PPO EA Build 3: In-game CHAT, Performance, Discord
It's been really cool seeing people have so much fun with the various game modes since launch - and it's a blast to be joining you from time to time too! PERFORMANCE We have also been working hard on nailing the biggest issues people have been having with Planetoid Pioneers Onlin
It's been really cool seeing people have so much fun with the various game modes since launch - and it's a blast to be joining you from time to time too!
PERFORMANCE
We have also been working hard on nailing the biggest issues people have been having with Planetoid Pioneers Online, and this update addresses the performance one in two big ways:- First, multi-threading of the physics is working again - now alongside our perfectly deterministic networking system! That was not easy to track down.
- Second, we have improved the way objects on the ground are being cleaned up during long or intense gameplay sessions.
IN-GAME CHAT
The really neat thing coming out today though: The coolest in-game chat you've ever seen! Comic-book style speech bubbles over your Pioneer's head... cooperate, coordinate, and taunt - but try to keep it civil, please. We're working on a muting feature, so if what you're saying isn't appreciated, other players can just muzzle you.DISCORD
We have opened up our community Discord server to everyone, and made all previous Contributor Edition owners special members there. Come join us to coordinate games with people, edit game modes, and talk shop: https://discord.gg/0uOKhubnen2sJ6bl https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/UPDATE HIGHLIGHTS:
- In-game chat using comic-book style speech bubbles! Just press [T]
- Improved performance with parallel physics solver
- Improved performance with better scene clean up script
- New Menu!
- Better waves in Wave Defense mode, getting much harder!
FULL CHANGELOG:
ADDITONS- Added ServerMan
- Added active games count
- Added discord buttons
- Added and bound c2d:SetMainWindowTitle()
- Added and bound GetAimPointRel
- Added effect to saw if thrown while activated
- Prepared hosting and downloading workshop scenes
- Implementing chat to network and server, wip
- Input updates for game chat
- Game chat, wip
- Updated PP build number
- Changed bubble font for more readability in chinese locale
- Updates for chinese font to be more readable
- Showing other lobbies count wehn in lobby
- Using aimPointRel() in pioneer
- Set outline color in old write to screen functions back to black
- Updated build number for the coming perf update!
- Enabled play while waiting, returning player to lobby if someone joined
- Finished new scene:Write and WriteUpdate functions
- Trap death effect
- Stricter clean up including old tools and other assembled stuff, tweaked some blueprints to die for clean up
- Removed out announcements from bomb ball since they dont count as typical outs anyways
- Respawn protection effect also in pioneers tools
- Added server and lobby count to play while waiting, fixed some errors and warnings
- Fixed Write javascript error
- Fixed parallel physics solver for determinism
- Fix:ignoring hologram MOs in auto-mounting joints
- Fixed disconnect reason was nulled in discovery state, added kicked from lobby/game
- Fixed blueprint category sorting when translation is missing
- Fixed camo engine not dying when removed from body
- Base def: improved performance, fixed negative wave counter
- Fixed ppo settings in pp
- Fixed pioneer jumping in opposite direction if cursor behind sometimes
- Room rush: fixed now showing "final arena"

A heads up that the launch discount for Planetoid Pioneers Online expires in only a few hours, so if you had fun playing it for free last weekend, you might want to jump on it now:
https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/
Especially since our server stats show that most of you didn't even get to some of the deeper but most fun game modes, like Base Battle:
https://youtu.be/M35d_-3uZ1o
It's one that most reminds us of classic Cortex Command action: back-and-forth struggle to smash the sensitive core barricaded inside each teams' base bunker!!
(image by Arne and community member MaximDude)
Well folks, it's been a decade-long journey here, but today we launch our first internet-multiplayer game, built with our own Crush2D networked physics game engine:
https://store.steampowered.com/app/1013040/Planetoid_Pioneers_Online/
To celebrate, we are making the game FREE to play this whole weekend - so get your friends in on some of the carnage! We're also giving everyone a 50% off the already low price.
Finally, those who supported us by buying Planetoid Pioneers Contributor Edition, get a free copy of Planetoid Pioneers Online to keep! We love you guys.
Pass around the trailer to get some people interested in joining you for some bashin':
https://youtu.be/yl-rqUCakUI
This technology has allowed us to make some really crazy physics-driven game modes for networked multiplayer, TWELVE of which will ship with even the Early Access launch of Planetoid Pioneers Online THIS WEEK!
Leading up to that big day, we are doing a video series showcase, demonstrating two unique game modes every day until launch. These are the first three days' worth:
