Hello everyone! It's taken a while, but I've tested the achievements as much as possible, and they seem to be working correctly, so I've patched the game. Let me know if anything's wrong. I hope you have fun trying to achieve them all! Best regards, Piotr Pacynko
Hello everyone!
It's taken a while, but I've tested the achievements as much as possible, and they seem to be working correctly, so I've patched the game.
Tune in Wednesday morning at 10 GMT and watch ChimpDann ride with the crazy driver Igor through the dark Carpathians. There will be a lot of ups and downs, but he'll definitely make it. ChimpDann has never played this game, has no idea what it entails and know absolutely nothing
Tune in Wednesday morning at 10 GMT and watch ChimpDann ride with the crazy driver Igor through the dark Carpathians. There will be a lot of ups and downs, but he'll definitely make it.
ChimpDann has never played this game, has no idea what it entails and know absolutely nothing going into it. Sit back and let the horrors take him!
https://store.steampowered.com/app/1145630/BEAST_False_Prophet/
The first part of the playthrough can be found here:
https://www.youtube.com/live/dEDBJ0MrkqI?feature=shared&t=389
You can join ChimpsWithGuns Discord channel for some giveaways:
https://discord.com/invite/v2c6gcVjaV
ChimpsWithGuns Twitch:
https://www.twitch.tv/chimpswithguns
CHIMPS WITH GUNS - a group of gamers from Ireland who have been playing games together for nearly a decade. We don't take ourselves too seriously, we make silly jokes, argue over which game to play, and are generally pretty incompetent. But we love playing games
"BEAST: False Prophet" is a brutal, gridless tactical RPG that sends players to the dark ages rife with plague and raiders. Join forces with your warband, develop your skills, and unleash your inner beast to shred through your enemies. But take heed, as your choices have consequences – in and out of battle.
False Prophet is a seasoned team of developers based in Warsaw (Poland). With industry experience our dev team aims to redefine the tactical RPG landscape with BEAST and push the boundaries of the soulsborne stealth-action genre with BANSHEE: Demon Girl.
BANSHEE: Demon Girl Announced at TGS 2024! TOKYO – 26th September 2024 Today, indie development studio False Prophet reveals their next project, code named BANSHEE: Demon Girl, at Tokyo Game Show 2024. BANSHEE offers an action packed single player stealth experience inspired by s
BANSHEE: Demon Girl Announced at TGS 2024!
TOKYO – 26th September 2024
Today, indie development studio False Prophet reveals their next project, code named BANSHEE: Demon Girl, at Tokyo Game Show 2024. BANSHEE offers an action packed single player stealth experience inspired by soulsborne games and will be developed in Unreal Engine 5 using top tier talent from the industry in sound, music and gameplay design.
Piotr Pacynko, founder and director explains: “The vision for BANSHEE is to be a mix between games such as Sekiro, Tenchu and Red Ninja, with unique gameplay elements only found in our game.”
In the late 1500s (Sengoku period), a female shinobi-samurai. A kunoichi in geisha disguise arrives with a secret mission in Europe with the first Japanese Embassy. Betrayed, she dies a gruesome death and becomes a demon (similar to European vampires like “Vampyr”, “Strzyga” or “Banshee”). As a player you will be able to send away or devour restless souls to grow in strength and discover secrets. Fight with Japanese swords, parrying death blows without a trace of fatigue. Raise fear and terror in European medieval cities & castles not only as a shinobi but also as a demon and devil incarnate in a beautiful human body.
https://store.steampowered.com/app/2989840/BANSHEE_Demon_Girl/
The team is in Japan to gather early feedback from players and partners to get the look and feel right for the game as it enters early stages of production. Pacynko explains:
“With our previous game release “BEAST”, we waited for years during development to ask players for feedback. This time, we’re starting off early explaining the vision for the game and showcasing a first look demo of this vision to a genre fan expert audience such as the Japanese players.”
BANSHEE is described by the developers as a passion project they have planned for years to work on, Piotr continues: “The soulsborne genre is close to our hearts and so is Japanese and European history, we wanted to find a strong way using all our previous industry experience to combine those and tell a unique larger than life story using a fresh way to play this type of genre.”
BANSHEE is played in a unique way with something the studio calls the “Dance of Death Music System”. Col Walder – Composer for BANSHEE explains:
“Banshee’s Dance of Death music system builds on the cutting edge Quartz and Harmonix technology in Unreal Engine 5 to synchronize the gameplay action and audio. Enemy AI and animations follow the timing and rhythm of the music to create a gameplay experience that is both cinematic and interactive. Custom music themes for enemies composed alongside the gameplay design mean that players can learn the rhythms of light, heavy, and combo attacks and by listening to the music defeat powerful enemies even with their eyes closed.
Taking it further, Dance of Death features bi-directional synchronization; even as the gameplay and enemy actions are synchronized to the music, the music is dynamically responding to the player. Musical themes and leitmotifs do battle in the score, echoing the action on screen, as the player becomes an active part of the composition with the sounds of their parries, blocks, and attacks.”
BANSHEE is targeted for PC Early Access in September 2025.
The main theme to BANSHEE will be sung by award winning singer Jillian Aversa.
About False Prophet Studio:
False Prophet consists of 25 veteran developers based in Warsaw, Poland.
The team self published their first game, “BEAST: False Prophet” in Early Access on Steam in 2023 with good reception and recognition from media and players alike.
About BANSHEE:
BANSHEE offers an action packed single player stealth experience inspired by soulsborne games and will be developed in Unreal Engine 5 using top tier talent from the industry in sound, music and gameplay design. Slice and dice your way through Europe in larger than life battles all synced to False Prophet’s Dance of Death Music System. BANSHEE is scheduled for release in Early Access on PC in September 2025.
