GRIME II IS OUT NOW! + Launch Sale!
GRIME II IS OUT NOW! + Launch Discount Hey everyone! Please have fun playing GRIME II! I hope playing it will make you feel like you've been listened to all those years since the first GRIME came out! :) ITEMS - No more finding an item you'll likely never use at the end of a diff
GRIME II IS OUT NOW! + Launch Discount
[dynamiclink href="https://youtu.be/fEUWhoytr00"][/dynamiclink]
Hey everyone! Please have fun playing GRIME II!
[dynamiclink href="https://store.steampowered.com/app/2529790/GRIME_II/"][/dynamiclink]
I hope playing it will make you feel like you've been listened to all those years since the first GRIME came out! :)
ITEMS - No more finding an item you'll likely never use at the end of a difficult challenge. -> Every item is, useful, permanent and evolves throughout the game.
NON-LINEAR - The world is far more open and can be tackled out of order.
VISUAL VARIETY - Each area is designed to be far more visually distinct and full of personality.

FAST TRAVEL - Has been changed away from the "stag-station" style system and should be far more convenient, while still earned.
STORY - The world has a far richer history with many more NPCs and stories to discover. (But impatience is a highly desirable trait, and those wishing to skip can choose to do so.)
BUILD VARIETY - Play however you want! Melee or ranged, with or without parry. And over 40 unique abilities!

STRATEGY BEYOND STAMINA - Stamina limitations are gone, but the combat in GRIME II hasn't lost its methodical complexity, if anything, the challenge has only grown.
SCALE - With far more content, secrets, and over double the bosses, you can expect your return to the world of GRIME to be longer than your the first.
And there is much, muuuuuch more. But I'll leave the rest for you to discover yourself!
If you have any issues, please feel free to report them directly to us on Discord or the Steam Forums and we'll do our best to make sure it's addressed!



[p align="start"] AND, the same is true for Molds, where some only trigger when used to parry an attack- 




Some Molds will have you become them for a powerful attack, or flurry of attacks. Somewhat like Black Myth: Wukong.
Other Molds can offer powerful utility, apply debuffs, launch enemies, and more...
But there is another kind of Molds... Item Molds.
Their goal is to hopefully prevent hoarding behavior (which I am also guilty of), while also replacing the disappointing tedium of finding single use consumables that you'll hardly ever use.
But more on that on the next Dev Diary...
Until then, a reminder that we post WEEKLY updates to our Social Media (Links at the bottom of the post).
Here is an example of one showing some of the new outfits:
From the instrumentals in minor that slowly come to life in the GRIME main theme to the fast paced action of the strings in The Final Performance, if you enjoyed the dreary environments in GRIME then this vinyl is an easy buy.
Also, to celebrate, we will be hosting a multi-hour stream with tons of activities, announcements, and more! Stream is starting at 11:45 PM PDT! We really hope to see you there - and here’s to another year of publishing your favorite indie games on the market
https://www.twitch.tv/akuparagames
- Riv otter
----------------------------------
Parting Shade Patch Notes:
New Content:
New Area.
New Weapon.
New NPC interactions.
New Achievement.
Quality of Life:
The following changes were made in attempt to give new players that have difficulties with Force management a better chance to embrace the system.
Added a highlight recommending the Frail Arm Trait.
(This is aimed at encouraging new players to give the first Force replenishing Trait a chance, since playing with out any Force replenishing Traits can make the experience overall less enjoyable.)
Swapped The Flower Foe and the Leaper traits.
(This change is aimed at making the Force regeneration Trait accessible far earlier.)
Performance:
Numerous farther optimizations were made to the game, but especially to "Low Fidelity" Mode, accessible via the game settings as that is the mode the Switch version runs on.
----------------------------------
Our Discord
https://discord.gg/grime
