OrangePixel releases Regulators - A unique single player action shooter that plays and feels like a co-op multiplayer game.
Pl The new OrangePixel game Regulators is NOW available, please come check it out: REGULATORS puts you in charge of a small squad of mercenaries hired to clear the city from mutating villains in this top-down tactical shooter game. Enter buildings from the streets, rooftops or se
The new OrangePixel game Regulators is NOW available, please come check it out:
https://store.steampowered.com/app/1892750/Regulators/
REGULATORS puts you in charge of a small squad of mercenaries hired to clear the city from mutating villains in this top-down tactical shooter game.
Enter buildings from the streets, rooftops or sewers, and complete mission goals to locate the scientist commanding the mutating villains. And take them all out!
A unique single player real-time action game that feels like a co-op multiplayer game with NPC-mercenaries following the player’s lead.


The new update for Heroes of Loot: Gauntlet of Power is now live!
Hey Adventurers!
Just wanted to make sure you didn't miss the release of the new Orangepixel game. It's another episode in the Heroes of Loot Saga:
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
A dungeon crawler with some bullet-heaven like properties and a kick-ass weapon system. Various content updates are already planned and will be hitting in the next few weeks, but NOW is the time to grab the game at the launch discount!
Don't forget to drop a review after you gave it some play time, and I'll see you in the dungeons!
Come talk about the game over on
I always thought that Space Grunts 2 was "done", I had added everything I wanted, it plays nice, feels nice, and every now and then I still boot it up for a round or two.
There was however always some tiny things that I felt like could be improved.. a lot of that was visual, some of it was gameplay wise, and a bunch of things were just technical issues that have to do with PC's and operating systems all evolving!
So in between my new game projects, I have been tinkering on Space Grunts 2.. and especially now that I'm prototyping a Space Grunts 3, and we are about to do a Switch version of SG2 - I decided this was THE time to actually try and push a Quality of Life update to my old friend SG2.
This update comes with tweaks and changes which should make it a smoother experience on PC with mouse/keyboard or gamepad play. Better fonts, bigger dialogs, better resolution support, etc.
Visuals have been "cleaned" here and there as they could look a bit messy especially in early levels, and some changes are pushed like having a Fist card in your deck when you run low on weapons.
So please check out the Beta version, give it some playthroughs, and let me know what you think - or if you have more requests.. there's room for some tiny improvements and additions!
You can find me on Discord:
Dungeoneers and Adventurers! Heroes of Loot: Gauntlet of Power just received a brand new demo for you to come and play for free!
This demo is one of the last ones before we release the actual game, so a perfect time to check it out and wishlist Gauntlet of Power:
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
PS: There is also a "closed" beta coming soon, for which you can sign-up over on the discord right now!
Hey guys, it's Pascal from Orangepixel, and I wanted to give you a quick message to let you know that I uploaded a fresh, brand new, demo for both Regulator City and Heroes of Loot: Gauntlet of Power!
Grab the demos (and Wishlist!) here:
https://store.steampowered.com/app/1892750/Regulator_City/
Squad based top-down arcade shooter, with some stealthy/sneaking moments and a lot of cool vibes!
https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/
A quick mix of bullet-heaven shooters and dungeon crawlers like Binding of Isaac. It's early in development stage, but many gamers seem to really love it so far!
These games are still in development, but your feedback on the demo's are VERY welcome! Drop by on
This demo also brings you a new playable character: Wrecking-ball ! His dash is VERY nice to use, and his Special ability certainly packs a punch ;)
So please come and check it out, and if you haven't yet, wishlist the game!
https://store.steampowered.com/app/1892750/Regulator_City/
Do you attack the skulls? got enough health? got the right weapon for the lobsters? Got some magic left to hit the huge Wolf on his head? Dare to drink the milk before the next encounter?
A game of choices - how far can you venture into the dungeon? Come play Sir Questionnaire, and make sure to drop by on discord if you need tips & tricks!
https://store.steampowered.com/app/2124790/Sir_Questionnaire
Hey guys! It's Pascal from Orangepixel with a little update!
I wanted to let you know that there's a fresh new demo of Regulator City, the upcoming game I've been working on for a year now, and this demo gives a very nice feeling of where the game is heading!