There is no words to describe how happy we are seeing you playing BEAST. Check our gameplay video, where we play BEAST on hardcore mode with ironman and permadeath enabled: We have set this discount to raise funds for further production of BEAST! We believe that the finished prod
There is no words to describe how happy we are seeing you playing BEAST. Check our gameplay video, where we play BEAST on hardcore mode with ironman and permadeath enabled: https://youtube.com/playlist?list=PLcLcJnNTiF-KqjwYq2XrCKvQ6masX9iry&feature=shared
We have set this discount to raise funds for further production of BEAST!
We believe that the finished product has a chance to find its audience. There are hundreds of thousands of players of tactical turn-based RPG games out there. We have to find them somehow.
As for discounts, this will be the last such low price for the game. In the future, the price will be higher due to the fact that the price of the game does not seem to have a significant impact on its sales.
Therefore, I encourage you to buy the game now, play it and leave a review.
We will be happy to see your screenshots, videos and funarts.
Also we've got an exacting news for you!
Our video game called "BANSHEE: Demon Girl" will represent Poland at the World Expo in Japan!!!
We have been invited by the Polish Investment and Trade Agency (PAIH) to the Polish-Japanese Export Forum which will take place on May 20, 2025 in Osaka.
One of the six export industries of Poland are video games. BANSHEE is a unique game. It is about the first Japanese woman in Europe. It is a great honor and distinction for us.
WISHLIST IT NOW:
https://store.steampowered.com/app/2989840/BANSHEE_Demon_Girl/
As you probably know, BANSHEE is a real "passion project" - we finance it with our own time and hard work. That is why I encourage you all to support our fundraising campaign for the trip to Japan. Without you, it will not be possible!
DONATE HERE:
https://whydonate.com/en/fundraising/banshee
Dear Players, We know that not everyone got the previous discount, so we're launching it again - this time 90% (so that there are no errors when converting to local currencies...). Thank you for your support in these difficult times - we believe that together we'll manage to fini
Dear Players,
We know that not everyone got the previous discount, so we're launching it again - this time 90% (so that there are no errors when converting to local currencies...). Thank you for your support in these difficult times - we believe that together we'll manage to finish this game!
I would like to share something else with you, taking advantage of the fact that more people follow these notifications than the forum or our Discord:
Recently, something incredible happened that restored our faith in life.
Few days ago, we were very saddened by the negative comments about the game not being supported anymore. A recording by a famous YouTuber has caused a wave of unnecessary hate. Many people followed him and started posting negative reviews and comments on the forum out of hatred. Everyone has expressed their opinion, but just like him, they haven't even made an effort to understand the context of the problem we're in for more than a year. And most importantly, to show some empathy. Most of the negative reviews were written even by people who haven't played the game...
The game is not supported because we ran out of money. Publishers see the negative comments and avoid us from a distance. Actions like "review boombing", even on such a relatively small scale, destroy the dreams that we will finish the game someday.
But at the moment when we were most devastated, the voices of people who actually played the game appeared. People started to defending us! This has strengthened our hearts! Thanks to you all, we know that there is still a point in fighting, even when everyone is pointing fingers at us...
We decided, despite all the difficulties, to try to update the game somehow on our own. Expect an update, although it's hard to say how long it will take. But the beautiful thing is that our team has reunited and wants once again try to finish what they started.
Every copy sold, every addition to the wishlist, review, like, comment or share, makes us know why we keep doing this. Let's not give in to trolls and malcontents. Together we are stronger!
Please buy the game, play, let us know what you like, don't like and what you would like us to improve. We will analyze your feedback in detail and we will try to make the final product meet your expectations.
Thank you once again for your understanding and I hope that over time the situation in the gaming industry will change and we will be able to give you more than you gave to us.
Stay safe!
Kind Regards,
Piotr Pacynko
Founder, CEO & Creative Director at False Prophet
Dear Players, As the creator of BEAST, I would like to sincerely apologize to you, the fans of the game, for not being in touch for the past year. I was devastated that after more than 4 years of work on this game, when we released it in Early Access on Steam (Oct 25th, 2023), th
Dear Players,
As the creator of BEAST, I would like to sincerely apologize to you, the fans of the game, for not being in touch for the past year.
I was devastated that after more than 4 years of work on this game, when we released it in Early Access on Steam (Oct 25th, 2023), the game was selling below any expectations.
We tried to do everything we could to reverse this trend by presenting the game to publishers and to a wider audience during fairs. But we failed.
On this sad occasion, I offer you a 95% discount, so that everyone who wants to can play the game and express their opinion in reviews and comments.
The game is playable on PC and Steam Deck. Mouse and keyboard work best, but you can also try playing on a controller. There are over 40 hours of gameplay ahead of you. There is one ending, but it is worth playing at least twice. There are extreme ways to complete it (exorcising the beast or strengthening it for your needs), but going to extremes is not always the way to the goal... Hardcore and ironman game modes are also available.
I encourage you to contact me if you have any difficulties during the game. I am here to help and advise. You can find me here on the Steam game forum or on our Discord. I will be grateful for any feedback, because I collect comments on the game to improve it when the time comes.
At the request of players, I have updated the description of the early access game so that it is not misleading. I have noted in the description that we are not developing the game at the moment. We did it for the first three months, then ran out of funds. I hope that we will manage to obtain funding to finish BEAST, so please play and let me know what you think.
Thank you once again for your understanding and I hope that over time the situation in the gaming industry will change and we will be able to come back to you with some positive information about this project.
Stay safe!
