to have the buff from last patch Ships with supply bays will no longer resupply other ships with supply bays Shamelessly stole ThomasGideon's arc art Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up Changed arcs and sh

  14. Developer post

    ZeroSumGames: Developer's update (Patch Notes 1.13)

    Fixed Heavy Siphon beam to have the buff from last patch Ships with supply bays will no longer resupply other ships with supply bays Shamelessly stole ThomasGideon's arc art Fixed a font issue with Arial 20 bold being way too large and screwing some spacing up Changed arcs and sh

  15. Product Release

    The Steam Summer Sale - Day 3!

    The Steam Summer Getaway Sale continues! Today's Daily Deals include: Tomb Raider 75% Borderlands 2 66% off Resident Evil 6 50% off The Witcher 2 75% off RPG Maker VX Ace 66% off Stardrive 66% off Mars: War Logs 50% off Age of Empires II HD 50% off Sniper Elite: Nazi Zombie Army

  16. Announcement

    Daily Deal - StarDrive, 50% Off

    Today's Deal: Save 50% on StarDrive !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends June 29th at 10AM Pacific Time

  17. Developer post

    ZeroSumGames: Developer's update (Patch Notes 1.11 and hotfix 1.11B)

    1.11 Added Russian language support Changed a number of fonts around to support russian characters; let me know if you see any oddities Fixed repair drones, which were accidentally disabled in 1.10 while trying to fix repair drones. Recursive failure/ Fixed bug where ships being

  18. Developer post

    ZeroSumGames: Developer's update (Patch Notes 1.11 and hotfix 1.11B)

    1.11 Added Russian language support Changed a number of fonts around to support russian characters; let me know if you see any oddities Fixed repair drones, which were accidentally disabled in 1.10 while trying to fix repair drones. Recursive failure/ Fixed bug where ships being

  19. Developer post

    ZeroSumGames: Developer's update (1.10)

    Hi everyone. I have pushed out two small patches yesterday / today. Combined patch notes to 1.10: Fixed the bug where loading a mod would not load your modded ships StarDrive will now remember what mod you have loaded between plays Fixed a crash referencing the Agent Operations l

  20. Developer post

    ZeroSumGames: Developer's update (1.10)

    Hi everyone. I have pushed out two small patches yesterday / today. Combined patch notes to 1.10: Fixed the bug where loading a mod would not load your modded ships StarDrive will now remember what mod you have loaded between plays Fixed a crash referencing the Agent Operations l