Released
Mar 30, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New Units: Bucko and Ronin

    We're introducing two new units: Bucko is an "improved" version of Bucky, recently recovered from an abandoned research facility. Apparently Bucky was criticized for not being accurate enough with rockets. The fix of course would be to put guidance systems in, making them missile

  2. Developer post

    Update 290: Special Pet Reward Free to Claim

    AirMech Server Pet Back in November we had extended downtime while we rebuilt the servers. To commemerate these dark times, we're releasing a special pet and making it free to claim for the rest of 2025 . No catch, just one redeem per account. It's a sad little server that crashe

  3. Developer post

    Holiday Event Live

    Merry Mechs-mas! Holiday events are live including daily presents under the tree in Town and Nicholai's last stand--the special Survival map originally in Wastelands. Can you find it? You'll have to venture out into the wastelands outside of Town and find the giant candy cane ent

  4. Developer post

    Update #288.3 - Build 87755 March 31st, 2025

    Rolling together a collection of fixes and work in progress for a minor update. Updates Added Player Maps, Campaign buttons to Play menu Fixes to Map Editor window, show authors and allow unpublishing Campaign button just a test for more Wastelands maps being ported over Balance

  5. Developer post

    Update #288 - Build 87740 March 18th, 2025

    Rolling out a build with various fixes and some in-progress improvements to the Units Loadouts management. The ultimate goal is to allow you to have more than 4 loadouts and be able to pick the ones you want at the start of a match. With Custom maps seeing more playtime, the last

  6. Developer post

    Update 287.1 (87730) - New Town and Loadout UI, Access Custom Maps

    UI updates! We've added (somewhat ugly) buttons to the screen when in Town to make it easy to access the various functions. But wait, doesn't this defeat the purpose of having a Town area to explore? In a way, yes, but since Town is not well explained or labeled, it's still quite

  7. Developer post

    Update #285.2 (Build 87702) September 24th, 2024

    Minor update to fix some matchmaking issues. One was where if you were invited and then joined the queue from the bottom menu, you didn't go in the general queue. We also reworked some logic around changing modes and player sizes. Sometimes bad things might happen if players join

  8. Developer post

    Latency Calculation Update

    Many thanks to all of the players who have been sharing information with us about situations where they have not been able to play due to latency (ping) estimations when they really should have pretty good internet. This only affects a subset of players, so there is a good chance

  9. Developer post

    Update #284.8 - Build 87683 August 22nd, 2024

    Minor bugfix and quality of life improvements patch. Something to watch out for is if you invite people into a group and then try to play games, you may not have common servers with them. This could lead to a black screen when loading which never clears, because both players can'

  10. Developer post

    Minor update, working on Custom Games and Custom Maps

    Continuing the work on making Custom Games easy to setup, easy to browse and join. Definitely still bugs we are working out, especially how to configure what bots go where and move people around between teams but already we see people eager to use it. Look for the half buried str

  11. Developer post

    New Modes and Maps oh my!

    We have new queues for Matchmaking, both on the PvE side and PvP. While these should mostly work the same as they have in the past, a key difference is it is easier to change what your group wants to do. If you start by inviting a friend directly, or get matched with them, you ca

  12. Developer post

    AirMech Reboot Open Beta!

    It's a been a long time coming, but we are ready to more widely test the biggest update to AirMech in years. Consider this the "Director's Cut" of the game, taking our favorite things from AirMech Arena, combining that with parts of AirMech Wastelands, and just going back to simp

  13. Developer post

    PvP Balance Update #274.9

    This is a PvP live-balance update aimed at addressing a few sore spots and shifting some units closer toward their intended roles. An additional live-balance update is expected to follow after some time for players to adjust. Join us on Discord to discuss the balance changes: - B

  14. Developer post

    Update 271 - Balance and Bugfixes

    Balance, bugfixes and a few new skulls. There are some larger Strike features in development, including a rework to the team queuing systems and being in game together while looking for a group. Some of those changes were available for preview in the last few Canary builds, but n

  15. Developer post

    Update 270 - Season 2 Begins!

    We're rolling out some matching and ranking changes which go along with the new Season which just ended, this was part of some changes and improvements we are making to matchmaking and we wanted to have a clean break. We're currently debating doing 2 or 3 months for Seasons, and

  16. Developer post

    Update 269 - Tournaments, Balance, Bugfixes

    Big balance and bugfix patch! Along with the ongoing improvements below, initial features are in place for running our automated tournaments, and testing will begin this week. In fact, we have already run a few small tests, logged bugs, and will be making smaller incremental patc

  17. Developer post

    Helix Hotfixes

    AirMech Strike Update 268.5, Build 73323 Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into a lot of unintended stacking of damage and projectiles. Along with some other balan

  18. Developer post

    Helix, Warthog and Paladin changes

    AirMech Strike Update 268.5, Build 73323 Officially we'll call this a half-patch since it's focused on bugs, balance, and general quality of life improvements. Work on the Tournament system continues with it intending to be the main feature of the upcoming patch. We will be publi

  19. Developer post

    Update #268 Name Your Price Bundle!

    AirMech Strike Build 73231 Launching out of Early Access has been amazing so far. We've spent less time with servers on fire than we expected after the initial weekend, and were very happy to be able to focus on more minor bug fixes and balance issues. We'd like to celebrate this

  20. Developer post

    Update #268 Name Your Price Bundle!

    AirMech Strike Build 73231 Launching out of Early Access has been amazing so far. We've spent less time with servers on fire than we expected after the initial weekend, and were very happy to be able to focus on more minor bug fixes and balance issues. We'd like to celebrate this