Kind Regards,
Piotr Pacynko
Founder, CEO & Creative Director at False Prophet
Dear BEAST False Prophet community, your love and support mean the world to us. ❤️ This time we have a special sale inspired by one of the Discord users - @iLoveCats - we also love cats! To those who missed out on our last sale, we're back with something special just for you – an
Dear BEAST False Prophet community, your love and support mean the world to us. ❤️
This time we have a special sale inspired by one of the Discord users - @iLoveCats - we also love cats!
To those who missed out on our last sale, we're back with something special just for you – an amazing 50% #discount!🎁
Hello Beasts, Exciting news! BEAST is currently available with a fresh -45% discount for a limited time. Don't let this opportunity slip away to embark on an epic adventure at an unbeatable price! Dive into a brutal, gridless tactical RPG that sends you to the dark ages, rife wit
Hello Beasts,
Exciting news! BEAST is currently available with a fresh -45% discount for a limited time. Don't let this opportunity slip away to embark on an epic adventure at an unbeatable price!
Dive into a brutal, gridless tactical RPG that sends you to the dark ages, rife with plagues and raiders. Join forces with your war band, develop your skills, and unleash your inner beast to shred through your enemies. But take heed, as your choices have consequences – in and out of battle.
➢ Join our amazing community on Discord and connect with other players and the BEAST Dev Team!
Hello Beasts, We are happy to announce that we are taking part in The Steam Spring Sale! To celebrate this occasion we have a special offer for you, -440% off! Grab the copy for yourself or let your friends know about it before it ends on 21 March! ➢ Stay informed about the lates
Hello Beasts,
We are happy to announce that we are taking part in The Steam Spring Sale! To celebrate this occasion we have a special offer for you, -440% off! Grab the copy for yourself or let your friends know about it before it ends on 21 March!
➢ Stay informed about the latest news and updates via Facebook and Twitter pages!
https://store.steampowered.com/app/1145630/BEAST_False_Prophet/
➢ Don't forget to join our amazing community on Discord and connect with other players and the BEAST Dev Team!
Dear Beasts, This is Piotr Pacynko, founder of False Prophet Studio. I personally wanted to thank you for showing interest in our game. We've worked very hard to get to this point in our Early Access. We would like to finalize the game by fixing bugs and polishing it to 1.0 as we
Dear Beasts,
This is Piotr Pacynko, founder of False Prophet Studio.
I personally wanted to thank you for showing interest in our game.
We've worked very hard to get to this point in our Early Access.
We would like to finalize the game by fixing bugs and polishing it to 1.0 as well as release it for consoles. For us Early Access is just that, a kickstarter where you have to prove yourself. We think that with such a great community, nice media coverage and steam reviews, we're off to a good start.
But marketing, PR and current sales alone is unfortunately not enough so we now turn to you dear community to help us spread the message of being able to buy "BEAST: False Prophet" for an incredible price during Steam sales. We have so many great ideas and plans for this game including additional DLC expansions beyond the 30-40 hours of missions currently available.
Any kind of support will be so greatly appreciated and every single one of you reading this matters for the cause:
Leaving a review on Steam
Gifting the game to a friend, family member or loved one
Telling your family, friends and loved ones about the sale
Telling your favorite streamers about BEAST and ask them to stream it
If you're still keeping BEAST on the wishlist, now is the time to buy it for an incredible value and help us in the process to be able to complete our first game.
Thank you again for your consideration and support in making our dream a reality and Happy Holidays.
~ Piotr & Team BEAST
Greetings Travelers We've got one last update for you before the year ends, and it's packed with some awesome stuff. This update isn't just about making things prettier, we've also fixed some bugs to make sure your gameplay is smoother. As the year wraps up, we want to thank our
Greetings Travelers
We've got one last update for you before the year ends, and it's packed with some awesome stuff.
This update isn't just about making things prettier, we've also fixed some bugs to make sure your gameplay is smoother.
As the year wraps up, we want to thank our amazing community for all the exceptional feedback and support, we can't thank you enough.
Wishing you a Happy New Year 🎉, and don't forget to check out our winter sale for some big discount!😉➢ Join our amazing community on Discord and connect with other players and the BEAST Dev Team!
~BEAST Dev Team
New Features
Cutscenes
Updated visuals for most cutscenes
Updated subtitles for some cutscenes and travel cutscenes
UX/UI
Added information about difficulty levels and difficulty modifiers on saves
Updated credits
Fixes
Fixed an issue with characters not being able to throw grenades when standing in high cover during Old Orthodox Church: Confrontation mission
Fixed an issue with Tahir’s hat not being attached properly
Fixed an issue with texts during enemy introductions not being fit properly
Fixed an issue with Beast Mode button not showing up when Ranger is revived
Fixed text formatting in “Thank you for playing!” screen
Brutal tactical RPG Beast now has a new name, announced to coincide with its second big update. The promising strategy game blends the dark fantasy stylings and moral ambiguity of The Witcher and Baldur's Gate 3 with turn-based, gridless combat reminiscent of BG3 and XCOM 2, and
Brutal tactical RPG Beast now has a new name, announced to coincide with its second big update. The promising strategy game blends the dark fantasy stylings and moral ambiguity of The Witcher and Baldur's Gate 3 with turn-based, gridless combat reminiscent of BG3 and XCOM 2, and it just got a big update as part of its ongoing development in Steam Early Access. Alongside this final patch for 2023, the team at developer False Prophet reveals the game's final name - Beast: False Prophet.
Greetings Travellers We hope this update will find you well, surrounded by joy & warmth, and ready for a new year. Allow us to present our final update for this year and final game name, BEAST: False Prophet . In the spirit of giving, we are excited to introduce you to our Ma
Greetings Travellers
We hope this update will find you well, surrounded by joy & warmth, and ready for a new year.
