Stellar Warfare

Tense Games

Released
Aug 4, 2021
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.Open in Steam

Updates & announcements

20 posts
  1. Developer post

    Hotfixes v.20260731

    Minimap Restored the minimap background texture. Fixed minimap icons appearing outside or along the edge of the minimap on Single Player Skirmish maps. Single Player Skirmish Lobby Fixed an issue that prevented players from starting a Single Player Skirmish using the legacy AI ba

  2. Developer post

    Ingame Alerts, Excessive Turtling Fix, UI, Balance, Unmaker bug

    Last patch broke things? A message from the developer Hi everyone! I spent a few hundred hours a month or two ago to create a big new patch with tons of improvements. Many things have gotten a lot better, but it does seem like the testing I did back then wasn't thorough enough: I

  3. Developer post

    Major update! New computer opponents and automation options!

    Brand new Computer Opponents for Skirmish New computer controlled players (“Bots” / “CPU Players”) are now available in both Single Player and Multiplayer Skirmish modes. Players can add bots to their own team or fight against fully bot controlled teams. Bots now feature differen

  4. Developer post

    New AI coming as well as lobby selections

    Right now we are working on various tools to allow for map selection, lobby setup, multiple CPU opponents, shipyard spawn point setting and a whole bunch of other things. Just wanted to show a video of that to you guys and let you know that this update should go live on steam in

  5. Developer post

    Major Gameplay Update – Full 3D Fleet Control

    Major Gameplay Update – Full 3D Fleet Control A Major Milestone for Stellar Warfare This update represents one of the largest gameplay overhauls so far for Stellar Warfare. Over the past months we have rebuilt the camera and navigation systems to properly support commanding fleet

  6. Developer post

    Winter Sale & Updated Height system, Object Density and new AI preparations

    Hey everyone! Here’s a quick rundown of what we’ve been working on recently. This update focuses mainly on performance optimizations, UI fixes, and continued progress on co-op, even if some features are temporarily being held back until they’re ready. The main changes have been d

  7. Developer post

    Loud intro fix + skip intro button

    After someone told me the skip intro button didn't work I went and investigated. Actually a few things were unset for some reason, and I've managed to fix it. The intro video is loud in any case. So I've now set the volume for it a lot lower. No need to make anyone deaf! That sai

  8. Developer post

    🛠️ Devlog Update – New Bulwark Variant + Resolution Fixes!

    Dear Admirals, We’ve got a quick but solid update for you today, featuring a new unit variant and an important quality-of-life fix for players with high refresh rate monitors. 🔧 New Unit: Bulwark Type B Say hello to Bulwark Type B, a new variant designed for players who prefer a

  9. Developer post

    AI Tweak, audio enhancement

    Gameplay Updates - AI Skirmish Behavior Improved - AI ships in skirmish now spawn properly with the correct orientation from the shipyard Audio Enhancements - Loot discovery feedback reward sound added. Added a new sound effect when finding loot to make those moments even more sa

  10. Developer post

    Small Patch Update and Upcoming Major Update news.

    Hello, space fleet Admirals! While we’re hard at work on a larger update, we’ve accumulated a number of smaller fixes and improvements that we know many of you would prefer to see sooner rather than later. So, we’re rolling out this small patch today! And for those eager for what

  11. Developer post

    Localisation Update Patch Notes

    Greetings, players! In order to avoid spamming your library and store feeds with a lot of smaller patch notes, we decided to compile everything changed since January 17th into this update post. Have a nice read, and enjoy playing Stellar Warfare! Text localisation for 14 new lang

  12. Developer post

    Big language update, insights & Steam RTS fest

    Commanders, As we gear up for the Steam RTS Fest, we’re thrilled to bring you one of Stellar Warfare’s most international and community driven updates yet! Here’s everything you need to know about the latest changes launching alongside this major milestone: Global Translation Upd

  13. PCGamesN

    Homeworld inspired space RTS game introduces "happy hours" to help busy players

    Inspired by classic RTS games like Homeworld, Supreme Commander, and Command and Conquer Red Alert, Stellar Warfare is an indie game with a stunning look to it. Created primarily by a single developer and featuring hundreds of ships, weapons, and modules to customize your fleet,

  14. Developer post

    Happy Hour drop rates & balance patch!

    We're currently working on adding various languages to Stellar Warfare. In the meantime we felt like a balance patch was well overdue as well as some other changes. We fixed a bug in the fleet editor causing an overload of brightness, making the entire scene blinding when rotatin

  15. Developer post

    Skirmish saves hotfix

    Fixed a rare bug preventing some players from saving their games in Skirmish and some Campaign missions. Stopped most in-game hotkeys from triggering while players were typing in a save file name.

  16. Developer post

    Fixed objectives no longer being displayed in the tutorial

    The adding of the 2.5 campaign mission caused objectives in the tutorial to no longer show up. That is now fixed as well as some other minor fixes.

  17. Developer post

    Intermezzo campaign mission + direct control improvements

    Time for another update! Among other things we have: Added a campaign intermezzo mission (two more coming) Improved direct control controls Improved various GUI elements Fixed bugs reported by the community Fixed bugs related to the save/load functionality Polished a bunch of pla

  18. Developer post

    Infinite waves are here!

    An often requested feature was infinite waves for the wave defense game mode. We've had to brainstorm a bit on how to best implement it, but I think we found a good solution. You can now toggle the infinite waves checkbox in the wave survival setup menu. Instead of 1 big boss aft

  19. Developer post

    Labour of Love nomination

    Dear Stellar Warfare Community, It's been an incredible journey, and we've reached a milestone worth celebrating! Stellar Warfare has been my passion project for the past four years, and the dedication and love poured into it have been nothing short of amazing. For those who have

  20. Developer post

    Major update: 3D fleet maneuvers, superweapon, modding

    Space maneuvers Big update time! There have been a few cases in which I've had the feedback that the current battles look a bit static. The effects are nice, but the ships weren't really moving during combat. This update will address that issue. Your ships will now enter space ac