So check it out over on the Regulator City page:
https://store.steampowered.com/app/1892750/Regulator_City/
And don't forget to wishlist and perhaps come have a chat about it over on discord.gg/orangepixel:

Regulator City is the next Orangepixel game, and you can try it out for FREE right now in the form of an early demo!
https://store.steampowered.com/app/1892750/Regulator_City/
You play the leader of a team, taking out various gangs setting up base in Regulator City. I was inspired by the cool team-action you see in movies or tv-shows with special forces.. and in this game I want the player to feel part of such a team as you make your way through various apartments, industrial buildings, offices, etc.
Completing a range of interesting missions and slowly taking control of the city!
Anyway, come check out the demo, follow + wishlist the game, and hang out on Discord to talk ! (
With 4 days left, Residual reaches the 100% funding goal on Kickstarter! This means you still have a few days to get in on the EXCLUSIVE Kickstarter rewards!
Name your planet or a cluster of planets? It's still available!
Get the exclusive digital Instruction Manual on release? Still available!
Check the Kickstarter if you want to get in on these, final days to get them! -
A new Orangepixel game is coming: Residual - and it is NOW on Kickstarter with a playable demo available! Check all the details here:
First big announcement: Space Grunts 2 is going to leave Steam Early Access in May 2020! I think we reached the point where the game is full of content, more than doubled in size since the first Early Access version, and it's ready for a full release! So Yay!
Now for this week's update, not a lot of new things added because I think we have all bugs squashed pretty well, since last week, and nothing showed up that needed fixing. So time to introduce a new event and a new "hazard": Electricity surges!
They are comparable to burning floors, but can spawn from plasma bombs, and sometimes at random points near lights on a level. I also included a random event which will spawn electricity surges randomly on all levels.
Positive thing is that they also damage aliens and such.. so as long as you can stay away from it, they might actually help you out!
Full changes list:
Alrighty! This weeks update is a bit sooner, because there was a game-breaking bug that pretty much dumbed a big un-destroyable scenery object in front of a hallway (oops!). Problem had to do with the level generator rotating designed level blocks, and at a certain angle, a certain room would generate items in your path.. Fixed it now by checking if all of those big scenery obstacles have full movement around them, if not, they are removed from the level without players ever knowing they were there!
I also fixed a bunch of tiny bugs with the NPC's and a weird card combination causing a crash (using a tactical card near a crate.. which doesn't really make sense, but shouldn't crash the game either!).
So a good solid maintenance update this week, to make sure we can all keep moving around in a stable game before I break it again with new stuff next week ;p - just kidding, my plan is to not break things!
Full changes list:
This week I found some time to "flesh out" the environment we're walking in. For now it's mostly static / dumb scenery that looks pretty, but some of these things might get more of a function later on. I also added a collection of new level-blocks, with more "open" area's, just to give you some room to breath now and then.
I also fixed a collection of tiny bugs and in some cases extremely RARE bugs.. which is also a warning: they are extremely hard to test, so I'm pretty sure they are fixed, but I'm not 100% sure! So let me know if you still find yourself flung into a room behind a locked door because of a tornado, with no key to open it or escape from !
Full changes list:
Some new rooms are added to the "blue-door" rotation. So far blue-doors housed an armory/item-pickup room OR a fruit-room, but from now on you can also find a MediLab room (contains bunch of med-kits and a medi-station) and in a very rare case a special-teleporter room which will INSTANTLY bring you to the lowest level of the space base (as-in: boss floor).
I also changed the fruit-room slightly, because I think the amount of fruit was a bit overkill and the current layout is just a bit more interesting.
Full changes list:
Some weeks time just flies by, and sadly somethings get a little less time allotted to it. In this case the weekly Space Grunts 2 update is a bit on the short end of things. This week I was busy setting up a Steam page for the new game I'm working on, preparing a Steam build for
Those pesky little aliens are getting more and more bold. You might find that they are now stealing red key-cards ! Luckily the local humanoids can help point you in the direction of the alien species that has it.. so brush up on your alien codex, because you'll need to find the right species in some of those levels! :)
To make NPC's stick out more, they now also have a nice interaction sign twirling above their heads, and I managed to fix a few small bugs along the way.. grab the update!
Full changes list: