Zombie Panic! Source

Zombie Panic! Team

Released
Oct 3, 2008
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Zombie Panic is now available on Steam!

    After more than two decades, we're very proud to announce the classic survival-horror modification Zombie Panic! is now available to play on Steam ! Go there and blow their brainz out! We wish to thank everyone who has contributed and playtested the mod over the past year, provid

  2. Developer post

    The Future of Zombie Panic! Franchise

    Hi everyone! I'm ' Tabajara ' (team lead & coordinator) and I'm here on behalf of the Zombie Panic! Team for this announcement to talk about the future plans for the game, what is coming next for the franchise as a whole, and how this involves the community. Let's dive right

  3. Developer post

    v3.3 Halloween Update Released

    Hello everyone! We're very excited to introduce the long-awaited v3.3 patch and to announce our plans to migrate Zombie Panic! Source to the latest 'TF2 SDK' update-branch ! What does this mean? Back in February, Valve released a massive update to the Source SDK which adds Team F

  4. Developer post

    Celebrating 20 Years of Source with a v2.4 Gamenight

    On Nov 16th, 2004, Valve released a sequel to their most acclaimed franchise Half-Life 2. Debuting their latest engine technology: Source ® - founding the path to innumerous creation of community mods since. The former Zombie Panic Team didn't waste the opportunity and began the

  5. Developer post

    v3.2.9 Update Released

    We're shipping a small update today containing bugfixes reported by the community from previous patch, few Angelscript additions and other miscs. Full details in the patch notes below: Changelog Angelscript Added "Utils.RemoveImage". Fixed "Globals.SetAutoBalanceBlocked(bool)" no

  6. Developer post

    Zombie Night Month (ZP1 and ZPS)

    Hello everyone! We're bringing you another series of community gamenight events, but this time on both Zombie Panic 1 and Zombie Panic! Source on July 6th and 13rd. We're partnering with LambdaGeneration platform who will be hosting and streaming the ' Zombie Night Month ' where

  7. Developer post

    v3.2.8 Update Released

    Hey everyone! Today, we're bringing some interesting changes to the game focused heavily on weapon balance tweaks, additional entities for mappers, Angelscript improvements, map adjustments, bug fixes as usual and other miscellaneous fixes. Two maps in question, Harvest and Froze

  8. Developer post

    Celebrating Half-Life's 25th Anniversary with a ZP1 Gaming Event

    On November 19th, 1998, Valve debuted with the release of their first revolutionary shooter Half-Life. Since then, the modding community has released lots of memorable HL1 mods - one of them being the old gem Zombie Panic 1, released on Halloween 2004 by the former Zombie Panic T

  9. Developer post

    v3.2.7 Update Released

    We're releasing a very small patch today, focused mostly on code cleanup, few UI fixes, supershorty reload animation changes and other bugfixes as usual. Full details below: Changelog Angelscript Added " CBaseEntity@ CZP_Player.GetInfectedBy() " method which returns the entity th

  10. Developer post

    v3.2.6 Update Released

    We're shipping a small patch today containing game performance tweaks, client and server crash fixes, game rules changes for server admins/mods, minor weapon adjustments, and other bugfixes as usual. Changelog Administration System Added an exception for basic administrators (and

  11. Developer post

    ZPS History and Community News

    Happy New Year folks! We hope you had a great 2022 and have been enjoying the v3.2.5 update so far! Today we'd like to commemorate a special day (12-28-2022) when ZPS turned 15 years old! What started as a simple HL2 modification, ported to a standalone game and now we have a seq

  12. Developer post

    v3.2.5 Update Released

    Hello everyone! Today we're finally bringing some quality-of-life changes focused on game performance, UI/UX improvements when using inoculators, player movement & game balance adjustements and many bugfixes we would have liked to release sooner. Full details in the list belo

  13. Developer post

    v3.2.4 Update Released

    We're rolling out an important quality of life patch today, focusing on an experimental fix for hitbox registration, minor client UI/UX tweaks and improvements, game crash fixes, and other bugfixes. Changelog Angelscript Added hook " InoculatorUsed( CZP_Player@ pOwner, CZP_Player

  14. Developer post

    v3.2.3a Hotfix Released

    We're rolling out a quick hotfix that address few issues on v3.2.3 update. Server owners are required to update their servers. The following changes are: Characters Changed "random character" to really randomize the character selection instead of randomly choose once and keep the

  15. Developer post

    v3.2.3 Update Released

    Hey everyone! We're shipping a very important patch today focusing on game performance & stability, significant adjustments to shotguns, Zombie lives and other minor fixes. This update includes minor code optimizations in an attempt to fix the micro-lag spikes over the past v

  16. Developer post

    v3.2.2 Update Released

    We're rolling out another small patch today that address few issues with the v3.2 update. Server owners are required to update their servers to receive the latest changes. Changelog Admin system Fixed some missing cases when it comes to banning clients. Angelscript Added " Menu.S

  17. Developer post

    v3.2.1 Update Released

    We've shipped an important update that fix a few issues with the v3.2 patch. Server owners are required to update their servers to receive the latest changes. Changelog Fixed "OnMenuExecuted" Angelscript hook not working. Fixed regression with SourceMod menus. Potential fix for a

  18. Developer post

    v3.2.0a Hotfix

    We've released a hotfix for v3.2 to attempt to fix an issue causing the server tickrate to drop and lag. This update reverted the "simulate physics at server's tick rate" fix. Please let us know about any other issues you experience!

  19. Developer post

    v3.2 Update Released

    NOTE: We're aware of an issue that seems to be causing the server tickrate to drop and lag when there's about 18 players on the server. We're very sorry for the inconvenience, and we are investigating what's causing the problem. We'll release hotfixes when we determine what the p

  20. Developer post

    v3.2 Release Date & Information

    The long overdue v3.2 will be released this Friday (February 18th)! So be prepared to get your servers updated and have some fun! This update focuses mostly on fixing bugs and other issues, as well as improving or adding onto already existing features and content. A full changelo