Released
Jul 16, 2026
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Build Update #068: V1.0 Hotfix 3

    Here’s another little hotfix to continue our pass on performance and general bug-fixing: Rebalanced AI difficulty settings (Untrained through Veteran) to offer a better experience. Adjusted sway, recovery, and exhaustion systems to work together. Players should see a noticeable i

  2. Developer post

    Build Update #067: V1.0 Hotfix 2.5

    Just a small patch to address some more issues: Reverted change to VOIP settings causing audio to cut out. Fixed IR lasers and illuminators being turned off for clients on listen servers ( Host Game ) when the host toggles NVG off. Fixed selector/magazine audio muting after looki

  3. Developer post

    Build Update #066: V1.0 Hotfix 2

    Hey, everyone. We got another hotfix for ya — keep the feedback and reports coming! ✅ Some players have reported improved performance (particularly with PiP scopes) by verifying their game files . If you're unsure how to do that, follow these instructions . Patch notes Hooked up

  4. Developer post

    Build Update #065: V1.0 Hotfix 1

    We just released a hotfix patch to address some of the more urgent issues in the launch build. Patch notes General We've severely reduced the game's installed disk size from nearly 100 GB to 39.4 GB . Packaging settings were changed and some texture work was done to trim it down.

  5. Developer post

    GROUND BRANCH V1.0 Now Available!

    Folks, GROUND BRANCH V1.0 is here. In addition to the campaign's Prologue chapter — featuring 2 new Operations — this release includes a substantial enemy AI rework, the new armor system, a door overhaul, an updated map selection (2 brand-new maps, 2 ground-up remakes, a map over

  6. Developer post

    Intel Report #032: Road to… V1.0!

    Hey everyone, Welcome back to another Intel Report . We know it's been a minute, but the silence has been the sound of heads-down work. And this time we're not just pulling back the curtain on a few previews. We've got a lot to discuss about the future of GROUND BRANCH. After yea

  7. Developer post

    Intel Update #031: Road to V1036 (Pt. 3)

    Hey there! As the release draws nearer, we're bringing you our final Intel Report for V1036. Historically, we've always released one build version at a time with a public test prior to pushing it to the main branch. However, this time we'd like to do things a bit differently: fir

  8. Developer post

    Build Update #063: New V1035.2 Hotfix

    This is a small patch to address various issues introduced in V1035. Fixed T-posing after picking up a shotgun shell from the ground Fixes for AI hearing , smoke , and flee logic Their hearing has been restored, which fixes an issue with them not reacting to gunshots in some scen

  9. Developer post

    Intel Report #030: Road to V1036 (Pt. 2)

    Hello! We're back with another Intel Report filled with dev news and sneak peeks for our upcoming release GROUND BRANCH V1036 . Today we'll go over some details on new game systems and mechanics — including AI — as well as another map reveal, some brand-new character art for a ne

  10. Developer post

    Intel Report #029: Road to V1036 (Pt. 1)

    Hello, everyone! We're back with our Intel Reports , this time as we make our way to GROUND BRANCH V1036 . On the road to our next major release we'll be trying to do these dev blogs more often, as our schedules permit. We don't want to take too much time away from development, a

  11. Developer post

    Build Update #062: V1035.2 Hotfix

    Last week's patch V1035.2 released with more than a few issues, so we're addressing as many as possible in this hotfix. UI/UX Restored accessibility settings for Color Blindness Mode and Replace Key Reds With (Settings › Video › Advanced › Accessibility). Fixed front-left rails o

  12. Developer post

    Build Update #061: Patch V1035.2

    After a major refactoring that required rebuilding a massive portion of GROUND BRANCH's systems and interfaces, patch V1035.2 is finally here! The big refactoring Though this update doesn't bring in a whole lot of shiny new features (the bulk of the work involved migrating existi

  13. Developer post

    Changing of the Guard Sale: 15% OFF!

    We have a 15% discount running for a week (until November 26) to go along with yesterday's news . Don't miss it!

  14. Developer post

    Intel Report #028: Changing of the Guard

    Hello everyone, thank you for joining us for another Intel Report ! Today’s topic is a bit different than usual. As you may have seen here , GROUND BRANCH has moved ownership from BlackFoot Studios to MicroProse. The team behind GB fully moved over alongside John — BlackFoot Stud

  15. Developer post

    Intel Report #027: Interpatch News

    Hey, everyone. Our last contact has been a while ago, in Build Update #060 , when we released Patch V1035.1. Although we usually reserve our Intel Reports for longer periods of quiet between major releases, Patch V1035.2 is taking a lot longer than initially anticipated, and we t

  16. Developer post

    Build Update #060: Patch V1035.1

    We're back with another Build Update — this time for our first point release: patch V1035.1 ! This patch introduces a few new features (such as a Check Watch function, hand signals and modded skins), as well as various bug fixes and even some small visual upgrades. Keep reading f

  17. Developer post

    SUMMER SALE: Save 15% on GROUND BRANCH

    It's time for another Summer Sale , and GROUND BRANCH is 15% OFF until July 10 @10am Pacific: Enjoy the sale, everyone!

  18. Developer post

    Build Update #059: V1035 Hotfix #5

    Just a quick update to fix up the in-game bug reporter and a handful of other minor issues. Patch notes Fixed in-game bug reporter ( Report Bug screen) failing to submit This was caused by a domain change in our bug tracker, which required the URL to be updated accordingly. Sorry

  19. Developer post

    Build Update #058: V1035 Hotfix #4

    Hey, everyone! We have another V1035 hotfix for you, including fixes for City crashes and sound issues, Intel Retrieval bugs, and the "bum rush" feature (where the last remaining enemy AI rush the player in Terrorist Hunt ) not working. We have also added a new SVD variant, hooke

  20. Developer post

    Build Update #057: V1035 Hotfix #3

    We have another hotfix for you — and yes, this fixes suppressors in addition to a lot of other things. As always, thank you all for your reports and patience! Patch notes General Fixed issue with player characters (and sometimes AI) not ragdolling properly after death, and instea