Allow us to present our final update for this year and final game name, BEAST: False Prophet.
[previewyoutube=kCSJncwPaS0;full][/previewyoutube]
In the spirit of giving, we are excited to introduce you to our Major Update #2! Besides all new missions, enemies, and enhanced visuals, you can now finally play the game from start to finish and see our first ending!
We've left no stone unturned in our quest to make BEAST an unforgettable adventure. We now hope current and future players will see the kind of game we want to finish developing.
As we stand on the edge of finalizing our game, we recognize that our journey has one more chapter of polishing and bugfixing to be done.
We now turn to our amazing community for help in spreading the word and ask your friends to support future development by buying this early-access version.
Your continued support is the key to making BEAST the masterpiece it deserves to be. Together, let's bring this chapter to a close and set the stage for even more thrilling adventures ahead.
At the end thank you for your amazing support and wish you a Merry Christmas and a Happy New Year! 🎄
➼ join our amazing community on Discord and connect with other players and the BEAST Dev Team!
Enjoy
~BEAST Dev Team
Major Update #2 notes
New Features
Added 5 new missions on 3 new maps
Added 6 new enemy types and 2 new enemy classes
Added 8 new cutscenes, including 2 new travel cutscenes
Added 1 new camp
Added 22 new models for existing enemy classes for an increased variety
Added 49 achievements
Added alternative Beast Mode transformation for the players who invest in Exercise Beast Tree
Added Credits to the Main Menu
Added custom concept art to loading screens before each mission
Added a Loyalty/Treason feature that makes your companion leave the Warband if their Treason stat is maxed out before their Loyalty.
Cutscenes
Updated meshing for most cutscenes
Updated lighting for multiple cutscenes
SFX/Audio
Added multiple SFX and sounds to animations, dialogues, and cutscenes
Added multiple ambiance SFX
Added multiple missing level SFX
Updated footstep sounds over multiple levels
Graphics
Updated Cyril transformation model during the boss fight
Updated mesh for a horse wagon
Updated visuals of multiple Camps
Updated visuals of the Liakhyan Hospitality mission
Updated Beast Mode visuals of the Monastery Must Pay mission
UX/UI
Added information about weapon attack effects in camp and ability bar
Updated icons for Sharpshooter abilities
Added a tutorial step that teaches the player how to decide what spot they perform an ability from when attacking
Updated UI in Camp view
Updated icons for Defender’s, and Anton’s Exercise abilities
Updated icons for enemy commanders
Updated ability icons for the Duelist class
Added missing character bios
Animation
Updated multiple movement and combat animations
Balance
When entering Beast Mode involuntarily (after staying on max Insanity for 3 turns) Anton will now go berserk for his following turn and attack the closest character
Reduced enemy damage and defensive stats during the boss fight in the Roadside Inn mission
Added additional enemies for both phases of the boss fight in the Roadside Inn mission
Rebalanced Stress triggers to increase their impact if Anton is the reason for the change
Fixes
Fixed an issue with Grenadier: Far Throw ability not working properly
Fixed an issue with Onslaught ability not working properly
Fixed an issue with Offensive ability not working properly
Fixed an issue with Trickster ability not working properly
Fixed an issue with the Sword and Cloak ability not working properly
Fixed an issue with enemies using Bloody Sacrifice being able to instantly kill downed companions
Fixed an issue with companions being able to leave the party before the first boss fight
Fixed an issue with enemies hit by Barrage Fire ability cannot being targeted by other party members until the end of the turn
Fixed an issue with the weapon disappearing after using the Pressing Offense ability
Fixed an issue with Anton in Beast mode not hugging the wall while in full cover
Fixed an issue with Rudolf recruited in Camp Monastery not having the proper model
Fixed an issue with Alfred not auto-leveling properly
Fixed an issue with Cyril not having proper abilities available during Plague Town: Main Street and Plague Town: Exit missions
Fixed an issue with completing the mission on the turn when either The Day is Ours! or Now Is The Time! abilities were used permanently increasing the total AP pool of affected characters
Fixed multiple issues with buildings not occluding properly in the Suburbs map
Multiple fixes for localization
Fixed a potential blocker with the camera being stuck after a kill-cam
Fixed an issue with the camera not returning to the team after showing the mission objective after the level intro
Fixed an issue with Insanity not changing properly during Roadside Inn mission
Fixed an issue with the player not being able to take part in Verchovne and Graverobbers side missions
Fixed an issue with the improper order of portraits in camps
Fixed an issue with sliders in Options unnecessarily displaying decimals
Fixed an issue with Cyril surname (Sone) not displaying properly
Fixed an issue with En garde ability not working properly
Fixed an issue with Horseman’s Axe weapon’s mesh not displaying properly
Fixed an issue with the player not being able to increase any Trait to 5
Fixed an issue with Pierre (Prince’s companion) having the wrong abilities
Fixed an issue with critical hits performed with 2-handed weapons forcing defending characters to play animation of dying, despite them not being dead
Fixed an issue with holding down A on a gamepad while selecting attack direction not working properly
Fixed an issue with the player not being able to scroll tutorial messages on a gamepad. It’s now possible with the right stick
Fixed an issue with the Quit popup not being navigable on a gamepad
Fixed an issue with the player not being able to confirm setting up Overwatch during the tutorial sequence on a gamepad
Fixed multiple issues with navigation of the pause menu on a gamepad
Fixed multiple issues with tracking and handling UI on a gamepad
Fixed multiple issues with loss of focus while navigating UI on a gamepad
Fixed multiple issues with missing voiceovers during combat
Fixed multiple issues with missing translations (still work in progress)
Fixed a potential issue with loading saved games leading to a black screen
Multiple ability descriptions fixes
Fixed a crash after using Devil's Claws ability on a wooden barrel
Fixed a blocker with not being able to move the camera after using Canvas during tutorial when using a gamepad
Fixed a potential blocker during finisher animation when the enemy holds a gun
Fixed a potential blocker with the Unlawful Execution mission not ending after the rescued NPC dies
Fixed a potential blocker with the escorted NPC during the Unlawful Execution mission ignoring navmesh boundaries and falling off the map
Fixed an issue with enemies during the Unlawful Execution mission respawning indefinitely
Fixed an issue with the NPC during Plague Town: Rescue mission not having proper equipment, stats, and abilities
Fixed an issue with released prisoners playing the wrong animations during Molfar’s Sacrifice
Fixed an issue with destructible elements not blocking horse-wagon movement
Fixed an issue with the tutorial widget in the first camp overlapping a part of the UI
Fixed an issue with Zygmas and Bohdan disappearing from Warband if they’re not selected to participate in Plague Town: Plaza mission
Fixed multiple issues with the player not receiving experience after completing some side missions
Fixed multiple issues with missing translations, especially with character responses during combat, and conversations in camps (still work in progress)
Fixed multiple issues with companions not having some abilities displayed on the ability bar
Greetings Travellers Well, it's been a busy 2 weeks since the major update #1 and the response has been absolutely wonderful for BEAST! It's been a joy to watch players connect with the game, and we really appreciate everyone who has reached out with feedback and bug reports. Tha
Greetings Travellers
Well, it's been a busy 2 weeks since the major update #1 and the response has been absolutely wonderful for BEAST! It's been a joy to watch players connect with the game, and we really appreciate everyone who has reached out with feedback and bug reports.
Thank you!!
join our amazing community on Discord and connect with other players and the BEAST Dev Team!
~BEAST Dev Team
New Features
Added a Loyalty/Treason feature that makes your companion leave the Warband if their Treason stat is maxed out before their Loyalty.
UX/UI
Updated ability icons for the Duelist class
Added missing character bios
Balance
Rebalanced Stress triggers to increase their impact if Anton is the reason for the change.
Fixes
Fixed a crash after using Devil's Claws ability on a wooden barrel
Fixed a blocker with not being able to move the camera after using Canvas during tutorial when using a gamepad
Fixed a potential blocker during finisher animation when the enemy holds a gun
Fixed a potential blocker with the Unlawful Execution mission not ending after the rescued NPC dies
Fixed a potential blocker with the escorted NPC during the Unlawful Execution mission ignoring navmesh boundaries and falling off the map
Fixed an issue with enemies during the Unlawful Execution mission respawning indefinitely
Fixed an issue with the NPC during Plague Town: Rescue mission not having proper equipment, stats, and abilities
Fixed an issue with released prisoners playing the wrong animations during Molfar’s Sacrifice
Fixed an issue with destructible elements not blocking horse-wagon movement
Fixed an issue with the tutorial widget in the first camp overlapping a part of the UI
Fixed an issue with Zygmas and Bohdan disappearing from Warband if they’re not selected to participate in Plague Town: Plaza mission
Fixed multiple issues with the player not receiving experience after completing some side missions
Fixed multiple issues with missing translations, especially with character responses during combat, and conversations in camps (still work in progress)
Fixed multiple issues with companions not having some abilities displayed on the ability bar
Greetings Travellers Introducing our latest Community Patch #5, with a host of improvements and bug fixes. A big thanks to the awesome BEAST community for your support and feedback – it really helps us out. As always, please feel free to post your feedback and ideas in the forums
Greetings Travellers
Introducing our latest Community Patch #5, with a host of improvements and bug fixes.
A big thanks to the awesome BEAST community for your support and feedback – it really helps us out.
As always, please feel free to post your feedback and ideas in the forums or join our amazing community on Discord and connect with other players and the BEAST Dev Team!
~BEAST Dev Team
New Features
Added custom concept art to loading screens before each mission.
Cutscenes
Updated visuals for most cutscenes.
SFX/Audio
Added multiple ambiance SFX.
Added multiple missing levels SFX.
Updated footstep sounds over multiple levels.
Graphics
Updated visuals of multiple Camps.
Updated visuals of the Liakhyan Hospitality mission.
Updated Beast Mode visuals of the Monastery Must Pay mission.
UX/UI
Added a tutorial step that teaches the player how to decide what spot they perform an ability from when attacking.
Updated UI in Camp view.
Updated icons for Defender’s, and Anton’s Exercise abilities.
Updated icons for enemy commanders.
Animation
Updated multiple movement and combat animations.
Balance
When entering Beast Mode involuntarily (after staying on max Insanity for 3 turns) Anton will now go berserk for his following turn and attack the closest character.
Reduced enemy damage and defensive stats during the boss fight in the Roadside Inn mission.
Added additional enemies for both phases of the boss fight in the Roadside Inn mission.
Fixes
Fixed a potential blocker with the camera being stuck after a kill-cam.
Fixed an issue with the camera not returning to the team after showing the mission objective after the level intro.
Fixed an issue with Insanity not changing properly during the Roadside Inn mission.
Fixed an issue with the player not being able to take part in Verchovne and Graverobber side missions.
Fixed an issue with the improper order of portraits in camps.
Fixed an issue with sliders in Options unnecessarily displaying decimals.
Fixed an issue with Cyril surname (Sone) not displaying properly.
Fixed an issue with En garde ability not working properly.
Fixed an issue with Horseman’s Axe weapon’s mesh not displaying properly.
Fixed an issue with the player not being able to increase any Trait to 5.
Fixed an issue with Pierre (Prince’s companion) having the wrong abilities.
Fixed an issue with critical hits performed with 2-handed weapons forcing defending characters to play animation of dying, despite them not being dead.
Fixed an issue with holding down A on a gamepad while selecting attack direction not working properly.
Fixed an issue with the player not being able to scroll tutorial messages on a gamepad. It’s now possible with the right stick.
Fixed an issue with the Quit popup not being navigable on a gamepad.
Fixed an issue with the player not being able to confirm setting up Overwatch during the tutorial sequence on a gamepad.
Fixed multiple issues with the navigation of the pause menu on a gamepad.
Fixed multiple issues with tracking and handling UI on a gamepad.
Fixed multiple issues with loss of focus while navigating UI on a gamepad.
Fixed multiple issues with missing voiceovers during combat.
Fixed multiple issues with missing translations (still work in progress).
Fixed a potential issue with loading saved games leading to a black screen.
Hello everyone, We've been hard at work readying up things for today. This is our biggest update so far and it brings a wealth of changes to improve your time in BEAST and give you lots of new content and variety now with more supported languages! It has been very important to us
Hello everyone,
[previewyoutube=9YzBJdmHDg4;full][/previewyoutube]
We've been hard at work readying up things for today.
This is our biggest update so far and it brings a wealth of changes to improve your time in BEAST and give you lots of new content and variety now with more supported languages! It has been very important to us that we take our time with aspects that may alter the core gameplay. We have added new missions, enemies, weapons, companions, camps, and so much more.
We've also worked on a ton of fixes and improvements largely based on your fantastic feedback received on Discord and forums. If you haven't played in a while, please pick it up again and try things and let us know what you think. As always with indie titles, we're eternally grateful for your support in caring and sharing BEAST to your friends. If you haven't given us a review yet, we would love for you to do so as we read all of them! Lastly if you believe in our work, feel free to nominate us for the Steam Awards and help spread the word about the game. It would mean so much!
👉 Don't forget to Join & Talk to us on Discord
Thank you again dear community!
~ False Prophet Team
New Features
Added UI and subtitle support (beta) for French, Italian, German, Spanish, Polish, Japanese and Simplified Chinese
Added 17 new missions on 13 new maps
Added 10 new enemy types and 5 new enemy classes
Added 19 new weapons
Added 9 new companions
Added 11 new cutscenes
Added 17 new camps
Added NVIDIA DLSS support
Added Nudity mode toggle to settings
Community Patch #1,2,3 and 4 are included in this major update as well as additional fixes:
Added difficulty options when starting a new campaign
- 3 difficulty options: Easy, Normal, Hard
Added an Ironman mode option when starting a new campaign
- In Ironman mode you only have one autosave slot
Added a Hardcore mode option when starting a new campaign
- In Hardcore mode, allied characters don't go into a downed state when their Health reaches 0 but die instantly
Added Overwatch ability for Igor the Coachman
Added Tutorial skipping option
Added Permadeath Mode toggle in difficulty options
Cutscenes
Updated visuals for most cutscenes
Updated audio for cutscenes
Updated subtitles for cutscenes
Updated subtitles for level intros
Updated subtitles for character responses in gameplay
SFX/Audio
Audio volume rebalance
Added voiceovers to Commanders’ abilities to increase the clarity of their actions
Added SFX to Accelerate ability
Graphics
Visual improvements on levels
Visual improvements for Ruined Tower: Carriage
Visual improvements for Camp Chase Wagon
Updated high Insanity and Beast Mode environment for Plague Town: Hopeless map
Updated lighting on most maps
Visual improvements to Verchovne
Visual improvements to Camp after Verchovne
Visual improvements to the Cemetery map and moved enemy introduction accordingly
UX/UI
Added showing hit chance overhead infobox on hovering over a potential target
Removed the confirmation step for reloading weapons
Removed the confirmation step from using consumables
Added functionality to open the weapon selection menu when clicking on a weapon (additionally to clicking the “+” over the weapon
Added information on current character level to character examination screen
Added possibility to switch characters while in the character examination screen
Added confirmation popups to Restart Mission and Exit to Menu
Added a warning screen on trying to start a mission without maximum characters selected in party selection
Changed the character level icon background to yellow, for it to be more easily distinguished from the Action Points icon
Updated icons for consumable items and retreat info
Updated useful links
Added tooltip status text for downed/retreat/death characters
General UX/UI improvements
Updated armor names from “+1/+2” to “Reinforced/Masterwork”
Added new companion responses to completing or failing their side objectives
Animation
Improved blending animations between getting hit and being defeated
Improved timing of gameplay animations, especially the "supporting" ones, like reloading or getting into cover, and other abilities
Minor animation updates and fixes
Improved characters rotations in place - turning between 90 - 180 degrees rotation are faster (characters doing one step instead of two)
Multiple animation updates
Balance
Updated gameplay in Cemetery mission to adapt to the environment changes
Increased the amount of ammo through the levels (nearly doubled)
Stress actions should now properly reduce Action Points for the affected companion’s next turn
Removed Stress and Insanity features from Prince and his companions
It’s no longer possible to stack multiple armors in the character’s equipment
Ferocious Strike ability nerf - increased cooldown and reduced hit chance in order to reduce its efficiency when combined with Rampage, Rush, and Key Moment abilities
Characters encountered on Cemetery mission are present during combat instead of recruiting them after the mission
Increased the range of Now! The ability from 2m to 10m
Fixes
Fixed an issue with Landsknecht: Reputation ability not working properly
Fixed an issue with Vengeful ability not working properly
Fixed an issue with Rage ability not working properly
Fixed an issue with Second Wind ability not working properly
Fixed an issue with companion bios not displaying properly in Camps and Character Examination
Fixed an issue with enemy Overwatch cones not displaying properly
Fixed an issue with ability descriptions persisting on screen after moving the mouse pointer away from the ability bar
Fixed an issue with the item count not being reduced after using a consumable
Fixed an issue with stress triggers not working properly
Fixed an issue with wrong animations being played during finishers
Fixed multiple issues with characters briefly dipping into the ground during animations
Replaced the generic Unreal Engine application icon with our custom BEAST one
Fixed an issue with Health bars not showing for all characters targeted by area of effect abilities
Fixed an issue with the player not being able to close Options or Load Game menus while in Pause Menu
Fixed a potential issue with Overwatch being triggered by characters behind the attacker (outside of the visible cone)
Fixed a potential issue with VFX not being displayed when applying various bonuses to characters via abilities
Fixed a potential blocker with fear action triggered on Igor preventing the round from ending
Fixed potential blockers on levels caused by object collisions
Fixed some issues with Bullet Hell's ability
Fixed some issues with the grenade targeting system not working properly
Fixed an issue with “missing string table” in visual options
Fixed an issue with using the "Execute" ability on downed companion not generating enough insanity to enter Beast mode in the following turn
Fixed an issue with an empty loot chest that can be interacted with for the purpose of the mission's side objective
Fixed a potential issue with the player causing Igor to move by hovering over different movement destinations
Fixed a potential blocker with auto leveling characters feature after Plague Town: Market
Fixed a potential blocker with a main objective not completing properly during Plague Town: Hopeless mission
Fixed a potential blocker with the game soft locking after Townsfolk enemy triggers an Ambush attack
Fixed an issue with characters not staying in cover properly after crouching
Fixed an issue with Prince party and Igor’s XP level not being displayed properly on the Result Screen
Fixed an issue with Christoff and Alfred only leaving footprints with their left feet
Fixed an issue with the sound of the horse wagon still being heard in the Result Screen
Fixed a potential issue with enemies running up too close to player characters when attacking
Fixed a typo with the Increased Defense status name
Optimized AI planning phase
Fixed a potential blocker with game soft locking during the enemy turn
Fixed an issue with the camera not working properly in Ruined Tower: Rescue
Fixed an issue with objective requirements during a side quest in Verchovne
Fixed an issue with some enemy abilities during the Adrianople part of the game not showing properly
Fixed an issue with not being able to attack an enemy after it was attacked by another character who got downed during the attack
Fixed an issue with the Stress counter still being visible on the portraits of dead companions
Fixed an issue with Accelerate ability reducing Insanity twice
Fixed an issue with critical hits from Devil’s Claws ability not finishing off the enemy instantly (if enough damage has been dealt)
Fixed an issue with the bottom toolbar disappearing after selecting Options in the pause menu
Fixed an issue with Defender’s Distractor ability not working properly
Fixed an issue with Patricians and Banner Bearers not using Impassable ability properly
Fixed multiple issues with attacking a companion inside a burning area
Fixed some issues with UI scaling
Fixed a discrepancy between the Ritual dagger description and actual use effects
Fixed a potential issue with Anton dying during the ending cutscene of the first boss fight
Hello everyone 👋 We kindly ask for your support in recommending BEAST as a nominee for the ' Outstanding Story-Rich Game Award ' category on the ongoing 'The Steam Awards 2023'! We have worked very hard on the game and we would love to see your support on winning one of these aw
Hello everyone 👋
We kindly ask for your support in recommending BEAST as a nominee for the 'Outstanding Story-Rich Game Award' category on the ongoing 'The Steam Awards 2023'!
We have worked very hard on the game and we would love to see your support on winning one of these awards.🤞
👉 One more thing Do not forget to join us onDiscord~False Prophet Team
Greetings travelers! We're excited to share the latest Community Patch, number #4. This update has lots of improvements, changes, and fixes to make your gaming experience better. But before we dive into the details, we want to say as always a big THANK YOU dear Beast community! Y
Greetings travelers!
We're excited to share the latest Community Patch, number #4. This update has lots of improvements, changes, and fixes to make your gaming experience better. But before we dive into the details, we want to say as always a big THANK YOU dear Beast community! Your daily feedback and support means a lot to us, and we couldn't have done this without you.
Graphics
Visual Update to Camp After Verchovne:
Changed visuals on Cemetery map and moved enemy introduction accordingly
UX/UI
Added new companion responses to completing or failing their side objectives
Animation:
Improved characters rotations in place - turning between 90 - 180 degrees rotation are faster (characters doing one step instead of two)
Balance:
Ferocious Strike ability nerf - increased cooldown and reduced hit chance in order to reduce its efficiency when combined with Rampage, Rush and Key Moment abilities
Characters encountered on Cemetery map are present during combat instead of recruiting them after the mission
Fixes:
Optimized AI planning phase
Fixed a potential blocker with game soft locking during enemy turn
Fixed an issue with camera not working properly in Ruined Tower: Rescue
Fixed an issue with objective requirements during side quest in Verchovne
Fixed an issue with some enemy abilities during the Adrianople part of the game not showing properly
Fixed an issue with not being able to attack an enemy after it was attacked by another character who get downed during attack
Fixed an issue with Stress counter still being visible on the portraits of dead companions
Fixed an issue with Accelerate ability reducing Insanity twice
Fixed an issue with critical hits from Devil’s Claws ability not finishing off the enemy instantly (if enough damage has been dealt)
Fixed an issue with the bottom toolbar disappearing after selecting Options in pause menu
Fixed an issue with Defender’s Distractor ability not working properly
Fixed multiple issues with attacking a companion inside a burning area
Fixed some issues with UI scaling
Fixed a discrepancy between Ritual dagger description and actual use effects
Fixed a potential issue with Anton dying during ending cutscene of the first bossfight
Minor ability descriptions updates
This is the final community patch before our first major update to be released on the 23rd of November! Stay tuned for more info soon!
BEAST Dev Team
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Greetings travelers! Our Community Patch #3, packed with a host of improvements and bug fixes based on your valuable feedback, is officially live now! We'd like to express our gratitude to the BEAST community for your continued support and feedback. Your input really helps us mak
Greetings travelers!
Our Community Patch #3, packed with a host of improvements and bug fixes based on your valuable feedback, is officially live now!
We'd like to express our gratitude to the BEAST community for your continued support and feedback. Your input really helps us make all this a possibility.
As always, please feel free to post your feedback and ideas in the forums or join our amazing community on Discord and connect with other players and the BEAST Dev Team!Cutscenes
Visual updates to most cutscenes
Audio updates to various cutscenes
Updated subtitles for cutscenes and character responses in gameplay
SFX/Audio
Added SFX to Accelerate ability
Graphics
Visual improvements for Ruined Tower: Carriage
Visual improvements for Camp Chase Wagon
Updated high Insanity and Beast Mode environment for Plague Town: Hopeless map
Updated lighting on most maps
UX/UI
Updated armor names from “+1/+2” to “Reinforced/Masterwork”
Animation
Minor animation updates and fixes
Balance
Stress actions should now properly reduce Action Points for the affected companion’s next turn
Removed Stress and Insanity features from Prince and his companions (he’s not the insane one!)
It’s no longer possible to stack multiple armor in the character’s equipment
Fixes
Fixed a potential blocker with auto leveling characters feature after Plague Town: Market
Fixed a potential blocker with a main objective not completing properly during Plague Town: Hopeless mission
Fixed a potential blocker with the game soft locking after Townsfolk enemy triggers an Ambush attack
Fixed an issue with characters not staying in cover properly after crouching
Fixed an issue with Prince party and Igor’s XP level not being displayed properly on the Result Screen
Fixed an issue with Christoff and Alfred only leaving footprints with their left feet
Fixed an issue with the sound of horse wagon still being heard in the Result Screen
Fixed a potential issue with enemies running up to close to player characters when attacking
Fixed a typo with Increased Defense status name
Thank you for being part of the BEAST universe, and we can't wait to see you on the battlefield!
May the stars align in your favor,
BEAST Dev TeamFOLLOW US:FacebookTwitter / XInstagram
Greetings travelers! BEAST Community Patch #2 is officialy live now! We'd like to express our gratitude to the BEAST community for your continued support and feedback. Your input has been invaluable in making this game even better. We're excited to announce the upcoming release o
Greetings travelers!
BEAST Community Patch #2 is officialy live now! We'd like to express our gratitude to the BEAST community for your continued support and feedback. Your input has been invaluable in making this game even better.
We're excited to announce the upcoming release of our Community Patch #2, packed with a host of improvements, bug fixes, and new content based on your valuable feedback. This patch is a collaborative effort between the development team and the dedicated BEAST community, and we're thrilled to share the details with you.Community-Requested Features: We've listened to your suggestions and we are implementing several features requested by the community! Do you have any idea how we could upgrade your gaming experience? Feel free to post your thoughts on Steam Forum or join our amazing community on Discord and connect with other players and BEAST Dev Team!Skip tutorial: We understand that most of players will catch up quite fast what button does what and even if, after you played the tutorial once - who would want to play the tutorial maps each time you make a play-through, am I right?Now you don't have if you don't want to! Ready to dive into the deep waters from the start? We got you covered!Here is a little GIF with explanation on how to skip the tutorial and start the game from the creation of your main character! Simply in the difficulty settings mark that you want to skip tutorial and press play!
Do you like challenges? Try to play the BEAST without the tutorial and try to discover how mechanics work without any help! We will throw you into the not so shallow waters from the start! Just create your main character and you will be ready to unleash your inner beast without any delays! On the other hand if you would like to have more chill game? TURN OFF PERMADEATH MODE!Bug Fixes: Addressed numerous issues reported by the community, including crashes, graphical glitches, and AI behavior problems
Cool feature intro: Igor has learned how to properly make an over watch! Surprise your enemy by being prepared for the attack! Igor can now defend a lot better with this feature added. Now you have an additional tactic in your arsenal!
Detailed Patch Notes
New Features
Added Tutorial skipping option
Added Permadeath Mode toggle in difficulty options
Cutscenes
Update visuals for most cutscenes
Update subtitles for most cutscenes
Graphics
Visual improvements on levels
UX/UI
Updated icons for consumable items and retreat info
Updated useful links
Added tooltip status text for downed/retreat/death characters
General UX/UI improvements
Animation
Improved timing of gameplay animations, especially the "supporting" ones, like reloading or getting into cover, and other abilities
Balance
Increased the amount of ammo through the levels (nearly doubled)
Fixes
Fixed a potential blocker with fear action triggered on Igor preventing the round from ending
Fixed potential blockers on levels caused by object collisions
Fixed some issues with Bullet Hell's ability
Fixed some issues with the grenade targeting system not working properly
Fixed an issue with “missing string table” in visual options
Fixed an issue with using the "Execute" ability on downed companion not generating enough insanity to enter Beast mode in the following turn
Fixed an issue with an empty loot chest that can be interacted with for the purpose of the mission's side objective
Fixed a potential issue with the player causing Igor to move by hovering over different movement destinations
Thank you for being part of the BEAST universe, and we can't wait to see you on the battlefield!
May the stars align in your favor,
BEAST Dev TeamFOLLOW US:FacebookTwitter / XInstagram